What is the best overall in depth Daz Manual?

2

Comments

  • AllenArtAllenArt Posts: 7,175

    To be honest, I've been considering writing more documentation for DAZ Studio after writing the Comprehensive Guide to Rigging Tools
    However truth be told - not sure how badly people would need another PDF about DAZ Studio functions. 

    In a way - you could say it's pointless to make since all that information is available online for free.

    On the other hand - having all of it pooled into one PDF is convenient sometimes when looking for one, specific function and how it worked. 

     

    Yes, we need documentation! Your first guide is in my wishlist, waiting for a big sale. :). I would love a whole comprehensive manual for ALL DS functions and would buy that at the $45.00 price point. Maybe consider selling it on Amazon to prevent potential piracy and maybe get a wider customer base and full profit for yourself... Some people may want a physical print version too.

    This :)

    Laurie

  • nonesuch00nonesuch00 Posts: 18,729

    To be honest, I've been considering writing more documentation for DAZ Studio after writing the Comprehensive Guide to Rigging Tools
    However truth be told - not sure how badly people would need another PDF about DAZ Studio functions. 

    In a way - you could say it's pointless to make since all that information is available online for free.

    On the other hand - having all of it pooled into one PDF is convenient sometimes when looking for one, specific function and how it worked. 

     

    Oh, well you probably should make a complete DAZ tutorial of how to make a PBR texture set for a set of clothing and a character skin (say using an example photo set from 3D.sk) and between your existing tutorial and that new one you'll have explaned what most people what to do in DAZ Studio; well, besides buy products from people that have done that work for them already. laugh 

    That would only leave you to do a tutorial about box modeling in Hexagon and / or Blender and / or Zbrush if you wanted however those are the most numerous tutorials already.

  • wizwiz Posts: 1,100

    Yes, we need documentation! Your first guide is in my wishlist, waiting for a big sale. :). I would love a whole comprehensive manual for ALL DS functions and would buy that at the $45.00 price point. Maybe consider selling it on Amazon to prevent potential piracy and maybe get a wider customer base and full profit for yourself... Some people may want a physical print version too.

    Amazon keeps 65% and gives you 35%.

    https://kdp.amazon.com/help?topicId=A301WJ6XCJ8KW0

  • HavosHavos Posts: 5,581
    wiz said:

    Yes, we need documentation! Your first guide is in my wishlist, waiting for a big sale. :). I would love a whole comprehensive manual for ALL DS functions and would buy that at the $45.00 price point. Maybe consider selling it on Amazon to prevent potential piracy and maybe get a wider customer base and full profit for yourself... Some people may want a physical print version too.

    Amazon keeps 65% and gives you 35%.

    https://kdp.amazon.com/help?topicId=A301WJ6XCJ8KW0

    Really, is this true for book sales? We publish our apps via Amazon, and the split is 30% Amazon, 70% for us, so I am surprised that the percentage is so bad for book sellers.

  •  

    Fossil said:
    kyoto kid said:

    ...well Blender tends to be revised on a somewhat regular basis and there are manuals/guideooks for it (sometimes revised as well).

    Blender is free and open source and so tends to attract real artists who are enthusiastic about contributing to a common goal.  The half million downloads a month (Wow!) gives it a userbase that Studio can only dream of.  Blender and it's adherents don't care about money, we do it for purely altruistic reasons.  It's much like game modders.  Modding is massively popular despite the complete lack of monetary compensation.  The one instance when a studio attempted to monetize their SDK use (Software Developement Ki) saw a viscious backlash with everyone leaving the game. 

    I picked up the 3-month Blender cloud subscription during halloween when they were offering it at 50% off even knowing that there are a ton of free tutorials at youtube and books that I could have bought for less. I was glad that the money went for a greater good than to a greedy ... publisher.

    I saw someone started a daz3d wiki at wikia.com sometime back. 6.5 years and some 5 pages later, it still looks so fresh like it was created an hour back. I have seen video games with a fraction of populartity of Daz having more community contribution at wikia. Seriously, Daz seems to have ruined community participation by allowing knowledgable folks to monetize their knowledge instead of sharing it for greater good. A purpose like this is better served by an apprentice than a master who is too busy or arrogant to share anything freely.

  • The most comprehisive manual for DAZ Studio is the Forums. How funny is that. NOT!!!!!

  • kyoto kidkyoto kid Posts: 41,858

    ...if the Forums search actually worked the way other serch engines do, it would be great. There are no filters or advanced settings like we used to have.

  • These are all great comments!

    Ideally, what I would like is a paper manual covering 1. all the various buttons, settings, and menu items and what they do and 2.  short descriptions of their usage with links to youtube tutorials...or downloadable video content.

    I would be happy to pay $45-60 for a really good comprehensive reference manual that I could flip through while working on the computer.  The point is not that all the information is already freely available, but rather that it would be well written, handy, and all in one manual with the ability to quickly link to the examples.

    Since one doesn't currently exist, I imagine this could be somewhat of a race...1st to publish makes the most money.

    Don't get me wrong.  I really appreciate what folks like Sickleyield do by freely sharing their knowledge.  I've bought a few of her products just to say "thanks" for the help.  But, it would be nice to have a comprehensive reference that explains things like "why I want to use caustics" or "how PBR shaders work and how to build your own"...etc. 

    I'm all for spinning dials and seeing what happens.  But, it would also be nice to know why it happens and when it is a good dial to spin. ;)

    So, any really knowledgable PA's up for writing the DAZ Grimoire?

  • The Comprehensive Guide to Rigging Tools is 145 pages long. Let's say 5~10 of them are Table of Contents and non-content stuff, that is still 135 pages about functionality.

    A whole Guide to DAZ Studio that explains literally everything would be enormous... 
    It would actually be more beneficial to cut it into chunks and release them one by one as they are made - so they can actually be used before they become obsolete. At least from my perspective it seems better to hand out ready content than to hold it out for the next 8 months so other parts are ready.

    After all - it is probably possible to make a Bundle containing all of the guides at a discount when all are released. 
    Biggest question is of course - "What topic has the least information available on it that is REALLY needed."

     

    mrinal said:

    I picked up the 3-month Blender cloud subscription during halloween when they were offering it at 50% off even knowing that there are a ton of free tutorials at youtube and books that I could have bought for less. I was glad that the money went for a greater good than to a greedy ... publisher.

    I saw someone started a daz3d wiki at wikia.com sometime back. 6.5 years and some 5 pages later, it still looks so fresh like it was created an hour back. I have seen video games with a fraction of populartity of Daz having more community contribution at wikia. Seriously, Daz seems to have ruined community participation by allowing knowledgable folks to monetize their knowledge instead of sharing it for greater good. A purpose like this is better served by an apprentice than a master who is too busy or arrogant to share anything freely.

    You have a twisted view on how this works.

    There is a Trifecta in Design:
    Quality - Time - Price
    You can only choose TWO of them.

    Content that is good quality and comes out quickly - will NOT be cheap.
    Content that is good quality and cheap - will NOT come out quickly.
    Content that is free and comes out quickly - will NOT be good quality. 

    You always sacrifice one of them.
    What DAZ did was say to people willing to make a Tutorial "Hey, if you want to choose Quality and Time, we got you covered!". 

  • The Comprehensive Guide to Rigging Tools is 145 pages long. Let's say 5~10 of them are Table of Contents and non-content stuff, that is still 135 pages about functionality.

    A whole Guide to DAZ Studio that explains literally everything would be enormous... 
    It would actually be more beneficial to cut it into chunks and release them one by one as they are made - so they can actually be used before they become obsolete. At least from my perspective it seems better to hand out ready content than to hold it out for the next 8 months so other parts are ready.

    After all - it is probably possible to make a Bundle containing all of the guides at a discount when all are released. 
    Biggest question is of course - "What topic has the least information available on it that is REALLY needed."

     

    mrinal said:

    I picked up the 3-month Blender cloud subscription during halloween when they were offering it at 50% off even knowing that there are a ton of free tutorials at youtube and books that I could have bought for less. I was glad that the money went for a greater good than to a greedy ... publisher.

    I saw someone started a daz3d wiki at wikia.com sometime back. 6.5 years and some 5 pages later, it still looks so fresh like it was created an hour back. I have seen video games with a fraction of populartity of Daz having more community contribution at wikia. Seriously, Daz seems to have ruined community participation by allowing knowledgable folks to monetize their knowledge instead of sharing it for greater good. A purpose like this is better served by an apprentice than a master who is too busy or arrogant to share anything freely.

    You have a twisted view on how this works.

    There is a Trifecta in Design:
    Quality - Time - Price
    You can only choose TWO of them.

    Content that is good quality and comes out quickly - will NOT be cheap.
    Content that is good quality and cheap - will NOT come out quickly.
    Content that is free and comes out quickly - will NOT be good quality. 

    You always sacrifice one of them.
    What DAZ did was say to people willing to make a Tutorial "Hey, if you want to choose Quality and Time, we got you covered!". 

    Or would you rather have me say that it is against the interest of Daz to publish quality reference documentation for their own tools. Agreed that Daz studio is free, but if you add up all the prices that one needs to pay for all the necessary documentation, the price would exceed that of quality modeling software that comes with thorughly well documented manuals.

    Won't you agree that Daz retains a portion of the revenue that a PA gets from selling just tool reference materials (not even talking about how-to guides) for Daz tools at the store? Where would that source of revenue go if the same information is made available for free?

    Time: Daz Studio has been there for more than 10 years. Wasn't that a sufficient time for developing quality documentation for its own tools?

    Cost: Did Daz not earn enough revenue from its share of selling those PDF documents or video tutorials from so many PAs?

    Quality: One look at the official Daz studio reference documentation and quality is anyone's opinion even after 10 years.

  • And don't even get me started on buying tool reference documentation. They are usually relevant to a single version of the product and start becoming obsolete with each newer release of the product. Agreed that this would be the case for any technical books as well, but with with manuals and reference documentations they are better maintained by the company that develops the product and also so that users do not end up buying them again and again. Coming from a software development background I have faced this problem more than some of the folks here. There technology, software tools and frameworks changes so often that a newer version of a software would have hit the market by the time a book makes it through the publishing process. To solve all that frustration I have opted for Safari subscription (proof attached) that would always provide me with the latest edition of books (while it is being written) before it even hits the bookshelf in the market and I don't have to worry about wasted investment in outdated reference materials.

    safari.jpg
    1366 x 768 - 121K
  • LeanaLeana Posts: 12,758
    edited January 2017
    mrinal said:

    Or would you rather have me say that it is against the interest of Daz to publish quality reference documentation for their own tools. Agreed that Daz studio is free, but if you add up all the prices that one needs to pay for all the necessary documentation, the price would exceed that of quality modeling software that comes with thorughly well documented manuals.

    There was an official book on DS years ago ("Figures, characters and avatars", or something like that. It was made for DS3 but there was a 2nd edition for DS4 a few years later), so they were definitely willing to have a reference book at some point...

    They setup the documentation wiki after that, probably because they realized DS evolved too quickly for the book format to be effective.

    Post edited by Leana on
  • Sensual ArtSensual Art Posts: 645
    edited January 2017
    Leana said:
    mrinal said:

    Or would you rather have me say that it is against the interest of Daz to publish quality reference documentation for their own tools. Agreed that Daz studio is free, but if you add up all the prices that one needs to pay for all the necessary documentation, the price would exceed that of quality modeling software that comes with thorughly well documented manuals.

    There was an official book on DS years ago ("Figures, characters and avatars", or something like that. It was made for DS3 but there was a 2nd edition for DS4 a few years later), so they were definitely willing to have a reference book at some point...

    They setup the documentation wiki after that, probably because they realized DS evolved too quickly for the book format to be effective.

    Any guess on why was that abandoned? Let me guess:

    Allocating resources (people) to such effort = cost for Daz but no significant revenue (just from a single book or none at all)

    Asking Allowing PAs to do that = no cost for Daz but share of revenue from sales (multiple tutorials from multiple PAs).

    See my point?

    Post edited by Sensual Art on
  • mrinal said:
    Leana said:
    mrinal said:

    Or would you rather have me say that it is against the interest of Daz to publish quality reference documentation for their own tools. Agreed that Daz studio is free, but if you add up all the prices that one needs to pay for all the necessary documentation, the price would exceed that of quality modeling software that comes with thorughly well documented manuals.

    There was an official book on DS years ago ("Figures, characters and avatars", or something like that. It was made for DS3 but there was a 2nd edition for DS4 a few years later), so they were definitely willing to have a reference book at some point...

    They setup the documentation wiki after that, probably because they realized DS evolved too quickly for the book format to be effective.

    Any guess on why was that abandoned? Let me guess:

    Allocating resources (people) to such effort = cost for Daz but no significant revenue (just from a single book or none at all)

    Asking Allowing PAs to do that = no cost for Daz but share of revenue from sales (multiple tutorials from multiple PAs).

    See my point?

    Daz has never been obstructive in providing information, so I don't know where you get the idea that they would oppose free documentation. However, if no one is getting paid for it then it is going to be patchily updated and likely to run into the ground for all the reasons already mentioned. Rob has provided documentation for new features, and has been expanding the scripting docs, on his own time.

  • mrinal said:
    Leana said:
    mrinal said:

    Or would you rather have me say that it is against the interest of Daz to publish quality reference documentation for their own tools. Agreed that Daz studio is free, but if you add up all the prices that one needs to pay for all the necessary documentation, the price would exceed that of quality modeling software that comes with thorughly well documented manuals.

    There was an official book on DS years ago ("Figures, characters and avatars", or something like that. It was made for DS3 but there was a 2nd edition for DS4 a few years later), so they were definitely willing to have a reference book at some point...

    They setup the documentation wiki after that, probably because they realized DS evolved too quickly for the book format to be effective.

    Any guess on why was that abandoned? Let me guess:

    Allocating resources (people) to such effort = cost for Daz but no significant revenue (just from a single book or none at all)

    Asking Allowing PAs to do that = no cost for Daz but share of revenue from sales (multiple tutorials from multiple PAs).

    See my point?

    Daz has never been obstructive in providing information, so I don't know where you get the idea that they would oppose free documentation.

    I never said it to THAT extreme that Daz would be "obstructive" or "oppose free documentation". Helping out in forums does not substitute the relevance of good reference documentation. A significant number of issues sought here in forums are due to the absence of such quality reference documentation. Its just that I have not seen sufficient effort from Daz in maintaing some of the tool reference docs. And considering the latest trend of selling tool reference documentation through store can only hint that expecting official efforts in that direction (i.e. updating docs on Daz website) would probably be hopeless for someone who is not willing to/cannot pay. Let me know on what basis should I keep my hopes pinned?

    However, if no one is getting paid for it then it is going to be patchily updated and likely to run into the ground for all the reasons already mentioned.

    I suggest you look at how Blender and Drupal maintains their reference documentation on their sites and they don't even ask users to pay for it.

    Rob has provided documentation for new features, and has been expanding the scripting docs, on his own time.

    Documentation on new features only help seasoned folks who are interested in knowing what has changed since the last release. It does little service for folks who are struggling to pick up on core functionalities. Script docs only benefit plugin developers (hint: potential source of revenue) or pretty advanced users.

  • AllenArtAllenArt Posts: 7,175
    edited January 2017
    Leana said:
    mrinal said:

    Or would you rather have me say that it is against the interest of Daz to publish quality reference documentation for their own tools. Agreed that Daz studio is free, but if you add up all the prices that one needs to pay for all the necessary documentation, the price would exceed that of quality modeling software that comes with thorughly well documented manuals.

    There was an official book on DS years ago ("Figures, characters and avatars", or something like that. It was made for DS3 but there was a 2nd edition for DS4 a few years later), so they were definitely willing to have a reference book at some point...

    They setup the documentation wiki after that, probably because they realized DS evolved too quickly for the book format to be effective.

    Of course, even the wiki is a waste of time if they don't keep it current. I've been using DS for about 1.5 years and I am still blind to most of what it does. At least with Poser I could RTFM to find out what I needed ;). There is info out there about DS, yes, but it's splattered all over the place and very difficult to find any one thing in any kind of detail. I would also like to add that MOST DS users do not participate in this forum, so if this forum is the best source of info about DS, then most of Daz's users are missing out.

    Laurie

    Post edited by AllenArt on
  • Sensual ArtSensual Art Posts: 645
    edited January 2017

    Again, I am not expecting a single person to write the entire documentation for free. Community wikis are written and maintained by the community which believes in sharing information for free. But if folks are made to pay for documentation then that would naturally impede free information sharing by those who have paid for it. Don't get me wrong on this - but with limited free options Daz is not leaving much of an alternative. Reminds me of the business model that many self proclaimed free-to-play MMOs follow.

    As a strong contrast, public wiki articles are started and maintained in an iterative process (i.e. evolves gradually over time with contribution) and are automatically kept alive and updated by an active community. The Wikipedia and most game wikis at wikia.com are proof of that. Why that has not happened in case of Daz is probably due to reasons that I have mentioned above (unless someone has a better reason).

    Post edited by Sensual Art on
  • Sensual ArtSensual Art Posts: 645
    edited January 2017

    As a suggestion, Daz should buy out some of the popular tutorials from the PAs and release them chapterwise (in case of PDFs*) or as hour long videos, one every week to PC+ users instead of the weekly free PC+ items that I would probably never use. That would also increase the perceived value obtained from the PC+ subscription without incurring additional internal budget for Daz. (Runs to hide behind a flame proof shield)

    * If someone's used the old Oreilly Safari subscription model, they can correlate.

    Post edited by Sensual Art on
  • scorpioscorpio Posts: 8,533
    edited January 2017
    mrinal said:

    As a suggestion, Daz should buy out some of the popular tutorials from the PAs and release them chapterwise (in case of PDFs*) or as hour long videos, one every week to PC+ users instead of the weekly free PC+ items that I would probably never use. That would also increase the perceived value obtained from the PC+ subscription without incurring additional internal budget for Daz. (Runs to hide behind a flame proof shield)

    * If someone's used the old Oreilly Safari subscription model, they can correlate.

    Not from my point of view - that would actually decrease the value of the PC club, personally I don't want documentation that I won't use to replace freebies that I do use.

    Post edited by scorpio on
  • Well, I guess I'll just start writing more documentation then.

    That's the fastest way of solving this problem. 
    See you in 2-3 months. 

  • Sensual ArtSensual Art Posts: 645
    edited January 2017
    scorpio said:
    mrinal said:

    As a suggestion, Daz should buy out some of the popular tutorials from the PAs and release them chapterwise (in case of PDFs*) or as hour long videos, one every week to PC+ users instead of the weekly free PC+ items that I would probably never use. That would also increase the perceived value obtained from the PC+ subscription without incurring additional internal budget for Daz. (Runs to hide behind a flame proof shield)

    * If someone's used the old Oreilly Safari subscription model, they can correlate.

    Not from my point of view - that would actually decrease the value of the PC club, personally I don't want documentation that I won't use to replace freebies that I do use.

    How about introducing a token system where a member gets credited a token every week (or 4 every month) which they can redeem for equal number of chapters/hour long videos of their choice from a entire complete manual/video of their choice? Of course, Daz would have to publish the table of contents for each tutorial/video freely so that users can select.

    Even better, let users choose between tutorial chapter/videos or free item (but only one) depending on their need. Daz has already run such promotions (RDNA?) in their recent sales.

    This was exactly the model that Safari Books had followed in their earlier subscription model which allowed one to "download" PDF versions of chapter by net quantity of their tokens available in their account. Most chapters of books were valued at one token each. The entire book being 10-20 tokens. The tokens were refilled in account at the time of subscription renewal annual/monthly or could be bought with cash.

    Post edited by Sensual Art on
  • pdspds Posts: 593

    To be honest, I've been considering writing more documentation for DAZ Studio after writing the Comprehensive Guide to Rigging Tools
    However truth be told - not sure how badly people would need another PDF about DAZ Studio functions. 

    In a way - you could say it's pointless to make since all that information is available online for free.

    On the other hand - having all of it pooled into one PDF is convenient sometimes when looking for one, specific function and how it worked. 

     

    As someone who prefers learning by reading manuals vs. trial and error, a solid manual for Daz Studio would be well worth paying for. But as others have commented, a straight reference manual isn't nearly as helpful as a user's manual that actually explains the why and how through relevant examples. Obviously, a much more difficult and time consuming  proposition. Even if such an endeavor didn't cover the complete spectrum of options and capabilities of the software, just having something that addressed the least intuitive aspects of Studio would be a great start.

  • FossilFossil Posts: 166

    ..., if no one is getting paid for it then it is going to be patchily updated and likely to run into the ground for all the reasons already mentioned.

    Spend a little time in the Blender community.  Despite no one getting paid, there's an overwhelming amount of free and generally excellent instructional material.  A small group have even made a tutorial version of Blender...all for free.  Blendswap offers thoudsands of free models.  

     

  • Get ironman13 and Fugazi1968's videos: http://www.daz3d.com/daz-studio-beginner-to-advanced

  • OdaaOdaa Posts: 1,548
    wiz said:

    Yes, we need documentation! Your first guide is in my wishlist, waiting for a big sale. :). I would love a whole comprehensive manual for ALL DS functions and would buy that at the $45.00 price point. Maybe consider selling it on Amazon to prevent potential piracy and maybe get a wider customer base and full profit for yourself... Some people may want a physical print version too.

    Amazon keeps 65% and gives you 35%.

    https://kdp.amazon.com/help?topicId=A301WJ6XCJ8KW0

    Not if you create a print edition on Createspace first, and give the ebook the exact same title. Then you get 70% of ebook sales and Amazon gets 30%. :)

  • ScavengerScavenger Posts: 2,674
    xyer0 said:

    The Complete Guide to DAZ Studio 4 by Paolo Ciccone (creator of Reality software interface for Luxrender), though not comprehensive (by my definition) and no longer up to date (because of Iray), is still very appropriate and informative for a beginner or intermediate user for technical, theoretical, and practical application. I bought the PDF version to keep it handy. However, a comprehensive Daz manual would be a fulltime job for its author.

    https://www.amazon.com/Complete-Guide-DAZ-Studio/dp/1849694087/ref=sr_1_1?ie=UTF8&qid=1483865016&sr=8-1&keywords=daz3d

    Yeah. I recommend it, too. Bit out of date, but it was helpful when I was starting.

  • PedroCPedroC Posts: 200
    edited January 2017

    my two cents:

    DAZ would must to provide all reference, starting, meaning&why, and how do all with base&basic exemples documentation for DAZ Studio and FREE. As others Graphic Softwares did and do, e.g. "Photo-you-Know",Blender...etc.

    PA's would must to provide and earn money with Master Classes & advanced tricks videos and documentation showing their adquirided experience and advanced technics, saving a lot of time  for advanced users.

    The DAZ Studio user knowledge it's "broken" by DAZ self.

    Post edited by PedroC on
  • Fixme12Fixme12 Posts: 589
    edited January 2017

    it's mostly the same basic info over and over again, the more advanced stuff info is poor or as good as not available.
    another problem is that not all the tools are available for the community, some tools are only available for PA's (like HD morph) i guess that's happening with some more advanced software info about the program too.
    it can't be all try'll and error testing... wich is lots of creativity time wasted...
    my 2 cents: buy you a lite version of Modo, learn Blender, Zbrush core and MarvelousDesigner...

    There is a little change after years, finally a few good tutorials show up in the store here. May be more soon....

    about the studio program;
    http://www.daz3d.com/daz-studio-beginner-to-advanced
    http://www.daz3d.com/the-comprehensive-guide-to-rigging-tools-in-daz-studio
    http://www.daz3d.com/creating-content-for-daz-studio
    http://www.daz3d.com/creating-content-for-daz-studio-part-two

    Some good one's you really need to check and search for;
    - http://www.daz3d.com/modeling-with-littlefox
    - search on google for "Darkseal" tutorials, still not available for studio but really good one's; "Zbrush to Poser Intermediate Clothing Tutorial"
    - "Darkseal"; Poser to GoZ Zbrush

    Still a poser version a total redo about one for the GENESIS figures (Zbrush, character creation) would be great to see appear...;
    http://www.daz3d.com/figure-creation

    for Iray;
    http://www.daz3d.com/dreamlight

    Post edited by Fixme12 on
  • There are also the DAZ videos at YouTube, some of the newer ones show things that heavier naysayer posters even say they didn't know. https://www.youtube.com/playlist?list=PLF3LSR7D48MfrVf5aBHaMN1Dh-eKvu9_L

  • SickleYieldSickleYield Posts: 7,649

    There are also the DAZ videos at YouTube, some of the newer ones show things that heavier naysayer posters even say they didn't know. https://www.youtube.com/playlist?list=PLF3LSR7D48MfrVf5aBHaMN1Dh-eKvu9_L

    Yep. Daz does lots of free docs, PAs do too. It does not benefit us to have ignorant customers. Nobody wants that hassle, lol. And I can say from experience that I know how to do many things but I spent $2200 in the Daz store last year (not counting everything I traded for). Knowledge also confers awareness of how long things take to do.
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