My Characters Can't Keep Their Mouths Shut Any Longer

My G3F characters want whiter teeth.   In some lighting, the teeth look darker .   What are my options?  I found http://www.daz3d.com/hdri-optimized-skin-hair-shaders, but it does not show a pictture of the new teeth mat.   Can someone suggest this or another option for me?

Thanks,

DLM

Comments

  • nonesuch00nonesuch00 Posts: 18,729

    Use white as the translucency color and up the trenslucency strength to 100% if you don't want to dork around editing textures. However, I don't think you'll get the fake Hollywood style white teeth doing that.

  • You could use the Car Paint White Iray Shader on the teeth. That'll make them super white and shiny.

  • dlm4001dlm4001 Posts: 205
    edited March 2017

    Follow up:  It turns out that the character I was using has a darker teeth MAT than I was accustomed to.  I editied a copy of the MAT in Photoshop, desaturating and brightening the portion of the texture with theteeth diffuse color.  Then I adjusted the Base, Translucency, and Transmitted colors in the shader to control the shade, i.e, tone down the "hollywood white' teeth' to something more reaslistic. Thanks for the replies pointing me to the shader.  I now have a much more pleasant and realsitic result for the teeth in the render I am working on.

    Post edited by dlm4001 on
  • xyer0xyer0 Posts: 6,334

    My tooth whitener of choice: Bone and Fantasy Scale Shaders (the whitest one @ 30x30 scale)

  • nonesuch00nonesuch00 Posts: 18,729
    edited March 2017

    I meant to come back & tell you that you probably didn't want translucent weight all the way to 100% but higher but I see you already figured it out.

    Post edited by nonesuch00 on
  • JOdelJOdel Posts: 6,316

    Can always point the surfaces tab at some other character's teeth mats.

  • CybersoxCybersox Posts: 9,281
    edited March 2017

    As a side note for those who don't regularly use photoshop or gimp to play with textures, a really simple way to adjust the brightness of teeth... and this works either in adjusting the original textures or adjusting the final render in post... is create a new blank or adjustment layer over your main image, create a light greyish color in your pallette then paint over the teeth with the paintbrush tool.  Change that layer's setting to either soft light (or screen) and blam, they'll be so spiffy white you'll need to take the overall fill level down to around half.  The nice thing about this trick is that you can then go back and adjust the brightness of individual teeth, add striations, discolorizations, etc., just by partially erasing or adding onto the paint layer in different colors.  I use the same trick in post on eyes as well, as it's a lot easier to get exactly the right level of brightness you want when the rest of the image is already rendered.  .         

    Post edited by Cybersox on
  • dlm4001dlm4001 Posts: 205

    Cybersox13, that was an awesome explanation.  I copied it and put it in my toolbox notes.  I am going to give that a try.

  • I understand,

    My figures cant keep their mouths shut too.

    Every time I open Daz Studio, My Genesis figures wont leave me alone.

    They keep asking me when I am going to purchase that new dress or outfit for them.

    Hard to get any art work done when they are talking all the time surprise

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