How to animate Daz Toon Big 5 Lion (walk, run, roar, etc)?
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I just purchased the http://www.daz3d.com/toon-big-5-lion - are there any aniMate or aniblocks I can purchase in order to animate this lion's roar, walk, run, attack etc?
Has anyone had success in animating any of the toon animal characters from 3D Universe?
Any tips or insights would be appreciated.
.cn

Comments
Not that I now of, you'll need to do it your yourself. It you do it in DAZ Studio, it is best to use animate2, keymate, graphmate add-on in combination with the Puppeteer / PowerPose tools. The PowerPose & Puppeteer are part of the free DAZ Studio but you will have to buy animate2, keymate, graphmate in the DAZ 3D Store.
This animation for the Millenial Lion will give you hints how to approach the task:
I do not have any of the 3DU toon zoo animals but most of their other ones contain pose presets in the parameters under general so maybe these do too?
If they do one can use puppeteer to create some animations that can also be saved as aniblocks if you own Animate2 the full version.
Am guessing as do not own them at least in Poser format, I do have their iClone ones which can be retargetted and use iMotions (and I could modify an imported CMU mocap) but doubt I can export anything useable on the originals without them in Poser format to test.
I have done the above with Lynes animals but it was a bit of a tweaking process in Poser afterwards to get rotations correct and impossible without the Poser counterpart.
Thank you both for the quick replies and tips..I will try those now...
It seems like I'm re-inventing the wheel - are there any aniblocks for dogs, horses, etc walking & running? I may have to do the lion's roar via the tips above but maybe another quadraped's aniblocks could be used?
if you want to fuss around a lot in BVHacker a human walk cycle can be used.
but its a tedious process of copying pasting legs and renaming bones to match the node names of your figure and never looks quite right,
Again rotation of some joints needed too.
its is probably faster to pose a series of steps on the figure yourself and create a cycle than do the above!
Yurdigital has for the DAZ horse and millennium cat but I cannot link those and its very unlikely they will work unless again you rename bones on a bvh export in BVHacker which I can link
http://www.bvhacker.com/
perfect - thank you.
I cannot vouch for how they would look on another model though even if one did manage to rename bones, exporting a bvh of both figures should assist with that but the limbs could be rotated differently etc so it might be a total mess.
On the otherhand you can at least use them on their intended figures.
I don't expect any of these to work but you can try them
a selection of 4 bvh files of CMU 2.2 walk retargetted to the iClone version of the lion and exported the modified by me in carrara switching and renaming bones so the legs mirrored the arms giving a quadruped walk
I tried 4 different root rotation
you can try selecting either the figure or its hip and importing thr bvh and try all the options listed in the import dialogue for rotations zeroed or nt but without the Poser figure to test I wasworking blind, it looked awful on Bacon the dog, the goat, Noodle the cat, the cow which I have so not too optimistic
including the following to cover my ass!!!!
USAGE RIGHTS:
CMU places no restrictions on the use of the original dataset,
Bruce Hahn places no additional restrictions on the use of his BVH conversion...
and BrokeAss Games, LLC places no additional restrictions
on the use of this conversion either.
Here's the relevant paragraph from mocap.cs.cmu.edu:
Use this data! This data is free for use in research and commercial
projects worldwide. If you publish results obtained using this data,
we would appreciate it if you would send the citation to your
published paper to [email protected], and also would add this text
to your acknowledgments section: "The data used in this project was
obtained from mocap.cs.cmu.edu. The database was created with funding
from NSF EIA-0196217."