A Wandering eye
deancoombes1965_a2b7b663db
Posts: 19
I created a model and all is fine and dandy except, she has a wandering eye, what I mean is, is that her right eye is off center, even though it reads 0.00. If click on the right eye and move it 3.00 it's perfect, the trouble is, I can't keep there, I have gone into parameters and changed the raw and default to 3.00 but as soon as I do any pose, even a Z pose it wanders again. Please tell me how I can make it stay, I don't want to lock it cause that would just defeat the whole object of other poses, I just want it to maintain it's distance and it's doing my head in, it must be simple really, surely! Thank you in advance for your help.

Comments
Is this a custom figure or a morph for one of the Daz figures?
Well it's a G3F base figure, I just adapted it to look like someone famous. (at least here in the UK).
OK, did your morph significantly move the eye and socket (up/down, left/right, or back/forward) compared to the zeroed figure?
Nope just had a quick check on everything and all is at it should be, the only thing that has moved is the eyeball, making her look as if she has one eye looking at you and the other looking for you, she's just a bit cockeyed and I cannot figure how to get the right eyeball to where I want it, as I say if I go to the parameters and side to side bar and take the right up from 0.00 to 3.00 it's perfect, I just can't keep it there.
So here is what I mean, the first one is how I want her, the second is after any Zero, even though she's alreay in one and the third is the woman herself, I know it's not a great likeness at the moment, but it will be if I can fix that eye, otherwise she's going in the bin. It's a tiny, tiny detail that is really getting to me. If you open them side by side and then flick fron one to the other you will see it straight away.
If you load the morph as an OBJ is the eye offset there?
I've never tried, when I load the model from scratch she loads as she should, as soon as I move her the eye goes walk about.
Did you check the settings in the Tool Settings/Joint Editor tab, compared the settings from the right with the left eye? Only the x-position should differ (in sign); maybe something changed there? In it's default G3F settings, the right eye is offset by -3.29(cm) from the centre of the head, Moving it +3 units(cm) in the X-scale should get the centre of the eye almost in the middle of the head - not what I see in the images..., so maybe something else changed as well?
I've never used it but this script may help:
https://sites.google.com/site/mcasualsdazscripts2/mcjlookatthecamera
Do you know what, forget it!! What is wrong with you people? All I wanted to know was how to make and save 3.00 the new 0.00. I don't need a skydome nor a 'look at camera' pose, the latter of which does nothing by the way if the eye isn't set. Is it really that difficult to give a simple answer? Even a simple "you can't do it" would have been helpful.
We were trying to figure out what had gone wrong so that you could fix it.
Simple answers tend to need simple questions. If you don't have the eye set to point at the camera, and it's a default G3F figure, then it's 90% likely it's a morph lurking about. Not knowing your morphs how could any answer be simple?
I have some combination-dial morphs that I didn't make correctly. When I apply a morph to the body, the eyes in the head hideously buldge out. I've never bothered to remake the morph because I don't use it often, so instead I just apply the morph then fix the eyes. That seems pretty simple to me.
For the love of god, there is NO morph except the face shape, I have changed the shape, cheek bones and the lips and that's about it, all done by the dials provided, there is no reason for the right eye to be slightly askew but it is, she is perfectly symetrical but for that eye, if you have a way to off set the eye and save it so that Daz recognises that setting as a default for that model then I would be more than happy to try it, other than the face she is a bog standard G3F, I cannot put it any more simply than that.
I have created models before and never had this anomaly, it is so frustrating!
If I ever meet the mods here, you can have a beer or meal on me.
Here ya go, I'll have a steak and pint of Kronenbourg, I'm greedy I'll take both, I'll eat and drink, you fight The Rockers!!
Oh and just to prove my point that I'm not entirely an amateur, this is Philippa Northeast an Aussie actress from the soap Home and Away, please note there is no problem with the eyes lol. the first is the original the second is my artistic impression!
Changing a face shape involves morphs. Morphs are also used in changing an expression. Characters applied to G3F will also involve morphs. Just having an errant morph file in your folder structure can be an issue (duplicate morphs etc). Any of these could be causing the problem.
There's an easy way to tell if it's the *morphs* you've applied by starting a new scene and loading a stock G3F (no character, no face dials, no expressions), and seeing if the problem persists. If it does, you might have some file corruption and you should reinstall G3F. Otherwise, try designing your character again and be watchful of the dials you're moving. See which one(s) cause the problem.
Next time this happens consider providing the character preset you create and post it. That's why the forum accepts file attachments. Maybe you wanted a band-aid fix to keep the eye from moving, but it shouldn't be moving in the first place. It would be better to find out why it's doing it, and fix that.
SOLVED..... I know that what I do creates morphs but it has nothing to do with resetting an eye position, I solved the problem myself, it was as easy as I thought and the only thing I have learned here, on this subject at least, is.... Don't ask simple questions if you want complex answers!!
Mountains out of molehills people.
Nice of you to say you solved it without mentioning how, in case it's something others might ever encounter.
Or maybe they wouldn't. It's pretty obvious those who responded to you have never seen this, and this isn't normal behavior for the model. Not sure why you think it should have merited a simple answer when the cause of the problem was never established.
It is important to understand that most of the people who have taken the time to try and assist you with your problem are not DAZ employees, but ordinary users such as yourself. Many of them are very knowledgeable about the software and content, and the problems that can be encountered, and have a very long history on the forums of giving freely of their time and knowledge in helping others. I understand your frustration in not being able to solve your particular issue, but that is no excuse for being rude and abusive to those trying to help. Period.
Love nana. :-D Thanks for making me laugh!