Need help confirming that G3F/Girl 7/Aiko 7 look like this...
I've been having issues with DAZ Studio where it would take over a minute to load the base G3F figure. So I've re-installed and started a completely new content folder. But something has always bothered me about a few figures, specifically Girl 7 and Aiko 7. The hips seems out of whack. Here's what I have. Can someone confirm that this is what it's supposed to look like? And could someone post what they see with either Girl 7 and/or Aiko 7? Maybe the G3F base too (exported obj's would be good too). Just want to make sure I'm not messing something up right at the start. I'm trying to replicate a character that someone else posted online and I can't get anything that looks ever remotely close with the same settings. They were using Girl 7 and Aiko 7, hence wanting to verify these characters first.




Comments
Girl7 looks normal to me.
The others look correct as well as far as I can see.
Hardware specs?
Also don't know why I never tried Girl/Aiko at 100% before, looks kinda wierd lol
Girl7 Base then Aiko sliders to 100%
Ok thanks. I'll ask the person in question what they did with the hips on their character then. Hoping things will go smoothly with my re-installs.
Hardware? The above is running on an R9 290, but I render with a Titan X. On the CPU, I only have a FX-8350 (I've bought a new computer, waiting for the motherboard) and 16GB of RAM. Content folder is on a mostly empty 8TB drive (but the 1min loads were happening on SSD). As for the slowdown, I recently loaded an old scene file that only use those two characters above and it said I was missing over 20 required characters. So that probably explains why everything was really slow. It doesn't do that anymore on new scenes. Not sure what caused that in the first place.
edit: FYI, the character I'm trying to emulate has both aiko and girl at 50% each.
np, good luck :)
Is it possible that it was 50% of one character morph for the head and body and 50% for just the head morph for the other character?
Maybe, if you happen to have exported morphs as an support asset, it is likely that these morphs will be auto-applied on newly loaded meshes (I think only for the mesh the assets was exported for). Had that problem before and it took me a while to realize.
Those exports are not saved in your installation, as far as I can remember, so a re-install won't fix it I think - sorry I'm not at home, so I cannot provide you with the exact location where to look for these exports.
Just an idea what might be happening, though, by comparing the screenshots, your Girl 7 looks about right.