Is this a bug?
Can you guys try and open a blank scene, add a G3 character, create a new group, and put the character in that group?
Since 4.9, I'm having this issue where it takes 10-15 seconds until DAZ becomes reponsive after I do that. And since I like to work with a lot of characters in once scene, it tens to be really anyoing since I want to show/hide different groups of them at the same time.
And groups also help when you want to hide everything from a particular characer, including clothes, hair and props. But shifting characters from one group to the other can take like a minute. Batch rendering is also affected.
I just want to know if it's something that I'm doing wrong, or is anyone else having this problem too? Was hoping 4.9.3 would fix the issue, but...

Comments
When I load a character, have her selected, then create a new group, it takes a very long time. And I have an very fast computer. The group still hasn't been created, and it's over a minute.
Unparenting her from the group takes way too long also.
Yeah, this is what I mean. It's incredibly annoying.
The worst part is, add 4-5 characters in once scene, and the viewport becomes unbearable to work on. You need to hide all characters except the one you're working on at the moment so it becomes workable. And with this apparent bug, it's incredibly frustrating to do so...
Also, trying to close DAZ with characters in groups takes ages too...
Yes, I noticed this, too. I did some tests and found that the long wait only occurs when at least one of the things your're grouping is a Genesis character. Two props, instant. A figure like Dragon 3 plus prop, instant. Even V4 plus prop was fast. Original Genesis, it takes about 10 seconds to group on my computer (Windows 7 64-bit, Core i7-5930, 32GB RAM, GTX 980). Genesis 2, it takes about 45 seconds. With Genesis 3, it's at least a minute or more. This only seems to have started with 4.9.3.
Yes, I've run into that with the current release version. I was trying to parent G3M to a large prop that he was in so I could move it to another part of the set. It took ages, and then, despite the fact that I had "Parent in place" checked, the G3M wound up floating in air and deformed into a long ribbon. Undo took forever as well, but he was fine after that.
It isn't just parenting a Genesis/G2G3 figure to a group; it's parenting them to anything at all, it looks like.
Before that, I was running 4.9.1.whatever and didn't have that issue. (I skipped 4.9.2.whatever for a few reasons.)
I found what might be another bug...I need more testing. But when I fit Thian hair (G2F) to G3F, all the poses for the hair do not work. The materials work, the poses do nothing. Not good. And now I can't go back to the previous version.
Laurie
It has always been a slow process to parent a character like that. Even before the current upgrade at lest for me.
Wyn
If you're autofitting it, that's a known problem. A lot of hairs when autofitted to G3 lose their movement poses/morphs. Happened before the new version. It's better to 'parent' previous figure hairs to G3F.
Up to now I don't remember ever having that happen. LOL
Laurie
Well I still have 4.8 installed too, so let's see how long it takes to create a group with a Genesis 3. Back in a few.
WOW. In 4.8, it was 01.77, I almost couldn't click the start/ stop fast enough! I did Adaline. Now I'll test in the current 4.9. Back in a few MINUTES.
1:39.52 (A minute thirty nine seconds) to create a group with a Genesis 3 gal in it. Compared to ONE SECOND in 4.8
It's a FEATURE so we don't work so fast and remember to take a breath, LoL!
J/K hope they get this fixed.
I have 4.8 too, and yeah it works perfectly there. It definitely started with one of the 4.9's.
Yep same here, been going on for a while now; I think though that Aala's right that it started with a 4.9 version.
Please submit a help request on this problem, if you haven't already.
What is the purpose of creating a "group"?
Yep. I noticed this in 4.9 as well. It dosent take as long on my computer as it seems to on yours, but there is absolutely a delay. Only happens with G3F for some reason.
It basically bundles everything together that you want it to. Grouping allows you to move multiple characters/ items all at once instead of individually. For example, say you position two figures in a fight scene. If you group the two figures together you can move both of them and their items to any other coordinate simply by moving the group instead of moving them individually. Therefore you mantain the poses and positioning of the figures/ items. Also, if you have alot of stuff in your scenes, it eventually gets more and more difficult to work because everything gets in the way of your viewport. If you turn the display of the group off, it will hide everything in the group making it easier to navigate around your scene. Also helps performance since scenes with alot of stuff in them tend to gradually slow down the computer.
Does that make sense? (Just woke up, finding it difficult to type).
Sometimes you want to parent people or things together such as horse and rider a dancing couple a vehicle and driver for easy movement
Thanks for the info and pretty much what I figured just asking in case there was another reason. I usually just parent things together to move groups of objects
There is reason which I prefer to use Group. it can hide all children (grouped items) at once.
eg when you load many scene assets, or Actors with individual clothing or accessory, if you set group for each character and scene items,
you can easy hide each group at once. (though when you set individuall hidden ,about grouped item, you need to set visible one by one)
Try grouping. You might find it to be more friendly than parenting.
Along with the answers already given, another use for grouping is making sure everything is hidden when you want to hide quickly and easily. Let's say you have G3M in the scene with all of his hair and clothing and props parented to his figure. If you need to hide G3M, not all of that parented stuff will get hidden with him. You'll end up with a hidden G3M and and room full of empty clothing in your viewport. If you group your figure with hair, clothing and props, you can easily hide everything with the click on just one eyeball in your scene tab.
I group lights all the time. I have two reasons to group lights. First, when I load my lights from a set that are geared to light a character, they all load at DAZ center. Usually, my character is nowhere near DAZ center by the time I add my lights. Grouping the lights lets me move all of the lights at one time to where my figure is that needs the lights and still keep the orientation that the vendor set up to be optimized for highlighting the character as a group. I can still fine tune and move the lights in a group individually if needed.
Second, turning the lights into a group helps me remember which lights I used. As soon as I load them, I will group all of my lights and name the group with whatever the name of the light package is that they came from. That helps me, too, when I go to put in what lights I used when doing product placement in the gallery. Rarely do the lights have the name of the package, but have names like spotlight 1, distant light 2, etc. That makes it harder to give attribution when you are ready to load your image in the gallery because, if you are like me, by the time it's ready for the gallery, you've forgotten which light set you used. I may have tried out 5 different light sets before I figure out which one I actually want to use. Every time I load a light set, it gets grouped with the name of the package. I might also add the name of the preset if I think I might need it later.