Is everything at 79% off??

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Comments

  • Ive never seen pricing issues like this at such a high frequency on any site. The only guess I can muster is that this bug is burried deep within the code.

    As far as the "bouncing prices just after DAZ midnight" go, I remember we've been told more than once that was because the connection between us and DAZ now goes through the CloudFlare cloud service.

    There's also BlackMesh in the picture. I wouldn't be surprised if Daz is using them for Magneto CMS managed hosting.

  • mjc1016mjc1016 Posts: 15,001

    And don't leave out local ISP caching...

     

  • wizwiz Posts: 1,100

    Ive never seen pricing issues like this at such a high frequency on any site. The only guess I can muster is that this bug is burried deep within the code.

    As far as the "bouncing prices just after DAZ midnight" go, I remember we've been told more than once that was because the connection between us and DAZ now goes through the CloudFlare cloud service. It takes a little while for all the servers worldwide to re-synchnonise, so during this period — which can be up to an hour (because the DAZ store database is slightly mindbogglingly huge) — we've learned "look but don't touch" as far as actually buying anything is concerned, until everything settles down. It makes sense as an explanation, but I should hope it wasn't supposed to be this way.

    Don't look at me. I'm normally not awake at "DAZ midnight", as you put it, so I'm not familiar with cart behavior at that time. I was awake for this particular incident because New Years, but I was not exactly the poster child for sobriety or adult responsibility.

  • wizwiz Posts: 1,100
    edited January 2017
    Jake3d said:

    I respect that the merchants can put in some serious time, but the quality of many items isn't that great. I find most hair products look nice in the promos, but in the "real" world of rendering, they suck.  

    I finally learned a few very important things about hair.

    • Hair and light interract in complex ways, so hair usually only looks good in light similar to whatever was used for the promo render. Get the light you like, then start tweaking hair.
    • If you create multiple instances of a particular hair and "muss them up" so all the flat ribbons are no longer coincident, then knock transparency down, hair feels a lot more real (I think there's even a product in the store to do this, but I scripted my version myself).
    • Half the "hair specific" color kits are a waste of money. Darn near all hair uses a simple vertical streak texture map, and you can interchange those or use a good shader. Good shaders do a great job of giving you more realism across hair and giving you more consistency. It's so annoying when one character's doo looks good in a particular light while another's goes cartoony.
    Post edited by wiz on
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