Importing Obj and texture

I know that you can put textures by clicking on the surface tab but I've recently had an obj that when you select it using the surface highlighter tool you can only select the whole obj and not part by part so how can I put the textures for each part? Example it's a human being fully clothed. When I select it, it selects the whole human being so I can't use the textures on it bec if I do it will look like a human with a hair texture or a fabric texture. So how can j put the bag texture on the bag, the face texture on the face, the clothes texture in the clothes, etc. Is this doable? Or impossible?

Comments

  • BejaymacBejaymac Posts: 1,960

    DS has a "bad" habit of thinking a space in a name is the end of the name, ie Material 01, Material 02 etc will be seen and loaded as Material, which means all surfaces will be merged into one, if this is the case then you will need to edit the names in both the OBJ and MTL.

  • Bejaymac said:

    DS has a "bad" habit of thinking a space in a name is the end of the name, ie Material 01, Material 02 etc will be seen and loaded as Material, which means all surfaces will be merged into one, if this is the case then you will need to edit the names in both the OBJ and MTL.

    This isn't a bad habit - it's the OBJ specification.

  • Bejaymac said:

    DS has a "bad" habit of thinking a space in a name is the end of the name, ie Material 01, Material 02 etc will be seen and loaded as Material, which means all surfaces will be merged into one, if this is the case then you will need to edit the names in both the OBJ and MTL.

    What if it's .dds? What should be done?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,337

    dds renders in iray and 3Delight just not in the openGL preview

  • dds renders in iray and 3Delight just not in the openGL preview

    I just see white stuff on the object though, haven't tinkered with the surfaces yet. I'll try looing at it in iray.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,337

    yeah you need the maps in diffuse but you actually can drag and drop them there too.

  • he object  selected as a whole not as individual parts though

  • FSMCDesignsFSMCDesigns Posts: 12,846

    he object  selected as a whole not as individual parts though

    Do you have any modeling apps installed? bascially you will need to select the different sections of polygons and create new material zones. You can use the geometry editor to create new material zones, but it would be easier to use a modeling app.

  • he object  selected as a whole not as individual parts though

    Do you have any modeling apps installed? bascially you will need to select the different sections of polygons and create new material zones. You can use the geometry editor to create new material zones, but it would be easier to use a modeling app.

    like what apps?

  • FSMCDesignsFSMCDesigns Posts: 12,846

    Any app that does modeling, Hexagon, Carrara, Blender, Maya, 3DSMax, Silo, Pegasus, MODO, C4D, Wings3D, Milkshape, etc, etc. Ultimate Unwrap 3D does a great job at creating material zones also

  • SpottedKittySpottedKitty Posts: 7,232
    Bejaymac said:

    DS has a "bad" habit of thinking a space in a name is the end of the name

    This isn't a bad habit - it's the OBJ specification.

    Yes, but an .obj file exported from some modelling programs will go ahead and create surfaces with spaces in the name anyway. I remember a few years ago I had to manually hack a bunch of otherwise very nice freebie models to fix exactly this problem.

  • frank0314frank0314 Posts: 14,741

    If the obj doesn't have any materials attached to the model then they won't show up in DS. You will have to manually material zone it. Where did you get this product from? What it's name? Is there texture maps? Is this a DS only pack or DS and Poser pack?

  • frank0314 said:

    If the obj doesn't have any materials attached to the model then they won't show up in DS. You will have to manually material zone it. Where did you get this product from? What it's name? Is there texture maps? Is this a DS only pack or DS and Poser pack?

    It's not even a for ds or poser, the site mainly sells for cinema 4d and 3ds Max but they do sell obj files too.

  • McGyverMcGyver Posts: 7,085
    edited January 2017

    Open the .mtl file in a text editor... If it lists multiple materials, it's got em' and maybe something got messed up... If not,  its likely all one zone, one material and you'd have to make the zones yourself in a modeling program like any of the above listed ones.

    edited to add...

    If it's a human figure, it's probably UV mapped... Therefore it's possible there is just one map (LSCM/Pelt type map) for the whole figure, and as such, one material zone... Unless I'm mistaken, you can only select material surfaces if there is a corresponding zone... Like say a separate map for shoes on a figure or someone applied tiling texture or procedural textures within the modeling program (so the model looks textured, but there are no separate UV maps or image files)... 

    Did the model come with a UV map?

    Post edited by McGyver on
  • nicsttnicstt Posts: 11,715

    Select the option in red; hold it over the figure; the different zones as you move over them with the mouse will be highlighted in yellow - normally annoying but occasionally useful. :)

    That will give you a quick guide.

    mat zones.jpg
    639 x 106 - 24K
  • NovicaNovica Posts: 23,925

    Any app that does modeling, Hexagon, Carrara, Blender, Maya, 3DSMax, Silo, Pegasus, MODO, C4D, Wings3D, Milkshape, etc, etc. Ultimate Unwrap 3D does a great job at creating material zones also

    Keep in mind I know absolutely nothing about this yet- but I'm curious. For that Ultimate Unwrap 3D, for Daz Studio formats, it says it can import, but not export. So what's the use of getting it if you can't take the files back out of it? Is that what export means, or can you just Save them? 

  • McGyverMcGyver Posts: 7,085
    edited January 2017

    Well, you can export it as an OBJ file...  And yes, export means to send out a copy of that file... Which in some programs is extremely annoying because they will use "import" in place of "open" and "export" in place of "save as", but traditionally "export" will mean to send outside of the source program, some version of that file... Like say the native "save" version is .qbfz and you want to save a copy of that work in a different format, say .obj or .dae, you "export" that work.

    I got Ultimate Unwrap 3D recently but I haven't used the DAZ import plugin yet (most of the special import/export options, like DAZ are separate plugins)... how I take the convenience of import of DAZ models is you don't have to export the model as an OBJ or whatever first... You skip a step and go directly to whatever it is you are doing... I imagine this is more important when you don't have an OBJ geometry file... It's just a .duf file.

    Post edited by McGyver on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,337

    I have had UUW3D for yonks and still not gotten that plugin to worl

    or the new Blender duf python script for that matter either 

    but I do use obj export/import quite easily its actually open and save as obj btw.

  • McGyverMcGyver Posts: 7,085
    edited January 2017

    I have had UUW3D for yonks and still not gotten that plugin to worl

    or the new Blender duf python script for that matter either 

    but I do use obj export/import quite easily its actually open and save as obj btw.

    Yeah, it's pretty frustrating... because from what I can tell (mostly in 3D magazines and online articles) people who use it, love it... But it has virtually no documentation on how to use it, save for a few cursory items on their website... I take it that the idea is that the customer has attended the University of Everything3D and can figure out probably how most stuff works.  

    Which to me is one of those super annoying hurdles virtually everything these days does... Leaving the community to fill in documentation or winking at you and saying "yer smart, you'll figure it out... Now go have fun!" No, it's not any damn fun wasting three hours trying to figure out one stupid command. 

    The program sees to do much better with importing the built in formats... 

    Post edited by McGyver on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,337

    I actually use it mosty to polyreduce FBX files for iClone and some UV mapping.

    I have used it to import Skyrim extracted nif files rigged too to export to Carrara but thats more of a side amusement.

    I would like to do the vertex color transfer thing oneday that needs the DS import but its not that urgent.

  • LorraineLorraine Posts: 919
    Bejaymac said:

    DS has a "bad" habit of thinking a space in a name is the end of the name, ie Material 01, Material 02 etc will be seen and loaded as Material, which means all surfaces will be merged into one, if this is the case then you will need to edit the names in both the OBJ and MTL.

    Thank you!! I've been pulling my hair out!

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,337

    this is a really old thread, I now do use UUW3D to do vertex paint and texture transfers, I just needed an update

    with the obj import the obj file often needs editing as well as the mtl to point it to the mtl file again a space issue

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