Best OOT Hair
3Diva
Posts: 12,017
in The Commons
I've been wanting to buy a hair product from OOT for about a year now - and with the March Madness bonus banner coupled with some recent commissions I've gotten, I can finally afford to get one. My question is, which is the best one? I THINK that the Topmodel Updo one looks like it has the most style morphs - so that's the one I'm leaning toward. But I wanted to get you guy's (who may have bought some of OOT's hair), some input. Which is OOT's best hair?

Comments
I have a few, but haven't been that impressd with them over some others I have. The Topmodel Updo is the one I like also. I do like super sleeky hair as I don't have near enough longer hairs and it has been pretty versatile so far and is for either male or female,
Thank you for the feedback. It's a little more expensive then the others, but, again, seams like it might have the most versatility with different styles and looks. So it might be like having several hair products in one. It only comes up to a 55% discount in my cart though. So I'm wondering if I should wait and try and get a bigger discount.
I'm tempted to buy the Sporty Ponytail. Anyone have it? Comments?
I have Sporty Ponytail Hair, Super Sleeky Hair, Cathy Hair, Katharina Hair and several other OOT hairs plus their addons. The four I listed are the ones I have used the most and highly recommend them all.
Please have a look in my 2016 & 2017 folders here in my gallery to see each of them - http://www.daz3d.com/gallery/#galleries/914 - or click on the link for my DeviantART gallery in my sig.
I just bought pretty much all of OOT's hair in the past day. They all seem functionally geared towards whichever hairstyle they depict. So I think when choosing them it's just going to depend on wanting that specific style.
Thus far I've been mainly experimenting with Cathy Hair, Jolina Hair, Drop Wet Hair and Georgia Hair. They are all great in my opinion; they render well close up and nicely depict realistic looking hair, and have lots of style morphs and colors.
I haven't been disappointed by them yet!
This week I added Topmodel (which I haven't had a chance to use yet but looks AWESOME) , Drop wet, Strong Ponytail and Cathy hairs to my existing Christina and Antonia. I bought the 4 based on my excellent experiences using the Christina hair which can do some pretty crazy things if you experiment, for example:
Can't wait to see what I can do with the new ones :)
I have a couple of OOT hairs and they look fantastic. However I have found that there is a big penalty for that great rendered look. Specifically it drives render times WAY up. Typically for many of the hairs, I will decimate it down to 30% or so and it still looks great and renders a lot faster - though still kinda slow compared to most. I think it's a combination of two things. First, they tend to be pretty dense meshes. Second, there are many many strands and so lots of occlusion to deal with. Yje ones for G3F seem slower than the ones made for G2F but that's anecdotal, never timed it or anything. Anyway, something to consider. I'd be interested to see if others also noted this.
EDIT: I did some tests and the hairs decimated vs base resolution made virtually no difference in render (I ran for a minute and tracked number if iterations achieved, same). I also tried with Sunny hair, another strandy hair not by OOT and got similar results. Finally same scene and hair textures for Leyton hair (less strandy) and got about 50% more iterations in a minute. the strands = complexity for Iray to render I guess.
I don't buy oot hairs, but I bought the shaders at rendo and use them a lot. They work great for bringing new life to old hairs.
I highly recommend the Everyday Updo hairdo. It's super realistic and I love it to bits. All of those lovely, soft wispy bits. It renders so pretty. @_@
Rochelle also renders lovely too, but the style is fairly basic. I don't own the Top Model updo hair, but I'm sure it renders beautifully and has lots of styles.
I think the OOT hairs are some of the best available and have picked up many when they're on sale. I also love the shaders and use those on older hairs a lot. Top Model, Jolina, and Cathy Hair are all very good.
That is very cool! Will have to try that!
I totally love OOT hair!! They take color and light so well and move beautifully. (Saiyianess model)
And her whites look white! ( Rawart's Albino)
I have a number (12) of OOT hairs; they look great and have lots of morphs. I like them all.
Like any of the current hair systems, they look less good when the pose doesn't fit the available morphs, and although combinations can help, that can get time-consuming and doesn't work even then.
I frequently use VWD to pose them, and they are very effective when used in conjunction with it.
(I also like Swam hair, especially the Taia hair; I use it quite a lot, as well as Leyton Hair (not sure who did that). I've just got UHT2 hair shader and am also currently experimenting with G2 hair, but so far with limited success; it takes time to get the hang of UHT2 it seems. Presuming I can.)
@OP
Best? Depends what you need; chose one from style, and go from there.
Man, I let a simulation with an OOT hair run for like an hour in VWD and it looked like it didn't move at all lol.
Yeah they take a lot of time to render but the results are worth it :)
I played with the ponytail in Topmodel and was a bit dissapointed that it didn't conform to a steep upward neck bend, fairly easy to adjust it back with the slider but I'm spoiled now from using Christina hair which seems to require no manual adjustment in the same pose. Still happy I bought them and will buy more soon :)
Topmodel Updo is the most versatile of all the hairs I've played with. I have an irrational fondness for Elena (hat OR hairband!) and yearn for its texture expansion. Super Sleeky hair can come in handy. I don't use Cathy hair much; it's become TOO recognizable for me. I did pick up a few more from the other store during a big holiday sale: Amber, Samira, some pigtails. I like Samira a lot but they don't seem to have quite the degree of morphability the Daz ones do. I DO really want the hair texturing pack she's made, especially if anybody else has used it and can vouch for its awesomeness.
In the non-OOT-hair category, Sunny Hair is kind of amazingly useful.
I'm curious, was "inertia" checked on? If that's not on, things don't really move much. I only ask because when I've tried a basic sim of an OOT hair on VWD it wasn't super fast but it still only took a minute or two.
Do you have to use Decimator to use hair in VWD? I've been thinking of getting it, but I don't have Decimator. Is it cumbersome? I've seen people say you need to decimate G3 clothing to use in VWD.
I've used decimate with the hair, but usually don't. There isn't usually a subd, just make sure it's set at base if there is one applied.
No. it is useful, and some products are very hight polly; but setting items to base usually helps a lot.
I seem to remember it being an OOT hair I used in the vid tutorial i did on VWD.
I really like OOTs hair. Haven't got TopModel Updo mentioned above, and am considering it - although I don't think I need the bundle it's in.
Cool! Thanks for the response. Still not sure if it's worth getting, but it's a heck of a lot cheaper than Marvelous Designer. :p
No idea, I think the issue was I was trying to follow a tutorial created by a certain someone here who has a beast of a machine compared to mine lol.
I been trying to follow the tutorial in nicstt sig all day today. Been able to get hair to actually move, but it looks like ass :( Hair is really pissing me off. Past 2 weeks been searching for ideas, zbrush fibermesh sucks to control like LAMH does. Couldn't live without it for furry critters, but it's a nightmare for anything I have tried to do but furs. OOT hair looks fabulous for standard portraits, but anything other than that, looks fake the way it's glued onto the body if that makes sense. For small variations I can move it in zbrush, but trying to make more drastic moves always wrecks the mesh badly. Here is my latest static pose attempt with VWD on samira hair, it started exploding out the top of her head, no idea what happened there lol.
They tend to do that; just let the simulation run and it will relax and calm down; I tend to do static not dynamic and what I have noticed with VWD, is that the weight hair has doesn't seem to be factored in; sure a hair strand is light, but it is surprising how heavy hair is. Or maybe it's my lack of use of it dynamically.
Ok man, I got scared and stopped it haha, I figured it would just keep shooting outward. Maybe even try to crank gravity up a tiny bit, see if that helps :)
This hair looks so good on more normal shots like this lol. ast one reminded me of a headbanger, so here is some horns :P
Oh yeah, thanks for making the tutorial videos by the way.
You do not have to use decimator. Well, technicly you don't but for some hairs (and some clothes) you probably do. It depends on how hi-res the original mesh is. Rule of thumb is to always set resolution to base before sending over. However some clothes (wilmap's stuff, for example) is pretty hi res at base resolution and has choked my system unless I decimate it.
I didn't decimate the OOT hair to use it in VWD, I decimated thinking it would make it render faster. I think I was just fooling myself into thinking it did though, retrying it showed no improvement. Anyway regarding VWD and OOT hairs, I did ny one and only experiment with draping hair using an OOT hair undecimated but at base resolution. It didnt turn out too well, she looked like she'd been in a massive rain downpour after it was over (I considered doing a render of Carrie at the prom). But at least it did work!
Has anyone tried to use Topmodel Updo on a genesis 2 figure? I've gotten it to "Fit To" a Stephanie 6 character, but when I try to apply any styling to it (No Bangs) the style won't change and it crashes Daz Studio. I even tried loading Victoria 7, applying the hair and the style I wanted and then making Victoria 7 invisible. It didn't really look right, though. I know it's for Genesis 3, but I've had no problems loading hairs from V4 and Genesis on my character.
Instead of doing "fit to", try just loading it without anything in the scene selected and with your character in the "zero" pose. Then use the z, y, and z sliders to get the hair to "fit" onto the character's head and then parent it to the character's head. That's what works for me for a lot of the hair products that aren't designed for the character I want it on. Parenting the hair to the head instead of "fit to" should keep all the morphs intact.
I just now tried this and I think it will work now. I bought this hair and the Drop Wet Hair especially for this Genesis 2 character in a story I'm working on so I'm glad it seems to work. lol Thank you, Divamakeup.
No problem, I'm glad it worked out! :)