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That was, seriously, the one thing that I thought was lacking, compared to Optitex dynamics. Wow.
mind blown
I was actually in the middle of a drape then thought "I think this object is just a bunch of parented objects so I should start over and just remove the ones I don't need for the drape from the scene"
Well, I cancelled then went into my scene and the parts were actually bones, not parented objects so I figured "Let's see what happens when I hide them"
Sure enough, when I went to re-drape my item and loaded the collision items, the hidden parts were still gone in VWD :)
yup as long as part is visible, VWD does not object; if you leave all invisible it times-out.
Hard to say; i'm thinking it's to do with geometry inside something, and especially poking through the floor. I have an item (maybe more than one, but not sure) i've never been able to get it to work - i forget which one now.
If it happens; try loading it on it's own, set it to collide with the floor, and see if it will; place it near but above the floor to speed up the collissoin. If that works, try narrowing it down; I know it's usually hair that dissappears like you describe. That usually happens with clothing on the figure as a collission item; if I can't resolve it, just set the collission distance on the figure to compensate for the clothes. It varies. I have most success with hair when using OOT's hair. Only issue there is geoetry which is where Decimator comes in.
@SickleYield
I'm still trying to get one of those dresses you mentioned somewhere to work. Not given up yet.
Sometimes it is hard work, but generally seems to be ok; the issue is where the clothes are high polly, and the morph requiement negates the use of the Decimator - still an excellent investment though.
Woohoo! Thank you for this.
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