Gen4-G2 Animation

VIArtsVIArts Posts: 1,523

I haven't really paid attention to the aniMumboJumbo for a while, so... Is it possible to get Gen4 aniblocks to work on G2?

Comments

  • a-sennova-sennov Posts: 331

    From Gen4 to Genesis or Genesis2 - yes, you'll need to make or download additive offset aniblock. I once explained how to make it but cannot find that post.

    From Gen4 to Genesis3 - also yes, but you'll need to channel twist rotations to proper bones in limbs (in addition to offset :) ). I did it manually editting pose .duf files.

  • VIArtsVIArts Posts: 1,523

    Where is this offset aniblock?

  • VIArtsVIArts Posts: 1,523
    edited January 2017

    Well, I tosed you into Google like this: "a-sennov gen4 g2 ani daz3d". One thread had this: http://www.daz3d.com/forums/discussion/comment/849736/#Comment_849736

    Post edited by VIArts on
  • VIArtsVIArts Posts: 1,523

    I'm wanting  to use M4 aniblocks on G2M.

  • a-sennova-sennov Posts: 331

    Sorry for late answer. Yes it was that post. The procedure for M4 to G2M is the same (actually, you can use the same offset aniblock for male and female as differences in bone angles are the same).

     

  • VIArtsVIArts Posts: 1,523

    Is there  a downloadable one? i only find pose adjust thingos.

  • a-sennova-sennov Posts: 331
    edited January 2017

    Is there  a downloadable one? i only find pose adjust thingos.

    I could make available what I've used myself if you like. The problem is: it is tuned for my characters and may not suit yours very well, in my opinion it would be better to make your own version using the procedure I've described.

    Also I'd not recommend using those scripts from the store - they're working on frame-by-frame basis so resulting animations are very hard to edit, but you'll HAVE to edit them 'cause they are also imprecise. For example, if you have your Gen4 characters shaking hands don't expect your G2 chars to find the hands of each other after conversion :)

    Post edited by a-sennov on
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