G3F Bending lower abdomen - upper abdomen does not work correct at the back
cosmo71
Posts: 3,609
Has anyone else ever recognized that the bending of g3f lower abdomen and upper abdomen does not work correct at the back? I allways get a "step" or "hump" at the back of g3f between lower abdomen and upper abdomen when bending both forward and its getting much worse if using waist width or hip size morphs for example or characters like bethany for example but it happens also with g3f base. That happens when bending both via transforms or via waist bend morph with pose control. It is impossible to get a smooth round back.
Post edited by cosmo71 on

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Something springs to mind about the "step" you mention. I'm not in front of my PC right now but I noticed it on Bethany in particular a few months ago. It turned out to be a morph that came with some clothing, I think, which simulates a panty line (there's also a bra line). Without seeing your example I can't say that it is the same thing but I thought I'd say someting just in case.
The morph was on by default so setting it to zero cured the problem.
Is this the same issue as discussed in http://direct.daz3d.com/forums/discussion/85571/g3f-waist-width-morph-and-bad-results-on-bending-also-when-just-using-the-olympia-body-shape ?
Thanks for the reminder - yes, that's what I was trying to remember.
Doesn't look like the same issue as the one being reported by Cosmo71 though. Sorry.
here I have an image with a self made character but as written, you will have it from scratch means base g3f but not so clearly, it is getting worse when using characters having a wider waist or by using waist width or site morphs or morphs that also affects the waist. And yes, Olympia has this issue also.
And what`s the name of the product or morphs that cause this issues?
There is no added products that cause the issue, it is in the figure base itself. Other morphs only stack on top of that result and sometimes exaggerate it. It is only noticable from a direct side view, but from 3/4 it looks fine. Main issue I found is that the slight hump transfers over to clothing where it becomes a lot more noticable.
See my later post, it was not the same issue that you are experiencing. The other thread mentioned by @mrinal has all the details.
That is what I have written, it is in the base figure, not a problem of your products or so, I just have written that it does not matter what morphs are used, DAZ Originals or morphs by other vendors, that does not matter. It is the base figure and characters and morphs using waist width/size or some hip size morhps worse the problem.
I have opened a support ticket since I work with g3f (maybe two years ago) but nothing happend on this issue.
ah okay :)