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Comments
how do you save skins into duf? And where do you save them?
I will copy what divamakeup said in the other thread. Basically apply your skin to V4, select V4, and then:
Select the character that has the textures you want to use. Then go to File >> Save As >> Material Preset (it's about half way down the "save as" list).
It will prompt you where to put the preset file, and this file will be a duf file.
I've tried that but they don't look the same as how Genesis looks exactly the same as the Victoria 4 character though. Why's that?
Are you using the product from renderosity, or the one sold here for V5?
In using the one from renderosity, Is there a difference? Also I wasn't able to find a legacy uv converter for Genesis 2 from v4
The legacy converter for Genesis 2 from V4 is sold here, and is even easier to use: http://www.daz3d.com/victoria-4-for-genesis-2-female
However the one from Renderosity should work for V4. One possible mistake you are making is are you ensuring that both G3F and all geografts are selecting before applying the V4 skin?
Also go into the surface tab and check that UV for the skin for G3F and all geografts is set to V4. That should be done automatically by the second script. Also do not mix up the scripts for the different Caymen Studio products
Yeah I do click the prepare G3 then apply v4 first before I click the material preset. It's the correct process right?
I'm glad to see that you got this morphs all working.
Yes. If the only thing wrong you are seeing is small differences in the morph, then you are likely doing everything correct.
I had a problem like this when transfering Preteen morphs (from the original Genesis) to Genesis 3 Males. The way I was able to fix it was shrinking one of the Head Proportion morphs. Shrinking that should also correct your issue (particularly if you have multiples of that morph from different figures).