Conforming V4 to G2F shoes in particular... what happened?
Miss Animated
Posts: 61
in The Commons
Can anyone explain why I get the big ugly "full-body" block figure when confirming V4 shoes (even clothing) to G2F? Not sure if I tripped a setting because I don't think this is the usual way DAZ behaves... also tried various tutorials, ideas, conversions to make shoes fit properly but sill no success. Why won't DAZ fix this in their conforming script?? Seems like an easy one to me... Maybe my V4 isn't installed right, but I don't need the target to be a new figure, the one I'm selected on will do...
Thanks y'all!

Comments
No idea what happened but I've found when trying to conform things like hair and shoes for different characters, things go wonky so I don't conform, but try to manually place them if possible (for shoes it can be hard or impossible if they come as a pair though.) Then parent to the character. If the shoes come as a pair, you may be able to save them individually as objects rather than figures and try to manually place them, resize as needed, then parent. You may need to do postwork though...
What were you fitting to what? Fitting Victoria 4 items to Genesis 2 female doesn't normally cause this to happen - indeed, it shouldn't affect the figure being fitted to at all.
Looks like somehow, something in your viewport settings got changed to solid bounding box.
Don't know why trying to fit V4 shoes to G2 would do that, but that's what it looks like
I couldn't decide - aren't there rounded bits visible on the top of the feet, as if the shoes are just breaking through the top of the bounding box for the toes and not in box mode themselves? Certainly hitting ctrl 2 or whichever would be easy to do - in which case press ctrl 9 to get back to Texture Shaded view (cmd 9 for a Mac).