Question Regarding PerspectX Kitchens

I have an existing room that I need to turn into a kitchen. PerspectX has the Urban, Plain, and Modern Kitchen products, but the product description pages don't say whether the cupboards and appliances can be moved around independent of each other. Can anyone who owns one or more of them comment here to let me know? Thanks so much. 

Comments

  • CypherFOXCypherFOX Posts: 3,401
    edited February 2017

    Greetings,

    So...shockingly enough...I own all of those.

    For the heck of it, I went into the Urban Kitchen and took a few minutes in the Geometry Editor, selecting 'Wood', 'Cabinet Glass', and 'steel' surfaces, and hiding all non-selected polygons.  A few lasso selections on the ceiling lights, and a weird edge piece, and a 'connected' selection on a free-floating handle, and I had just the cabinets.  Now, mind you, the cabinets are pretty epic in that set, so maybe you'd want to do some more editing.  But with what I desribed, I then used the Geometry Editor to 'delete all hidden polygons' and it said, 'Are you sure you want to delete ~286,000 polygons from this scene?'  I said yes, since it really just deletes it in memory, as long as I save it to another file.

    After a piddling 106 iterations (I'm working in CPU-only mode on my old iMac), it looks like this:

    Extracted Cabinets

    It really took me minutes to do it all.  I hope that helps!

    --  Morgan

     

    Edited Cabinets.png
    1280 x 720 - 1M
    Post edited by CypherFOX on
  • Oh, hi Morgan! I hadn't seen this response until just now. Thanks for the info! I did end up doing something similar, slicing and dicing with geometry editor to get the look I needed. M. 

    CypherFOX said:

    Greetings,

    So...shockingly enough...I own all of those.

    For the heck of it, I went into the Urban Kitchen and took a few minutes in the Geometry Editor, selecting 'Wood', 'Cabinet Glass', and 'steel' surfaces, and hiding all non-selected polygons.  A few lasso selections on the ceiling lights, and a weird edge piece, and a 'connected' selection on a free-floating handle, and I had just the cabinets.  Now, mind you, the cabinets are pretty epic in that set, so maybe you'd want to do some more editing.  But with what I desribed, I then used the Geometry Editor to 'delete all hidden polygons' and it said, 'Are you sure you want to delete ~286,000 polygons from this scene?'  I said yes, since it really just deletes it in memory, as long as I save it to another file.

    After a piddling 106 iterations (I'm working in CPU-only mode on my old iMac), it looks like this:

    Extracted Cabinets

    It really took me minutes to do it all.  I hope that helps!

    --  Morgan

     

     

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