Daz Cloud Rendering? Will this ever see the light of day?

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Comments

  • Ivy said:

    So now we may need metal ray materials for daz content if you want to use a GPU render farm?..Good grief ..lol 

    If you're depending on a different render engine then you're going to need to adapt materials.  It's that simple regardless of where it is actually processed.

    Kendall

  • IvyIvy Posts: 7,165
    Ivy said:

    So now we may need metal ray materials for daz content if you want to use a GPU render farm?..Good grief ..lol 

    If you're depending on a different render engine then you're going to need to adapt materials.  It's that simple regardless of where it is actually processed.

    Kendall

    good point

  • Well when the open source ATI ProRenderer gets integrated into Blender you have to consider the render farms then Blender users use will be the cost and usage gage to use for anyone considering such a render farm as a business. I don't think a render farm could render DAZ scenes without a special license from DAZ.

    There are already renderfarms for Blender Cycles. No need to wait.

    Richard Haseltine posted what was allowed in the EULA regarding render farms in this thread from a couple months ago:

    http://direct.daz3d.com/forums/discussion/122006/using-amazon-aws-to-render

    "We checked this with Daz - as long as the content is uploaded to the render service only for as long as it is needed to do the render, and as long as it is not during that period available to others (a private, temporary, copy) then the use of remote render services is permitted under the EULA."

    Thank you, that's very useful!

    I don't know if $5-$10 a render is going to be worth it for most users (a rough quote from one of the services I looked at) but it is a very reasonable overhead for a published artist.  I would be very willing to spend $50 a product to get all the renders done in an afternoon and be able to use multiple figures and big sets in a few.  I own sets that I can't really use because the render load is too heavy (Aslan Court's Iray version with full mesh lighting is one).

    I think the more difficult thing is going to be finding a service that will render Iray scenes from Daz Studio, or has that already been discussed?  My search seems to find a lot of services that say they support "Iray renders," but then they don't accept .duf scenes?  Is that why RIB is relevant?

    RIB is not relevant for Iray. I don't think you need to find an Iray compatible Farm. You can just rent a server and render with it after installing Iray server and activating the licence.

    Crigit roughly described the process here http://download.daz3d.com/forums/discussion/132951/tutorial-iray-server-render-farm-batch-rendering-for-daz-studio

    I think there is something missing like buying a floating Iray Server licence and how to use it

  • kyoto kidkyoto kid Posts: 41,857
    Ivy said:

     

    Maybe Daz has plans for the future to offer their own brand of rendering cloud service., But at this point that is just speculation. because no official word about it from daz has been even mentioned.

    ...that was sort of the gist of this thread as there is a setup and login for cloud rendering in the Render Settings: Advanced tab that has been there since the post beta release of ver 4.8.  I wouldn't think they'd include something like that in the settings if they weren't considering offering such a service in the future.

  • IvyIvy Posts: 7,165
    kyoto kid said:
    Ivy said:

    +

    Maybe Daz has plans for the future to offer their own brand of rendering cloud service., But at this point that is just speculation. because no official word about it from daz has been even mentioned.

    ...that was sort of the gist of this thread as there is a setup and login for cloud rendering in the Render Settings: Advanced tab that has been there since the post beta release of ver 4.8.  I wouldn't think they'd include something like that in the settings if they weren't considering offering such a service in the future.

    It could be , or it could be like an appendix.

  • prixatprixat Posts: 1,616

    Have you been working your way through the listings at rentrender.com ?

    I noticed that many of them still say, "Iray support coming soon..."

    Prorender.de looks interesting... When their client is run, their GPUs appear as if installed locally!
    Does that mean it is software agnostic and will even work directly within DS?
    My german was not up to investigating it further.

    https://www.prorender.de/renderservice-renderserver-rendermodul-renderfarm-gpu-plus-remote-gpu-computing.html

  • nonesuch00nonesuch00 Posts: 18,729

    Well when the open source ATI ProRenderer gets integrated into Blender you have to consider the render farms then Blender users use will be the cost and usage gage to use for anyone considering such a render farm as a business. I don't think a render farm could render DAZ scenes without a special license from DAZ.

    There are already renderfarms for Blender Cycles. No need to wait.

     

    I know but ATI ProRenderer has only been available a short while. Are you implying Blender Cycles is the material equivalent setup of ATI ProRenderer? I am interested in ATI Pro Renderer because of portability of material setup work flows accross different brands of SW.

     

    Richard Haseltine posted what was allowed in the EULA regarding render farms in this thread from a couple months ago:

    http://direct.daz3d.com/forums/discussion/122006/using-amazon-aws-to-render

    "We checked this with Daz - as long as the content is uploaded to the render service only for as long as it is needed to do the render, and as long as it is not during that period available to others (a private, temporary, copy) then the use of remote render services is permitted under the EULA."

    Thank you, that's very useful!

    I don't know if $5-$10 a render is going to be worth it for most users (a rough quote from one of the services I looked at) but it is a very reasonable overhead for a published artist.  I would be very willing to spend $50 a product to get all the renders done in an afternoon and be able to use multiple figures and big sets in a few.  I own sets that I can't really use because the render load is too heavy (Aslan Court's Iray version with full mesh lighting is one).

    I think the more difficult thing is going to be finding a service that will render Iray scenes from Daz Studio, or has that already been discussed?  My search seems to find a lot of services that say they support "Iray renders," but then they don't accept .duf scenes?  Is that why RIB is relevant?

    RIB is not relevant for Iray. I don't think you need to find an Iray compatible Farm. You can just rent a server and render with it after installing Iray server and activating the licence.

    Crigit roughly described the process here http://download.daz3d.com/forums/discussion/132951/tutorial-iray-server-render-farm-batch-rendering-for-daz-studio

    I think there is something missing like buying a floating Iray Server licence and how to use it

     

  • Well when the open source ATI ProRenderer gets integrated into Blender you have to consider the render farms then Blender users use will be the cost and usage gage to use for anyone considering such a render farm as a business. I don't think a render farm could render DAZ scenes without a special license from DAZ.

    There are already renderfarms for Blender Cycles. No need to wait.

     

    I know but ATI ProRenderer has only been available a short while. Are you implying Blender Cycles is the material equivalent setup of ATI ProRenderer? I am interested in ATI Pro Renderer because of portability of material setup work flows accross different brands of SW.

    If you want portability there are only two ways I see
    1 °/ A common shader language. In 3D rendering I see OSL or MDL. Nvidia doesnt use OSL and MDL is proprietary. I don't know what AMD will be using but if they don't implement OSL but rather something on their own there will be no shader portability

    2°/ Rely on the same shaders across engines. Ex : using the same disney brdf based shader in all engine

    Right now Cycles has OSL and Disney Shader. AMD Pro render doesn't. So I don't see the point in waiting for a free renderer that will certainly not be as mature as Cycles.

  • nonesuch00nonesuch00 Posts: 18,729

    Well when the open source ATI ProRenderer gets integrated into Blender you have to consider the render farms then Blender users use will be the cost and usage gage to use for anyone considering such a render farm as a business. I don't think a render farm could render DAZ scenes without a special license from DAZ.

    There are already renderfarms for Blender Cycles. No need to wait.

     

    I know but ATI ProRenderer has only been available a short while. Are you implying Blender Cycles is the material equivalent setup of ATI ProRenderer? I am interested in ATI Pro Renderer because of portability of material setup work flows accross different brands of SW.

    If you want portability there are only two ways I see
    1 °/ A common shader language. In 3D rendering I see OSL or MDL. Nvidia doesnt use OSL and MDL is proprietary. I don't know what AMD will be using but if they don't implement OSL but rather something on their own there will be no shader portability

    2°/ Rely on the same shaders across engines. Ex : using the same disney brdf based shader in all engine

    Right now Cycles has OSL and Disney Shader. AMD Pro render doesn't. So I don't see the point in waiting for a free renderer that will certainly not be as mature as Cycles.

    LOL, I won't be waiting...it will take me that long to madel everything I'm going to model in Blender. I'll render in Blender or Unity then but I expect that the ATI ProRenderer will be ported to Blender & Unity, despite Cycles & despite the coming of the Octane renderer to Unity.

    Thanks very much.

  • mjc1016mjc1016 Posts: 15,001

    Well when the open source ATI ProRenderer gets integrated into Blender you have to consider the render farms then Blender users use will be the cost and usage gage to use for anyone considering such a render farm as a business. I don't think a render farm could render DAZ scenes without a special license from DAZ.

    There are already renderfarms for Blender Cycles. No need to wait.

     

    I know but ATI ProRenderer has only been available a short while. Are you implying Blender Cycles is the material equivalent setup of ATI ProRenderer? I am interested in ATI Pro Renderer because of portability of material setup work flows accross different brands of SW.

    If you want portability there are only two ways I see
    1 °/ A common shader language. In 3D rendering I see OSL or MDL. Nvidia doesnt use OSL and MDL is proprietary. I don't know what AMD will be using but if they don't implement OSL but rather something on their own there will be no shader portability

    2°/ Rely on the same shaders across engines. Ex : using the same disney brdf based shader in all engine

    Right now Cycles has OSL and Disney Shader. AMD Pro render doesn't. So I don't see the point in waiting for a free renderer that will certainly not be as mature as Cycles.

    3DL also has full OSL support...

  • Just for everyone's info:  support of OSL *does not* guarantee that the materials look the same.  It just means that the shader language code will be read.  Each engine can, and will, render the material(s) differently.  Noise generation, brightness, contrast, and even shadow/light acceptance/reflection can/will be different.

    Kendall

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