Using a morphed GM3 w/dwarf morphs and cyber arms how do I get my GM3 Business to not collide?
Using a morphed GM3 w/dwarf morphs and cyber arms how do I get my GM3 Business to not collide? I am able to affect collisions with only one cyber arm at a time. How can I save the left arm collision corrections and still do the right arm collision corrections?
Post edited by Richard Haseltine on

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Edited to put the whole question in the body of the post.
I'm not entirely sure I am following - is itt hat you have clothing on top of the figure with cyber arms and want it to collide with the figure and the arms? Do the arms GeoGraft? If so you may be able to create a Geometry Shell (Create> New Geoemtry Shell) and set the clothes to collide with that.
I am able to use the normal collision correction for only one arm at a time. When I switch between arms the other goes back to peeking through. But I'll try using the Geometry Shell.
Thanks
No, it's a much-requested feature (at least judging by the forums) but not available. If you aren't animating you could hide all but the two arms, export as OBJ, reimport and just use them as a single static OBJ (which the clothing could then collide against. That obviosuly won't work for animations, and would be a pain for a multi-image sequence. Another option would be to make a compound figure including both arms, but I canm't recal the exact steps for that.