Law Enforcement Outfits for G3M AND G2M

I just wanted to say thank you for supporting Genesis 2 with this product! That absolutely made me decide to buy it.

Comments

  • IvyIvy Posts: 7,165
    edited March 2017

    I agree , I had mentioned this outfit in the daily sale talk thread. , its going to be a really useful set.. and like you because it was a for genesis 2 male it was a instant buy.  I also bought the matching texture set as well , well worth it ..

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    Post edited by Ivy on
  • StezzaStezza Posts: 8,758
    edited March 2017

    I just wanted to say thank you for supporting Genesis 2 with this product! That absolutely made me decide to buy it.

    Same here... Carrara users are in thanks yes

    here he is retextured in Carrara

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  • HamEinarHamEinar Posts: 132

    Would definitely splash out for a combined G2/3M AND G2/3F set!

  • grinch2901grinch2901 Posts: 1,247

    Snapped this up right away, here are two test renders.  Really good set!

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  • TheKDTheKD Posts: 2,711

    Pants are way too tight looking though :(


     

  • barbultbarbult Posts: 26,252
    edited March 2017
    TheKD said:

    Pants are way too tight looking though :(

    Oh? I didn't take issue with the pants fit. What bugged me was the saucer-sized buttons. It is still a good set that I got at a good price.

    Post edited by barbult on
  • barbultbarbult Posts: 26,252
    Ivy said:

    I agree , I had mentioned this outfit in the daily sale talk thread. , its going to be a really useful set.. and like you because it was a for genesis 2 male it was a instant buy.  I also bought the matching texture set as well , well worth it ..

    I had missed your images. These are really a good use of this product. Very nicely done.

  • FSMCDesignsFSMCDesigns Posts: 12,844
    barbult said:
    TheKD said:

    Pants are way too tight looking though :(

    Oh? I didn't take issue with the pants fit. What bugged me was the saucer-sized buttons. It is still a good set that I got at a good price.

    Same here, that and the mesh is kinda "doughy" and the badge and patches seem to large which is sad as I REALLY wanted this type of outfit

  • Serene NightSerene Night Posts: 17,704

    The extra large badge patches on the shoulders are what I noticed first. I could use realistic uniforms for police and military but I don't understand design elements that seem deliberatly huge. I get that sometimes stuff stretches, but it seems not the case here. Looks like a deliberately chosen design element.

  • barbultbarbult Posts: 26,252
    barbult said:
    TheKD said:

    Pants are way too tight looking though :(

    Oh? I didn't take issue with the pants fit. What bugged me was the saucer-sized buttons. It is still a good set that I got at a good price.

    Same here, that and the mesh is kinda "doughy" and the badge and patches seem to large which is sad as I REALLY wanted this type of outfit

    I made morphs in blender to reduce the size of the buttons. I've never seen a man's shirt with buttons that large in real life. Here is the result. the buttons still get distorted, because they weren't made rigid. And the button holes in the texture file are still very large, but the smaller buttons look much better to me.

     

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  • Serene NightSerene Night Posts: 17,704

    Looks great barbult!

  • KnittingmommyKnittingmommy Posts: 8,191
    edited March 2017

    What part of the process does one make the buttons rigid?  Is that part of the rigging or something else?  I'm assuming that the rigidity is determined at some point inside DS?

    edit: just curious if rigging in a different way would solve this problem.  I haven't actually rigged anything yet.

    Post edited by Knittingmommy on
  • barbultbarbult Posts: 26,252

    What part of the process does one make the buttons rigid?  Is that part of the rigging or something else?  I'm assuming that the rigidity is determined at some point inside DS?

    edit: just curious if rigging in a different way would solve this problem.  I haven't actually rigged anything yet.

    I don't know much about it. I only know of the existence of the capability. I have purchased some products where the buttons are separate and rigid. I've seen some tutorials about it, but it hasn't sunk in yet. laugh

  • TheKDTheKD Posts: 2,711

    That is the pants tightness I was referring to lol

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  • barbultbarbult Posts: 26,252
    TheKD said:

    That is the pants tightness I was referring to lol

    Oh, Yikes! Ouch. I hadn't rendered the back. Is that a promo image? I must have forgotten that one. Now I see what you mean and totally agree.

  • KnittingmommyKnittingmommy Posts: 8,191
    TheKD said:

    That is the pants tightness I was referring to lol

    You'll probably have to make a morph in a program like Blender or Hexagon to get rid of that.  For G3F you could get something like Sickleyield's Decrackifier but I don't think she plans on doing a version for G3M which is a shame.  

  • grinch2901grinch2901 Posts: 1,247

    There's a way to make things rigid followers. Basically you pick some points on the mesh and you tell the object (button, for example) "stick to that like glue". Since it's not rigged, they don't deform but the stay put.   There's a tutorial on youtube but warning: the example he uses is a nipple ring so it's a topless female (untextured). Just in case such things bother you.  

    https://www.youtube.com/watch?v=2CJWelfIMxI

    In the pics below I used rigid follow nodes for all the buttons and the pin/medals on this jacket I made.  No matter the pose, they stay put and do not deform. They may, however, poke through the clothing if you use extreme poses which bend the cloth morph a lot (you can see some of that on buttons in the second render).  But even still, they retain their shape.  Very useful tool to have in your toolbox.

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  • vwranglervwrangler Posts: 4,972
    edited March 2017

    Sickleyield has an explanatory entry and a tutorial for rigidity maps in her deviantArt site. The explanatory entry is general; the tutorial is about converting a CR2 genital figure to conforming with weight maps, but it does NOT have images, only text, so it's reasonably safe.

    http://sickleyield.deviantart.com/journal/Rigidity-Maps-394537085

    http://sickleyield.deviantart.com/journal/Tutorial-Prepping-CR2-Gens-for-G2M-470013331 (Rigidity map is the last section near the bottom.)

    Strangely enough, the methods haven't changed much in the past few years. It helped me identify what was wrong with G3F Fantasy Ranger when it first came out -- the entire outfit had been defined as a rigidity reference zone, so none of it was flexible and it didn't conform properly.

    Post edited by vwrangler on
  • SickleYieldSickleYield Posts: 7,649
    edited March 2017
    TheKD said:

    That is the pants tightness I was referring to lol

    You'll probably have to make a morph in a program like Blender or Hexagon to get rid of that.  For G3F you could get something like Sickleyield's Decrackifier but I don't think she plans on doing a version for G3M which is a shame.  

    DeCrackifier is already for Genesis 3 Male as well as female.  It covers literally every gender and generation of Genesis currently out.  In fact, the very second promo is of G3M.

    Post edited by SickleYield on
  • nonesuch00nonesuch00 Posts: 18,729

    What a product! I must buy as it does make the DAZ clothing seem much cleaner.

  • KnittingmommyKnittingmommy Posts: 8,191
    TheKD said:

    That is the pants tightness I was referring to lol

    You'll probably have to make a morph in a program like Blender or Hexagon to get rid of that.  For G3F you could get something like Sickleyield's Decrackifier but I don't think she plans on doing a version for G3M which is a shame.  

    DeCrackifier is already for Genesis 3 Male as well as female.  It covers literally every gender and generation of Genesis currently out.  In fact, the very second promo is of G3M.

    @Sickleyield  Cool.  I have it on my wishlist but I didn't really look at it that closely, just enough to know I need to get it.  I didn't realize you had it set for so many figures.  Wow! Nice!

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