Moved from Poser to Daz,, bad move
I been working with Poser since P7, I started to migrate over to Daz Studio and a G3 (and Iray) environment a few months back. I can learn,live and understand
the difference in the workflow and the GUI it self, that is just minor problems (some times better than Poser) but what I do find very frustrating
is the poor preformance of the software compared to Poser, it is very very HW demanding, buggy and over all a pain to work with, if I load more then 2 characters in a scenen with a room
it basically kills my system, while in Poser I could load 10 characters in a similar room, yea it rendered a bit slow but the software did not hog my computer and usually causes it
to crash, I have 32Gb RAM, i7 proc and a heavy duty Nvidia card and so on but feel like Daz have lost somthing in the coding compared to how Poser works, if I am missing somthing here do let me know also how did you make the work life better in Daz moving from Poser??? please tell me

Comments
Welll, you could start out with all the usual checklist stuff - is your Iray driver up to date? Are you using Iray preview while trying to set up a scene? That gives a 100% crash. Do you leave rendered images open? That also can build up to a crash.
I moved from Poser to DAZ aswell, and so far, it is not a decision I regretted, I have the same amount of memory in my box as yourself (ie 32GB), and I find I can load multiple characters with out any issues. I recently created a scene with 20 G3F characters, although I had to use lower resolution textures in order to squeeze them into my 4GB GPU.
I did suffer with DS when I had just 8GB in my machine, as each Genesis character requires a lot of memory when it loads, particularly if you have a lot of additional morphs etc for that figure. However I have found this has improved with latter versions, and figures share some of the memory, so, for example, two loaded G3F figures use a lot less than double the memory needed by a single figure.
What version of DS are you using, and what version of windows?
There can be many causes for slow downs in DS, but one of the most common is the subd level of Genesis figures. This typically has to be recalculated every time you move anything. Try turning the subd level of your Genesis figures to zero while working in the scene, then increasing it back to where it was originally before rendering. Also, having the viewport set to Iray while setting things up can be quite slow, I typically use texture shaded mode if I'm doing a lot of camera movement/adjustment in the scene (unfortunately the viewport image in texture shaded mode will not be as good as the same mode in Poser, but it is workable).
I'm sure others will drop in and have some better suggestions.
make sure you have the latest Nvidia driver
in preferences interface turn off a lot of the stuff except multithreading and hardware antialiasing
My pc generally renders and runs very quickly even with a lot in the scene. But, as others have mentioned the Iray preview will slow it down to an absoloute crawl. I usually set up my scene to mostly what I think I want, turn on the iray preview to have a quick look then turn it back off to make any addtional changes. I just turn it on for a minute or two as I go along then turn it back off. It works for me and causes a lot less frustration as I tend to be very impatient lol.
Press F2 to bring up Preferences window.
Go to the Interface tab.
Set "Display Optimization" to Best
Try setting "Texture Resolution" to "Performance" (it only affects the viewport, not the render)
Try reducing the Pixel Buffer too.
Oddly enough, I have had the opposite problem. Poser slowed for me where DS doesn't. For me the only bad move was not switching sooner o.O. And trust me when I say I never thought I'd EVER switch at all, and yet here I am ;).
Laurie
I can attest to that, Laurie! You used to dis me over at the other place.
Hehe...sorry. My permission for you to dis me now ;)
Laurie
Apology accepted, Laurie!
I keep wondering if some day I'll be constantly gushing here about how awesome Blender is.
Change is difficult but I think learning to use daz is the way to go. As I understand it poser is kind of a dying thing, but only you can decide what is right for you.
The constant arguing about which software is better really consumes way too much time, but I suspect some folks would rather argue about things than actually use them as intended. My personal attitiude is find the tools that work for you, and if that means some don't pan out as well as you'd hoped, that's all part of the learing curve. I remember being forced to use oil paints in college after haveng self-taught myself acrylics, and I absolutely hated having to work with noxious chmicals like linseed oil and turpentine. After a while, though, I found that there were things that oils could do that were very difficult to pull off with other mediums and ended up using a hybrid approach of acrylic underpainting and oils on top. Similarly, I started with Poser 5 and tried DAZ Studio a couple of times, but it never clicked until DS 3. With DS4 the situation reversed and I found the character creation tool set of DS to be more intuitive and conducive to my workflow. I still have Poser and recently upgraded to 11 Pro, but it's very much a special needs tool now. On the other hand, I stopped upgrading Vue a long time ago and I really need to pull out Carrara again to see if it works better with where my brain is these days. And I just bought a basic Blender book...whatevs. :)
I was a Poser user since P5. I switched to DS because it is far more powerful then Poser. What graphics card are you using and how much VRAM does it have?
Oh what the heck. I might as well chime in. I used Poser for many years. I switched to DAZ Studio around the time it first arrived. A few years ago I got nostalgic for Poser again, and bought Poser 10. I was crestfallen to see Poser 10 couldn't handle all the Genesis stuff. I'm ignoring Poser again. I'll never touch Poser again until they find a way to handle Genesis content without any fuss. Or until Smith Micro introduces a steady stream of content that totally outclasses Genesis, in my estimation. I won't hold my breath, or argue.
I went into learning to use DS as intending to use both DS and Poser. I just ended up in DS all the time. Kinda just worked out that way ;). I wasn't and am not speaking ill of any software, only just what's been my experience ;). Of course if you can use both programs, do. I costs you nothing to learn and try DS to see if it'll work for you. It does take time and there is a learning curve. As long as you keep all that in mind, you should be fine.
Laurie
I've got a 32GB RAM, i7 processor, 64 bit on Windows 10 - I and can load as much as 3 Genesis 3 figures (I haven't tried to load more than 3). No problem whatsoever. Have not noticed any slowdown with DAZ when using more than 1 Genesis 3 figure in the scene.
To make the view port less slugish you can go into Edit --> Preferences --> Interface, set Display Optimizations to Best and Backface Lighting to Off. There are other options in here too you can tweak as well for more performance.
Hey, that works great. I do have one scene that's pretty slow....at least three G2 figures and three G3 figures (my laptop only has 16 gigs of ram)...speeds it up a lot :D Thanks.
Laurie
I use both and have a similar experience. Using the same scene (I use Vicky Four figures) I find that Studio is quick like a bunny while Poser s-l-o-o-o-o-o-w-s to a crawl. Admitedly, Poser has many more real tools like IK that works and real dynamics.
This, this, this; a million times this.
Years ago, I was on another forum for audio DAW software, and we had a lot of the same arguing going on. We also had some forum members who kept going on and on about how bad the forum owner's product was, but then when asked detailed questions, the truth would usually come out that the person running the software was really using an...ahem..."less than legal" copy of the software.
"As intended", indeed!
I'm running Windows 7 Ultimate 64bit on an i7 3.5Ghz processor with 32GB RAM and NO Nvidia card and five or six G3 or G2 figures, and even more Genesis figures,plus several dozen props really isn't an issue, even though I'm running both the main and aux viewports in Iray mode pure off the CPU. The trick is that when I'm doing a lot of manipulation I just switch the window to the old 3dL mode and have a copy of the camera with the headlamp on.
There must be something else going on...
I have 8GB RAM (yes, 8), i5 and no Nvidia card. Recently I made a render with 4 characters, one HD with 4 levels of subdivision and all wearing fibermesh hair... I didn`t felt much of a lag or anything.
has anyone gotten their Anastasia (Alyson2) and Mikki3 into DS. most of Mikki's bends seem okay, til lowering her arms >.< ouch.
i'm kinda surprised more poser users didnt go carrara route
I suspect a lot of the more recent Poser->DS converts did so because they wanted Genesis 3 and IRay, neither of which are available in Carrara.
i was suspecting cause it's free lol. there is an octane plugin, dont think it's cheap though.
takes some futzing to get g3 stuff and muscle cars into carrara. lol
Thanks for all the tips and inputs! I will give them a try and see what happens!
...I have 12 GB, a first generation 2.8 GHz i7, and a 1 GB Nvidia card that only runs my displays. I tend to build big scenes (one I have that when open is 8.9 GB) with multiple Genesis/G2/G3 figures, lots of props, atmospheric effects, etc. Yeah the viewport gets sluggish (which more VRAM would help allievate), but it doesn't crash . Rendering in Iray takes some time as I am limited to CPU mode yet, I've rendered scenes with a mix of eight to ten Genesis, G2, and G3 characters with no issues (save for having to do so overnight).
The one feature I like about Poser Pro (besides the cloth room) was the ability to batch render in background (something Daz does not natively offer (though can be performed through the standalone 3DL RIB). On the other hand, I prefer the UI in Daz as it is so easily customisable. For example I don't do animation or use Smart Content so no need for those taking up space the display. I like my workspace to be uncluttered, efficient, and "elegant", and my viewport workspace as large as possible.
I haven't seen any real difference in the viewport performance of the software between PP11 and Studio 4.9 and my computer only has 16MB RAM. I do think Iray renders slightly faster than Superfly but I have a lot of trouble with getting decent lighting in DAZ.
I started fooling with 3D art in 2011 and fully intended to use Studio but never could figure it out on my own with just video tutorials. So I used Poser from 2011 until October 2016. Last year I decided to try DAZ again because I like G3 and importing it into Poser Pro just doesn't work well. Since then I have given Studio a decent amount of time but I still can't make a render I am satisfied with. I think one reason is that DAZ Studio has no real manual and reading something is my perferred learning style. I know there is the wiki but it seems very basic and doesn't explain things well. The other issue I have is finding content. I never have a problem in Poser I think because you install manually and put stuff where it makes sense to you. Since I was starting over with DAZ from scratch, I decided to reinstall all my content through connect as DAZ recommends . I think that was a big mistake because half the time I could not find things that I wanted to use and I knew damn well I had just installed. Since I haven't made a render I am satisfied with in DAZ in 5 months I am considering just going back to PP 11, in spite of all the G3 and DAZ 4.9 only content I have purchased recently. I am not trying to make a software versus software post so sorry if it comes accross that way, but I just can't figure out how to make DAZ work for me. If anyone has suggestions I would love to hear them.