Ape World 2 - Opinions wanted

Im looking for opinions on the characters in the Ape World 2 Bundle. How realistic or close to real life animals are they? For example, could the orangatan be used to depicit the animal in the wild?

Comments

  • RawArtRawArt Posts: 6,126

    It was not designed to be real world imitations...It was designed to be more of a human-ape blend

     

  • GreybroGreybro Posts: 2,609

    RAWN, will we see something like this from you for G3?

  • Oso3DOso3D Posts: 15,095

    That said, sometimes they get awfully close... I think the best way to make them more like real animals might be to fiddle with the eyes a little.

    http://willbear.deviantart.com/art/Orangp-618235131

     

    I THINK you could push them to be more like animals. Expression and pose might be a big part of that.

     

  • It depends on the pose, the scaling of the figure, the surroundings, and other morphs you might want to apply. They all look apelike in a Planet of the Apes kinda way and the LAMH is very good, While I don't think you'd fool Jane Goodall with the chimp (which I own), put him in a jungle setting and make sure there's some vegatation disguising his limb proprotions and you should be OK.

    I also find that with a bit of morph fiddling, the chimp makes a reasonably good australopith.

     

  • Charlie JudgeCharlie Judge Posts: 13,389

    Thanks all. I know they are more Planet of the Apes type figures. But with a distinct lack of great apes in poserdom, I'm kind of looking for anything I could possibly use.

  • Oso3DOso3D Posts: 15,095

    Keep in mind you can easily change limb proportions with scaling. Usually this is a problem because it distorts UV, but fur can help hide that (sometimes, or make it worse... )

     

  • RawArtRawArt Posts: 6,126
    Greybro said:

    RAWN, will we see something like this from you for G3?

    Once I get a good solution for using LAMH and Iray together, then there is a chance for such a thing.

    Without LAMH, I cannot get a better look than I already have with that set...so if I cannot do better, there is no sense to making it yet. :(

  • pdspds Posts: 593

    That said, sometimes they get awfully close... I think the best way to make them more like real animals might be to fiddle with the eyes a little.

    http://willbear.deviantart.com/art/Orangp-618235131

     

    I THINK you could push them to be more like animals. Expression and pose might be a big part of that.

     

    That looks fantastic, Will! Is that using a LAMH preset?

  • Oso3DOso3D Posts: 15,095

    Yep. That's just using the default figure, I'm pretty sure I didn't do anything with the figure other than pose.

     

  • Oso3DOso3D Posts: 15,095
    edited January 2017

    The only changes that I think would make it more animal-like:

    Perhaps changing limb proportions a little. There are leg length morphs, or you could simply go in and change one axis scale on thigh/shins. Purse the lips a little more, make sure the expression looks a bit more blank.

    I'll try to do a 'realistic' ape of some kind. Now I'm curious.

    Also make the fur more dull, the top of the heads are often slightly different, maybe a tiny bit of tweaking.

    Post edited by Oso3D on
  • RCTSpankyRCTSpanky Posts: 850

    RawArt, maybe you should think about to have some different LAMH presets for your upcoming Manimals with LAMH-options. When I can have just a hairy head and hairy hands and the rest of the body is "normal" i can dress the characters better without all the hair, that comes through the clothes. It's just a suggestion.

  • Oso3DOso3D Posts: 15,095

    Well, many of the presets have hair groups by zone, so you CAN do some of that. I'm working with an apeworld Chimp right now, and there's a separate LAMH instance/zone/whatever you call it per body part. So I can, right now, shut off everything except Torso/head hair, or whatever.

     

  • Oso3DOso3D Posts: 15,095

    Ok, here's the result. I'm pretty happy with it!

    Changes:
    Face angle, to make mouth more prominent.
    Heightening and narrowing the brow to make it arch a bit more (the default brow is a little too flat and not prominent enough)
    Some bags and sags around the eyes, made eyes rounder.
    Reduced upper arm length to 75% scale.
    Shortened leg length by about half.
    Made thumbs smaller (85% first two segments, 65% thumb end)
    Made irises slightly bigger (though unlike most animals, apes still have fairly small irises)
    Shoulder size reduced.

    And random other tweaks I forget.

    Also, importantly, darkened the sclera; the included sclera is a traditional human white, rather than the dark almost black of a chimp. Easily changed.

     

    Realistic Chimp test.png
    1080 x 1080 - 2M
  • pdspds Posts: 593

    Ok, here's the result. I'm pretty happy with it!

    Changes:
    Face angle, to make mouth more prominent.
    Heightening and narrowing the brow to make it arch a bit more (the default brow is a little too flat and not prominent enough)
    Some bags and sags around the eyes, made eyes rounder.
    Reduced upper arm length to 75% scale.
    Shortened leg length by about half.
    Made thumbs smaller (85% first two segments, 65% thumb end)
    Made irises slightly bigger (though unlike most animals, apes still have fairly small irises)
    Shoulder size reduced.

    And random other tweaks I forget.

    Also, importantly, darkened the sclera; the included sclera is a traditional human white, rather than the dark almost black of a chimp. Easily changed.

     

    Wow, that turned out great! Probably a stupid question, but is this a 3DL or IRay render?

  • Oso3DOso3D Posts: 15,095

    It's a flattering question. ;)

    3DL. More and more I've swung back toward 3DL, now that I've worked out a lot of techniques to making stuff look more 'realistic' (when that is a concern).

    That, combined with LAMH working way easier in 3DL and generally 3DL being faster...

     

  • That looks amazingly good, Will!  I'm getting better in 3DL, but I don't think I can pull anything like that off yet.  But, I would really like to try.  I think he looks great!

  • Oso3DOso3D Posts: 15,095

    As far as 3DL goes, lighting matters a lot. ;)

    I used an AoA Spotlight made into a point light (spread 360, inner angle 100%), 200% shadow at 75% intensity and realistic falloff.

    AoA Ambient, 25% intensity, with no falloff.

     

    Also, I changed the fur shader (in LAMH window) to Human Hair. More realistic hair wouldn't be quite so glossy, but hey. Maybe he's kept very clean.

     

     

  • pdspds Posts: 593

    It's a flattering question. ;)

    3DL. More and more I've swung back toward 3DL, now that I've worked out a lot of techniques to making stuff look more 'realistic' (when that is a concern).

    That, combined with LAMH working way easier in 3DL and generally 3DL being faster...

     

    Well, dayum! Great work!

  • CricketCricket Posts: 488
    RawArt said:
    Greybro said:

    RAWN, will we see something like this from you for G3?

    Once I get a good solution for using LAMH and Iray together, then there is a chance for such a thing.

    Without LAMH, I cannot get a better look than I already have with that set...so if I cannot do better, there is no sense to making it yet. :(

    Is there any chance of you updating your Bear Clan set to G3 as well?

  • Oso3DOso3D Posts: 15,095

    I'll point out that with GenX2 you can transfer some of the morphs to G3, though you lose HD details (and then you also need to transfer texture maps and lose LAMH presets).

     

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