Invisible light plane

I'm trying to use a light plane but I need the plane itself to be invisible.  But when I change it's opacity to 0, the light goes away.  Is there a way to have a rectangular source of light that is not visible?  I've tried a basic plane with the Emissive shader attached to it, and the built-in Light Pane, also with Emissive shader because I couldn't see any other way to get it to emit light.  

Sorry if this is a basic question, but I'm still pretty new to 3D rendering.  

Thanks,

Harry

Comments

  • PedroCPedroC Posts: 200

    Iray:

    Geometry > Cutout Opacity: 0.010

    Emission > Luminance: 300-500

    Emission > Luminance Units : Kcd/m^2

  • kyoto kidkyoto kid Posts: 42,017

    ...and here I thought that Cessna, Piper, or Beechcraft got into the stealth market.

  • nicsttnicstt Posts: 11,715
    edited January 2017

    http://www.daz3d.com/iray-ghost-light-kit

    A great product.

    Sadly no longer on offer; the upside is you know it is possible as that is what it does, and other stuff.

    Post edited by nicstt on
  • HeraHera Posts: 1,960

    I need someting similar, but I want my light object to be visible but not casting shadows. After all a non-material light source (like a flame) don't.

     

  • L'AdairL'Adair Posts: 9,479
    nicstt said:

    http://www.daz3d.com/iray-ghost-light-kit

    A great product.

    Sadly no longer on offer; the upside is you know it is possible as that is what it does, and other stuff.

    I couldn't agree more. This toolkit is a great time saver.

    Kindred Arts posted a tutorial on how to create Ghost Lights here, which you may find helpful. (I used what I learned in that short tutorial thread before the Iray Ghost Light Kit was released, but I still bought the product when it came out, and consider it one of my better investments.)

  • kyoto kidkyoto kid Posts: 42,017

    ...flames do cast shadows just like any other light soruce.

  • AndySAndyS Posts: 1,447
    edited January 2017

    Where there is light - there is shadow!

    laugh Except GhostLights.

    Post edited by AndyS on
  • GranvilleGranville Posts: 697

    Why isn't the ghost light kit available?

  • jestmartjestmart Posts: 4,449

    It is still available but past the initial intro pricing.

  • I appreciate all the comments.  

    PedroC, I tried what you suggested but I still ended up with a visible plane, just transluscent.  That may have to do with the fact that I'm using red light, or because I'm just not letting the render finish (it takes a very, very long time).  But thansk for the suggestion.

    I bought the Ghost Light kit and it did what I needed.  

    Thanks!

  • OstadanOstadan Posts: 1,130
    kyoto kid said:

    ...and here I thought that Cessna, Piper, or Beechcraft got into the stealth market.

    And I thought Wonder Woman was going for a smaller aircraft.

  • grinch2901grinch2901 Posts: 1,247
    edited January 2017

    I appreciate all the comments.  

    PedroC, I tried what you suggested but I still ended up with a visible plane, just transluscent.  That may have to do with the fact that I'm using red light, or because I'm just not letting the render finish (it takes a very, very long time).  But thansk for the suggestion.

    I bought the Ghost Light kit and it did what I needed.  

    Thanks!

    For those wanting to do it themselves, in a pinch, PedroCs advice is good but I would change one thing:

    Geometry > Cutout Opacity: 0.010 0.001

    The ghost lights do this but they also do some other cool things. First, they have a parented "arrow" that shows the direction of the light. It's not always obvious with a plane which way the light will shine when you roll your own; so that's a great thing. Second, there is a setting to let the lights be visible for placement and sizing, then you make them invisible with one click. Convenience. Third, it has a bunch of presets for brightness and color. All of this you can do manually (and I used to regularly) but  I got the ghost lights because they speed up the process and idiot-proof it (which I need!)

    Post edited by grinch2901 on
  • jardinejardine Posts: 1,217

    another recommendation for the ghost light kit here---it's wonderful to work with. :)

    j

  • kyoto kidkyoto kid Posts: 42,017

    I appreciate all the comments.  

    PedroC, I tried what you suggested but I still ended up with a visible plane, just transluscent.  That may have to do with the fact that I'm using red light, or because I'm just not letting the render finish (it takes a very, very long time).  But thansk for the suggestion.

    I bought the Ghost Light kit and it did what I needed.  

    Thanks!

    For those wanting to do it themselves, in a pinch, PedroCs advice is good but I would change one thing:

    Geometry > Cutout Opacity: 0.010 0.001

    The ghost lights do this but they also do some other cool things. First, they have a parented "arrow" that shows the direction of the light. It's not always obvious with a plane which way the light will shine when you roll your own; so that's a great thing. Second, there is a setting to let the lights be visible for placement and sizing, then you make them invisible with one click. Convenience. Third, it has a bunch of presets for brightness and color. All of this you can do manually (and I used to regularly) but  I got the ghost lights because they speed up the process and idiot-proof it (which I need!)

    ...exactly, which makes them more efficient for the workflow.

  • kyoto kidkyoto kid Posts: 42,017
    Ostadan said:
    kyoto kid said:

    ...and here I thought that Cessna, Piper, or Beechcraft got into the stealth market.

    And I thought Wonder Woman was going for a smaller aircraft.

    ...must be economics, just like the airlines' reason for  moving to those smaller cramped regional jets.

    I thought though for superheroes, money was never an issue (except where Peter Parker was concerned).

  • PedroCPedroC Posts: 200
    edited January 2017

    I appreciate all the comments.  

    PedroC, I tried what you suggested but I still ended up with a visible plane, just transluscent.  That may have to do with the fact that I'm using red light, or because I'm just not letting the render finish (it takes a very, very long time).  But thansk for the suggestion.

    I bought the Ghost Light kit and it did what I needed.  

    Thanks!

    For those wanting to do it themselves, in a pinch, PedroCs advice is good but I would change one thing:

    Geometry > Cutout Opacity: 0.010 0.001

    The ghost lights do this but they also do some other cool things. First, they have a parented "arrow" that shows the direction of the light. It's not always obvious with a plane which way the light will shine when you roll your own; so that's a great thing. Second, there is a setting to let the lights be visible for placement and sizing, then you make them invisible with one click. Convenience. Third, it has a bunch of presets for brightness and color. All of this you can do manually (and I used to regularly) but  I got the ghost lights because they speed up the process and idiot-proof it (which I need!)

    I apreciate your advice. I played whith the limit of cutout because when you lower the opacity you lower the light intensity too. 0.010 is the limit to not to see the mesh of course you can play whith your own values, most people use a 0.001 value.

    there are people using a luminance value of 100 what is a soft light value in my proofs. that's the reason I pointed a 300-500 value for luminace, of course the best is find your own accurate values in your images.

    Other thing to point out is the use of Kcd/m^2 units , you can use the units you want, the advantage of  Kcd/m^2 units is you can use low numbers vs 10^6 numbers whith cd/m^2 for example.

    harry_b0ae952cfb, i'd never played whith colored ghost lights so i can't tell you my experience.

    Post edited by PedroC on
  • PedroC said:

    Iray:

    Geometry > Cutout Opacity: 0.010

    Emission > Luminance: 300-500

    Emission > Luminance Units : Kcd/m^2

    Excelent, works fine for me.

  • Tim NTim N Posts: 193
    edited October 2019

    You can make an emissive surface invisible by adding a small black image to the cutout-opacity channel.

    The first image shows a simple scene lit by an emissive sphere. The second scene has the same lighting but the sphere is nowhere to be seen (scene?). smiley

    As you can see, I've just created a small black image (say 100 by 100 pixels) and popped it onto the cutout-opacity channel.

    No third-party products required.

    Test1.jpg
    1754 x 1136 - 197K
    Test2.jpg
    1452 x 1136 - 169K
    Post edited by Tim N on
  • kyoto kid said:

    ...and here I thought that Cessna, Piper, or Beechcraft got into the stealth market.

    And I was beginning to think that the discussion would be about ultraviolet or infrared illumination.devil

  • Tim N said:

    You can make an emissive surface invisible by adding a small black image to the cutout-opacity channel.

    The first image shows a simple scene lit by an emissive sphere. The second scene has the same lighting but the sphere is nowhere to be seen (scene?). smiley

    As you can see, I've just created a small black image (say 100 by 100 pixels) and popped it onto the cutout-opacity channel.

    No third-party products required.

    No need for an image either, just set the value for the Cutout Opacity to a small but non-zero number as has been mentioned above. The Ghost Light set adds convenience.

  • Tim N said:

    You can make an emissive surface invisible by adding a small black image to the cutout-opacity channel.

    The first image shows a simple scene lit by an emissive sphere. The second scene has the same lighting but the sphere is nowhere to be seen (scene?). smiley

    As you can see, I've just created a small black image (say 100 by 100 pixels) and popped it onto the cutout-opacity channel.

    No third-party products required.

    This :D

  • Tim N said:

    You can make an emissive surface invisible by adding a small black image to the cutout-opacity channel.

    The first image shows a simple scene lit by an emissive sphere. The second scene has the same lighting but the sphere is nowhere to be seen (scene?). smiley

    As you can see, I've just created a small black image (say 100 by 100 pixels) and popped it onto the cutout-opacity channel.

    No third-party products required.

    No need for an image either, just set the value for the Cutout Opacity to a small but non-zero number as has been mentioned above. The Ghost Light set adds convenience.

    The object can still catch light/be seen at very low opacities and the light it emits is affected as well which is why I prefer the black image. It can be a 1x1 pixel image.

  • ZateticZatetic Posts: 286

    Ghost lights for Halloween, perhaps?

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