Any script that mix character morphs by region?
Brugan
Posts: 365
in The Commons
Like if you wanted to put the upper body from one char on the lower body of another?

Comments
That can only work if the character itself is split into upper and lower body morphs. Most characters are full body shapes, where the only split is full body and head morphs, but no seperate upper and lower divisions.
What about making a clone, splitting it into a partial and applying the remaining shape to the figure? I have no idea how it would work but I assume it would be similar to applying pose partials?
Hey, there's and idea for your next product
There probably is a way, but will have to include some serious thought. Splitting the morphs is not the problem, it's the rigging and linked jcm's that is. Most of them will break.
would be cool if could do that but the closest way of using the head and body shapes I know of is adjusting the dials in the shaping tab like a percentage of bethany and say teen josie but for more fine tuning individual adjustments using Zevo's morphs packages and ones others have made too combining all of these can create some really interesting unique and realistic body shapes
Then there's always the 2 figure approach. Hide the head on one and the body on the other. Morphs will split independently. Parenting and/or posing the same will make it look like 1 figure...assuming the body morph doesn't dramatically change the neck size.
Of course I agree it would be cool if there were a way to split morphs like pose builder does with poses. Sometimes I'll genx a cool morph but the fingers/body messes up. I'd rather just have the face.