Robotic G3F Creators - Please Include Non-Nipple Options!
Xenomorphine
Posts: 2,421
I loved Pix - Synx, but was in need of something like the G2F Bot Armour sets, where the joints are more industrialised and Terminator-like. Particularly useful was in Pix - Synx having an option for the skin to not include nipples, which, really, seems like the most obvious thing in the world, right? Robots don't need them, after all!
So, today, I saw the amazing Aurora Bot and thought this would be an excellent addition. I could think of ways to combine it with Pix and/or the recent HP Prototype XT-4 facial mask, for a fairly impressive robotic character. All I have to do is remove the cleavage and it should totally work as an androgynous body with a female-looking face I can morph as I please. I especially liked how the joints and visor looked and was really looking forward to experimenting with different combinations.
Unfortunately, every single one of the included skins for Aurora Bot include nipples. :/ I can still remove the breasts with shaping morphs, but I'm left with the obvious colouration of the nipples and areola, which just looks bizarre. There's now no way I can use it for a truly androgynous, robotic character's appearance, unless I have it wear clothing (and why would a robot need to wear clothing?).
So, this is my appeal to anyone working on such a future character: Please follow the example of Pix - Synx and include a version of the skin which has no nipples! I can see why it might be useful for comic art and the like, but it's utterly useless if you want to create realistic-looking robotic art.
Of course, if anyone's working on a texture expansion set for this new character which doesn't include nipple/areola discolouration, I shall be eternally thankful! :)

Comments
I think this has a nipple remover for textures, haven't tried it myself but I know its based on how we created Brow Remover. https://www.daz3d.com/skin-blender
That is an interesting tool. Somehow I missed it. I will certainly pick that up. Looks useful. Thanks for the rec!
back on the topic of robotic nipples yes to the idea of removing them. It will allow for less gynoid style bots which would make the product more versatile for those not making sexy bots
Interesting product! Unfortunately, it wouldn't be applicable for this character, as the entire chest is a geo-graft. While it does have a merterial zone for the nipples, if you make the cutout opacity invisible, it just produces a hole in the geograft and makes the entire model look hollow.
I could experiment with giving the entire thing a shader, but that would likely screw with the otherwise excellent joints, as most of it just has a collective 'metal' material zone.
I'm ideally needing an androgynous robotic character with mechanised joints for an industrial look, but because it needs a female face, I'll need to work within the constraints of the G3F base (which, fortunately, seems to get the majority of such characters). The hips and buttocks are inevitably going to come across as 'gynoid', but at least I can zero out the cleavage to a flat chest.
Thanks for the warning. I was also going to get the character and make the body more androgynous but built-in nipples makes it a no-go.
It should be in the product description that the product has permanent nipples. No way to see that based on the promo art. But I guess that is why she is fully clothed. There are plenty of bots in the store without outfits do I guess she is anatomically correct. Does she have gens too?
This was actually a major question I had also. No-go for me.
Doesn't include genital materials (or props), no.
There are a two or three skin options where the nipple/areola areas blend in with a similar colour (as opposed to the ones where they and the lips are an obvious pink), but they're still fairly visible as obvious circles.
It's a serious shame, because the joints (and reflective nature of the skins, themselves) make it an otherwise really good product (and you can't selectively apply the different parts, because all the robotic portions and visor are a single, all-in-one, anatomical geograft). It's like when you find a really decent combat or astronaut costume for female characters, only to find it has high heels which can't be morphed away.
She'd probably be great for comedy or sexualised renders, but unless given clothing (which is an odd choice for a robotic character), that one detail makes her utterly unsuitable for realistic sci-fi art.
Depends on your setting/thrust of why they are being used.
In the webcomic I used to do, humanoid robots had clothes to underline that they are _people_. Just, machine people.
Well, having messed around with it, I actually like her... Particularly the visor. I wish that the character came in parts, though with a matching shader, so you could use bits of the gynoid as cybernetic pieces.
The chest area is problematic. I did gen x her to create a male android, but nothing can be done about the chest graft which even with the breasts gives the character a feminine quality I could not undo.
Overall though, I like it. Just wish for the sake of versatility for less prominent nips.
there's sort of an actual reason for why this robot has nipples looking at it is based on the sexy robot art of Hajime Sorayama little warning if you look up his artwork be mindfull of your surroundings and who is around as some of his artwork is pretty explicit
I can appreciate a model being based on something which is already out there, but it should still include options for more realistic art. Something as minor as this should have been trivial to do.
Hexagon would make short work of this. Though, with it being that easy, it is silly it wasn't an option in the product to begin with. Every character I have bought has the option to remove any nipple morph it might have. UV Paint>Smoothing over that spot.
The nipples are Incised and in some materials a different color like vibrant hot pink. They aren't dialed in. But are grooved inlay on the chest.
in many ways I tend to find it difficult to cloth monsters and bots. Part of the cool factor is showing off the metal and skin putting clothes on them looks odd and sometimes comical.
this is why a smooth option is helpful.
I'd be okay with the nipples by themselves, but why did they have to make them pink for the chrome and aluminium options? Nothing a little Photoshop can't fix I suppose, but they look silly.
If anyone has experience with a simple photo editor, it's no problem to alter a texture and remove the nipples. You can either just cut and paste a skin section over the nipples, or if you have a bit of Photoshop experience, just use the Clone brush to cover them...takes all of a minute to accomplish.
I'm not disagreeing that a ready made texture would be nice. But, I'm sure you can take out the nipple texture without much effort.
Of course, aside from those options, if you just want the chrome texture, just select the Torso under surfaces and pick a chrome shader. You can pick all the skin surfaces at once if you like. :)
Ah, didn't realize that the nipples were part of the mesh. I thought this was just a texture issue.
Yes it's like s groove around that area like the other joints. Nipples are at zero actually I suppose the correct term is arreloas. Grooved arreloas. It may be possible to hide chest pieces in some way and paint the skin underneath but I wasn't successful at getting that part to show with the pec armor hidden. I did make a shader of the metal but the normal chest did not appear.
One could always remove them in post-editing via Photoshop or some other editor.
I have to admit...I wondered why a robot would need to wear a swimsuit in the promos...:) I do really like the look of the Aurora bot. But, I'm leaning towards HinkyPunk's XT-4 recent bot entry. I was impressed by how much thought went into the multi geoshells to have all the separate material zones. I do like the Cylon monoeye on the Aurora. It would be cool to have both options. But alas, I have to limit SOME spending on here...LOL
This is one of those confusing things for me: in my entertainment (the Alien Universe, Westworld) androids always have nipples and robots never have nipples (R2D2 and BB8). The robot I use in real life has no nipples but also has no head. Why would an android need a head? Picture below are Walter from the new Alien movie, a Westworld android being made and the Major from Ghost in the Shell. At the bottom, is the BioMeK®.
I guess the key to that is the difference between an android and a robot. Both are robots but androids and gynoid/fembots have human shape. Thus android = man shaped robot whereas a robot can have any shape.
Perhaps the nipples are like android lips; decorative rather than functional?
If a robot is designed to emulate the likeness of a human (for entertainment or otherwise), it makes sense that the human-like skin would simulate things like this. But for a 'clean' and mechanical humanoid-shaped robot, there's no purpose for them.
For instance, the character I'm trying to create art of has a basic humanoid shape, so that it can use tools, occupy cockpit seats and so on, in an emergency situation where one or more human personnel are incapacitated. I want to give it a female face, because back in the eighties, when aerospace companies were first experimenting with giving planes a verbal warning ("PULL UP" if in danger of heading into the ground, for instance), it was discovered that a female and youthful voice strikes our protective instincts more, making us more likely to pay attention.
So, I'm needing to use the G3F base, so that I can use female facial morphs, but the body, while needing to be humanoid, only needs to look functional and androgynous. Combining the look of something which can undertake hazardous tasks, like heavy lifting, with a female face for when it communicates with human beings, feels like something a futuristic corporation would create, but would also make for an intriguing artistic contrast of those opposing elements.
I managed to create something close to this with G2F by combining the Antfarm/Sickleyield robotic with the G2F Bot Armour (once cleavage was zeroed) and giving her human skin for the face material zone, but the latter product needs a lot of laborious shader applications before it can be rendered in Iray. With stuff like Pix - Synx and the facial mask which comes with HP Prototype XT-4, I'm getting close, again, to accomplishing a similar look, but I really need more mechanical-looking joints for that.
think it has something to do with making them more human so humans feel more comfortable around them, speaking of which anyone hear about real dolls like in the movie Lars and the real girl. They're realistic lifelike love dolls well coming soon very very soon as they are making them are robot versions with emotions and can learn yes for real. Not long ago think Japan created robots with emotions that can learn they sort of looked like r2 and robot robots but if you tried to um get too affectionate with them they got upset and reported you to the company. But these nre robot real dolls you can have a full on relationship don't know if they get jealous though
Maybe combine with the ball joint doll?
I guess but I always think of those Japanese robots as sort of failures... the real industrial robots tend to have very sensible shapes with the "brains" in either something far away from the works or encased in a safe place rather than the awkward head that evolution gave us. Likewise, if you look at images of surgical robots, assembly robots, or the sort of laboratory automation that I use, the companies want to stay far away from an "uncany valley" or necrophilac effect that Lars and the Girl uses for comic effect and Westworld uses for horror effect. I guess my image is closer to that the Terminator where Arnold has nipple because he is meant to be a human mimic.
Yes, it is a real pity and make the set less useful. Below is a render of AuroraBot on Bethany 7.
wishing nipples were in their own shading domain