Does Daz3d allow me to Edit the Morph Positions of various "Hair Procucts"?

Have Daz3d 4.9 on Windows 7 with GT730 Video Card and 16Gigs of Ram.

New User.  Have several different "HAIR" products.  Some of them are quite complex where they even allow wind to chape the position of the hair strands.

Is there a place and somehow in Daz3d to be able to go into the morphs or wireframes of these "Hair Products" and change the position of the hair strands or maybe add or delete some of them???

What OTHER product than Daz3d that is quite inexpensive... should I better use to modifying the hair whisps and positions and quantities...  and then be able to come back into DAZ3d again with Genesis 3 female figures again. 

I have Garibaldi Hair Express and Katharina Hair for G2 and G3.  How could I EDIT the Katherina Hair and move the Whisps around myself into better positions that what the artist gave me????

Thanks

Suzzie

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,844

    DS isn't a modeling program, but you can manipulate the mesh with deformers. If you need better control or more manipulation, try hexagon (there is a bridge between the 2) or Blender

  • Hi FSMC,

     

    Thank you for the CLUES.  Im going to Google deformers in Daz3d.  Am I correct that I would load in Genesis 3 Female model and then apply hair...and then deform the thick morph strands or go ino Hexigon to get more control?  What I want to do is to take some poorly curved hair grids... and I guess... pull on them so they straighten out...and then lay them over the shoulder so it looks like long flowing hair over the shoulders?  It seems like there are already some colored hair jpeg images for hair textures...will these just follow the gridded base strand (the morph??) and stretch out as needed. 

    Im very new to this... and ive tried for many months using Daz3d only to even get this far.  Im thinking your suggestion looks like it should get me to the next step pretty strongly.

    I have some photographically accurate hair strands isolated from my own hair... and someday id love to have my models hair look photorealistically long and straight like my own.

     

    Thanks for your helps,

     

    Suzzie

  • Dformers are great and I use them all of the time for lots of things, but for what you are describing, I would take the hair into either Hexagon or Blender to move the wisps of hairs and then send it back into DS as a morph.  If you are going to delete polygons then this won't work.  You'd have to save the hair as a new version of the hair and then possibly rig it all over again.  You'd be safer to make just make morphs for the hair.

    Sickleyield has a great video on taking an item from DS and into Blender moving things around and then taking it back into DS and creating a morph.  She works on clothing in the video, but the same principles would apply to hair.

    Blender is free.  DS has the bridge to Hexagon and it easy to work with.  I've used it a few times to modify hair and clothing and then send back to DS as a morph.  You can get Hexagon on sale here in the store quite regularly.

  • TaozTaoz Posts: 10,264

    You can delete or hide (preferred as deleting them may cause problems) hair strands or any single/group of polygon(s) with the Geometry Editor in DS. Currently though you can't save the results AFAIK, only use them in the scene currently open.

  • JOdelJOdel Posts: 6,321

    Well, you can save the modified item as a scene itself, and merge it into other scenes if you want to use it again. That works wel enough.

  • LlynaraLlynara Posts: 4,772

    Great info. Have been wanting to learn this too.

  • Taozen said:

    You can delete or hide (preferred as deleting them may cause problems) hair strands or any single/group of polygon(s) with the Geometry Editor in DS. Currently though you can't save the results AFAIK, only use them in the scene currently open.

    Yeah, the Geometry Editor is something I really need to get a handle on.  I haven't used it, just looked at it without understanding how it works.  I didn't know it would allow you to delete geometry, even temporarily.

  • FSMCDesignsFSMCDesigns Posts: 12,844
    Taozen said:

    You can delete or hide (preferred as deleting them may cause problems) hair strands or any single/group of polygon(s) with the Geometry Editor in DS. Currently though you can't save the results AFAIK, only use them in the scene currently open.

    Yeah, the Geometry Editor is something I really need to get a handle on.  I haven't used it, just looked at it without understanding how it works.  I didn't know it would allow you to delete geometry, even temporarily.

    I use it quite a bit to hide stray mesh parts that don't play nice with other meshes. Shirts tucked in, pants over/under boots, even hair inside of hats, it's a great tool! I also use it to assign a new material zone to objects when I need to assign a specific texture to a specific part that doesn't have it's own material zone.

  • Taozen said:

    You can delete or hide (preferred as deleting them may cause problems) hair strands or any single/group of polygon(s) with the Geometry Editor in DS. Currently though you can't save the results AFAIK, only use them in the scene currently open.

    Yeah, the Geometry Editor is something I really need to get a handle on.  I haven't used it, just looked at it without understanding how it works.  I didn't know it would allow you to delete geometry, even temporarily.

    I use it quite a bit to hide stray mesh parts that don't play nice with other meshes. Shirts tucked in, pants over/under boots, even hair inside of hats, it's a great tool! I also use it to assign a new material zone to objects when I need to assign a specific texture to a specific part that doesn't have it's own material zone.

    Yeah, assigning a new material zone is what I was trying to do in there, but I had to give up, at least temporarily.  I'll get it figured out one of these days.

  • FSMCDesignsFSMCDesigns Posts: 12,844
    Taozen said:

    You can delete or hide (preferred as deleting them may cause problems) hair strands or any single/group of polygon(s) with the Geometry Editor in DS. Currently though you can't save the results AFAIK, only use them in the scene currently open.

    Yeah, the Geometry Editor is something I really need to get a handle on.  I haven't used it, just looked at it without understanding how it works.  I didn't know it would allow you to delete geometry, even temporarily.

    I use it quite a bit to hide stray mesh parts that don't play nice with other meshes. Shirts tucked in, pants over/under boots, even hair inside of hats, it's a great tool! I also use it to assign a new material zone to objects when I need to assign a specific texture to a specific part that doesn't have it's own material zone.

    Yeah, assigning a new material zone is what I was trying to do in there, but I had to give up, at least temporarily.  I'll get it figured out one of these days.

    It's easy, peazy. switch to geometry editor, select the polys you want to assign a new surface to. Right click and select geometry assignment, then create surface from selected and you will get a popup box to name the new surface, there you go, done.

    surfaces.jpg
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  • Taozen said:

    You can delete or hide (preferred as deleting them may cause problems) hair strands or any single/group of polygon(s) with the Geometry Editor in DS. Currently though you can't save the results AFAIK, only use them in the scene currently open.

    Yeah, the Geometry Editor is something I really need to get a handle on.  I haven't used it, just looked at it without understanding how it works.  I didn't know it would allow you to delete geometry, even temporarily.

    I use it quite a bit to hide stray mesh parts that don't play nice with other meshes. Shirts tucked in, pants over/under boots, even hair inside of hats, it's a great tool! I also use it to assign a new material zone to objects when I need to assign a specific texture to a specific part that doesn't have it's own material zone.

    Yeah, assigning a new material zone is what I was trying to do in there, but I had to give up, at least temporarily.  I'll get it figured out one of these days.

    It's easy, peazy. switch to geometry editor, select the polys you want to assign a new surface to. Right click and select geometry assignment, then create surface from selected and you will get a popup box to name the new surface, there you go, done.

    Thanks, I'll give it a try and see how it goes.  Maybe I need to start with a primitive instead of complicated model.  I'll load up a cube and see what I can do with it.  :)

  • TaozTaoz Posts: 10,264
    JOdel said:

    Well, you can save the modified item as a scene itself, and merge it into other scenes if you want to use it again. That works wel enough.

    Hm, didn't work for me when I tried (I saved the whole scene, I guess that should make no difference). But then, I didn't delete the polygons (which caused problems in that context), only hid them, maybe that's why?

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