VWD's Buttons, Parts and its purpose

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Comments

  • Oso3DOso3D Posts: 15,085

    That was, seriously, the one thing that I thought was lacking, compared to Optitex dynamics. Wow.

    mind blown

     

  • kaotkblisskaotkbliss Posts: 2,914

    I was actually in the middle of a drape then thought "I think this object is just a bunch of parented objects so I should start over and just remove the ones I don't need for the drape from the scene"

     

    Well, I cancelled then went into my scene and the parts were actually bones, not parented objects so I figured "Let's see what happens when I hide them"

     

    Sure enough, when I went to re-drape my item and loaded the collision items, the hidden parts were still gone in VWD :)

  • nicsttnicstt Posts: 11,715

    I just figured out that you don't have to use the entire figure/model as a collision item. If you hide the parts of the model/figure in DS before running VWD, then when you load the figure into VWD the hidden parts aren't loaded

    yup as long as part is visible, VWD does not object; if you leave all invisible it times-out.

  • nicsttnicstt Posts: 11,715
    edited December 2016
    nicstt said:

    On the left, the VWDed Dress; on the right (G3F wearing) is the dress with the morph created from it. You can see it dialled in at 100%

    There are some clothes though that just vanishes when the simulation starts, why's that?

    Hard to say; i'm thinking it's to do with geometry inside something, and especially poking through the floor. I have an item (maybe more than one, but not sure) i've never been able to get it to work - i forget which one now.

    If it happens; try loading it on it's own, set it to collide with the floor, and see if it will; place it near but above the floor to speed up the collissoin. If that works, try narrowing it down; I know it's usually hair that dissappears like you describe. That usually happens with clothing on the figure as a collission item; if I can't resolve it, just set the collission distance on the figure to compensate for the clothes. It varies. I have most success with hair when using OOT's hair. Only issue there is geoetry which is where Decimator comes in.

    @SickleYield

    I'm still trying to get one of those dresses you mentioned somewhere to work. Not given up yet.

    Post edited by nicstt on
  • nicsttnicstt Posts: 11,715
    marble said:
    nicstt said:

    On the left, the VWDed Dress; on the right (G3F wearing) is the dress with the morph created from it. You can see it dialled in at 100%

    Oh, now that is interesting. I was under the impression it couldn't be done.

    Sometimes it is hard work, but generally seems to be ok; the issue is where the clothes are high polly, and the morph requiement negates the use of the Decimator - still an excellent investment though.

  • DiomedeDiomede Posts: 15,388

    Woohoo!  Thank you for this.

    .

    I just figured out that you don't have to use the entire figure/model as a collision item. If you hide the parts of the model/figure in DS before running VWD, then when you load the figure into VWD the hidden parts aren't loaded

     

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