LAMH - how can I get a full head of hair?
Bright Shadow
Posts: 63
I just bought LAMH. Have used player in the past, and have watched several starter tutorials. No doubt I'm missing something basic.
I can put hair on something, but I can't make it thick. So far I always end up with an extremely fine, sparse halo of hair.
Here's what I'm doing. What's wrong?
- Create a sphere: 1 meter, 24 segments, 48 sides
- Select the sphere then Look at my Hair > Show LAMH Editor
- Click "select and import objects from Studio"
- Click "add all folicles"
- Click "grow guide hairs"
- Drag "length" and "spherize" to the right
- Click "preview hair" and drag "density" the whole way to the right
- Click "save project" to save the preset
- Back in Studio, click "Look at my Hair" > "Attach LAMH Preset"
- "LAMH assets(s) are already in place." > Overwrite
- Click "to OBJ" > Continue? > Yes
- "There is already a group named…" > Yes
- "OBJ exported to…" > OK
- Hide guide hairs (sphere_Grp_0_RMan_Default)
- In Surfaces, set the hair's color to black
- Render

Post edited by Bright Shadow on

Comments
Are you rendering in iray or 3delight? If Iray, after save project, but before going back out to studio, click the fiberhair button, and export,there you can set how much hair is placed. Then you can set material and render.
If 3delight, I have no clue, someone else will need to chime in.
Probably number of hairs. If you look at the LAMH pane, it will list how many hairs there are.
Note that I would try some test renders in 3DL, because you don't have to go through the rather sizeable obj stuff and you can more easily tweak it. (LAMH is VERY easy to use in 3DL)
Once the hair looks 'enough,' then you can export.
Thanks TheKD. Yes, I'm using IRay. I'm confused about the Fiberhair button though.
When I do Fiberhair > Export Fiberhair, it does let me choose the hair quantity. But it creates an independent hair object in DS. Even if I parent the fiberhair object to the sphere, I can move/deform/delete the sphere and the hair stays unchanged. I assume if I did the same with a figure, the hair wouldn't conform to new poses.
Is Fiberhair just to be used as a final step once the scene is posed exactly as you want?
Thanks Will. I think that's what I was looking for.
I thought of the LAMH pane as just for the player. So when creating my own hair settings, I was trying to control everything through the LAMH Editor window. But after exporting, increasing hair quantity in the LAMH pane seems to do what I want. Adjusting hair thickness helps, too.
Thanks too for the 3DL tip. I started with Daz just a few months ago, so I use IRay for everyting. It never even occurs to me to try 3DL. But that does seems a more time-friendly way to test LAMH tweaks.
The answer is 'yes'. FiberHair, for now, is static once sent to the DS viewport.
Kendall