Anneka Succubus Tail - does it render ok for everyone else?
AllenArt
Posts: 7,175
I can't get it to be anything but white. Is there a special UV that it's not picking up? I've applied Iray and 3Delight materials, applied the texture maps manually, checked every node and I can't figure out why I'm seeing nothing but white other than that the UVs are something other than "Default UVs" which is what's showing when I apply the materials or because the uvs are not applying correctly. Anyone else?
Laurie
Post edited by AllenArt on

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I just tried it and the default texture loaded just fine with the tail, i.e. nothing white, HOWEVER, I get an error message if I select the tail and try to apply any of the materials.
just tested with the different iray textures working fine for me
They may be using the same trick as soem other sets, where there is a Geometry Shell to enbale smooth blending with the base skin on the human half. Make sure that they are not Hierarchical materials presets, requiring that the base figure (Genesis 3 Female here) be selected.
I'll try that Richard, thanks. And yes...it has a geoshell. I'm not as familiar with those, so I was sure it was user error ;)
Laurie
I was getting the Geo Shell causing the torso to go white and the tail texture to spread across the body and that rendered that way. I turned off the display/visible on the geo shell and the body texture showed up intact.
I did notice that the Tail Succubus hell-born Iray textures are showing up as 3delight textures under the editor tab, I thought maybe it was packaged flip-flopped Iray textures in the 3delight, etc. But nope, same textures showing up for both...The wings show up as they should, 3delight format and all the iray extras when switched, but the tail never changed.
There was a product update thru DIM today for that pkg, and I installed it but haven't tried any of it yet ;).
Laurie