How do you work with a product like Willow Spring?
http://www.daz3d.com/willow-spring-redux-for-iray
When I added this to my scene, it completely replaced everything I already had in the scene. Fortunately I had saved what I had so I was able to merge the figure back. But when I tried to move my figure where I wanted him to be, the dials would increment in the hundreths. And as I pulled the mouse over the dial to spin it, the cursor would fly off and goes who knows where. This happened over and over. Willow Spring was in a group. I would close the group, but every time the cursor would fly off, the group would open and the same object in the group would be selected. Some times I would be moving that object instead of the figure I was trying to move. No matter how many times I would close that group, after I moved my figure a little, off the cursor would go and the same thing would happen.
I don't think it is just this product. I think it has something to do with the complexity of this and other products like it.
I tired hiding the whole group, but I guess that doesn't work. You must have to hide each individual part.
And why do they supply so many cameras? So you can use the camera that fits whatever side of Willow Spring that you are using in your scene?
Anyway...any tips that you can offer for working with a product like this would be appreciated

Comments
There are some very useful scripts for moving lots of items long distances. I use and highly recomend the toolbar that comes with Maclean's Room Creator 2, which lets you move everything in big blocks in any directions just by hitting the toolbar arrows, plus it also lets you rotate items and toggle visibility with one click. That latter function is expecially useful since it always helps to hide everything except what you actually need while posing with big sets, so if there are a lot of items that need to be moved, rather than move them separately (or using the creators groups,) I'll create a plane or a null, re-parent the objects I want to move to that, then hide everything except the null/plane, and move that, then unhide everything after making the big move. Not only is it much faster, but the other advantage of using a plane or null is that everything now rotates around the center axis of the parent instead of the original axis, which makes placement a lot easier.
I haven't encountered this enough to comment, but I've long *suspected* something along these lines. Some products seem to be a bit weird or at least they have a one-off, off-the-beaten-track quality, hard to work with etc.
I do like the products by Maclean though.
By the way I also suspect occasional "bad installs". I'm pretty sure that after uninstalling with DIM, one or two items seemed to get better but I can't quite put my finger on it!
P.S. A case in point for "hard to work with" maybe: the luxury private jet. (A) I've had trouble locating it, on my hard drive with DS 4.8... (B) the store page suggests separate "parts" eg. you can work with separate "scenes" such as the forward crew area or the passenger cabin. I can find the item listed under "products" but when I list that, the choice of things to load seems to be a toss-up between the entire plane or small items like the pillows or the coffee-pot, sort of thing.
I don't have this scene but for working with large scenes I put my figure in its own scene, then place an invisible primitive into the scene and then parent everything (props, figure, etc) to it. I save that as a scene subset, then load the large scene and merge my subset into it. To move my figure, I move the parent primitive, by typing values into the parameter, not by pulling the dial.
Thanks for the response and the tips. I'm pretty sure I have Room Creator 1 and 2, but I don't recall any tool bar. I'll have to investigate.
You'll find it in the 'Toolbar' folder inside Room Creator/Room Creator Exteriors. There are Add/Remove Toolbar presets, plus the individual presets which you can use without installing the toolbar.
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