Daz Cloud Rendering? Will this ever see the light of day?

2

Comments

  • wolf359wolf359 Posts: 3,931
    edited December 2016

    "...and that's why at the most for myself, will just be a pasttime and one I am beginning to lose enthusiasm for because I cannot financially keep up with the tech curve. The system I built and currently use has become totally outdated particularly where Iray is concerned.  All the components are now "legacy" tech.  You know the old joke about how much a car depreciates once it's driven off the lot.  With computers that is pretty much the case when they are still sitting on the shelves in the stores.  This is how fast it the tech world is changing."

    Hi this  ,or similar, is likely the situation for most of us here.. you are not alone Kyoto kid.

    For me the only way I have been able to keep producing is to have 2 machines.

    I do set up one one and render constantly on the other
    All of my Character animation is now created on my "Newer" windows 7 machine where I have Iclone Pro, Daz studio. Newtek Lightwave 2015 , and Endorphin and the rarely used poser pro 2014. plus the latest build of Blender for windows

    All of my Other Software is Mac based and quite "old"crying
    Maxon C4D R11.5,  MODO401 Adobe CS3 After EffectsCS3Autodesk Combustion 2009 Final Cut pro, Nextlimit Realflow4.

    To upgrade any of the Mac programs would require Buying a whole new Mac from Apple as well.surprise

    This is Not an option for me at this point in my Life as a 53 year old Self Employed, Divorced father of two
    ( Adults not living with me though)

    Besides Maxon will not get another thin dime from me as their pricing is now equivalent to Autodesk
    but they are  far..FAR  behind Autodesk in featuresangry
    Particularly Character animation options.

    And Apple abandoned the serious 3D Professional market  years ago in favor of the hipster consumption Device market.sad

    So I am making do with what I have 
    until I can make major upgrades in 2017 and go Full Windows and leave the MAC OS behind for good. 

    Post edited by wolf359 on
  • IvyIvy Posts: 7,165

    Isn't there a thing called Moores Law. that states every 18 months computer technology quadruples . so I would say that is a pretty tough hill to climb if your trying to keep up with it. that is properly why Cloud computing is become ing more acceptable  & mainstream, even big production companies are using cloud to  keep overhead down and the main reason why i was researching at cloud rendering. but at this point its just very expensive to invest in yourself   really who can afford to build there own mega system every 2 years

    I'm kind of like everyone else and hope by the end of 2017 prices have gone down and competition has come up for better deals  as it is 1080 cards are cheaper than titan x card,  So maybe the future of cloud rendering will go down in price as well

  • Ivy said:
    Ivy said:

    Here is one problem I have encountered with cloud rendering for animation. Unless you have a 30 gig plus upload data speed internet connection.  there would be no benefit to cloud for rendering for animation. Because the data upload that would have to be sent through the internet to the cloud GPU server average about 10 to 14 gps(gig per second) of data per animated scene which is required for advance frame rendering. & would be much slower than  just rendering with a titan 980ti 12 gig card. Now I know renderman does not offer a option to upload  the complete animation scene for rendering then redownload it after the rendering is complete. its live rendering  which requires a fast IPS .and API access to the software your using. in my case I would be using a Maya cloud option.

    I tell you this because I have been researching cloud rendering and I was running into this issue. I have a 60 gig download speed , But my upload is only 10 gigs through my ISP carrier, which in my area is the highest speed I can get which comes in through a fiber optic cable and is set up in a t11 & DSL router the t11 option is for my home server. . the ISP promised me it would be equal to a t11 30 gps upload . But I'm not getting anywhere close to the 30 gigs I would need for cpu 3dl cloud rendering with Pixar tractor. It is also the same for Nvidia cloud rendering  which uses gpu server rendering using API, I checked them both and they both Iray and 3LD companies charge you a per core minute usage fee  .  So at this point I am seriously looking at building a home server render farm if i can keep the cost down. But so far that has been the challenge  the cheapest render farm for my needs is starting around $12,000 plus. & that is building it myself and ordering the stuff online. its those darn graphic cards that push the cost up.  I have not given up hope yet . there is still a few more options I am looking at ..lol 

    I think the biggest problem is DAZ Eula. The good way would be to upload a file describing a whole animated scene to the server which would process the entire animation. There is the problem of having a format that can deal with animation. 3Delight can process a whole animation with RIB files which can be exported from DS. I don't know if Iray has a file format that can contain an animation.

    The Eula problem wouldn't be one if DAZ is the cloud provider. So DAZ Cloud may be what you're waiting for if it comes out one day

     

    You make a very good point. But really the bottom line is , Its all about the money.

    Pixar Tractor uses rib   But it simultaneously does the batch rendering as it is uploads and downloads in PNG format to your drive. so the files are always moving. back and fourth across  the internet. between the render server so scene data is really not being stored on the pixar render server. I could download the full renderman to a home server then I will be required to purchase the API license for full renderman version at about $1800 a year.

    On the other hand & one point i forgot to mention in my previous post about home gpu render farms is you will need to purchase a license for each external GPU used in your home server. so if you have 3 GPU in your server you will need to purchase them at around $235 bucks a pop depending on the company your buying the license from.  Renderman cloud or tractor charges a CPU core minute of $30 per CPU core minute . so if you require a 100 CPU cores to render out a long scene  your looking at $3000 per minute for a 100 cores. I use 100 for the simple math. Most likely  the average Maya user would only need 20 core core minutes for a 10 second  at 240 Keyframe scene for animation running at 24kfps . and NIVDIA cloud  going through their recommended cloud service companies charges a little more per core time.

    So at this point cloud rendering is not really advantages for the hobby user.  But is Ideal for large productions projects . which is why I am looking for a home render farm because I have been approached a few of times in the last year to bid on some commercial media & gaming animation projects . that I feel in my current state of condition of my equipment is in I could not complete the projects in the allotted timeframe required by the projects I want to Bid on.  that is why I have been doing all this research.   So if I go the home render farm  approach then I will only need the required gpu licenses for each external GPU used  in my server for a year usages which would be under a $1000 bucks ,  instead of paying for per core minute on a  cloud render farm which could be 10's of $1000 a year.   So far what I have been looking to set up is 4 -1080 pascal external GPU on a new xeon 2.8ghz server  and installing about 224 gigs of ram. that we will build ourselves and estimates I got from cyberpower for the parts will cost around $13,800  just for the hardware. not including the gpu licenses needed after that. or the cloud software subscription I will need   Still in the long run if I go into commercial animation , then using Maya with a home render farm is my best option and I will have still the option of importing my daz studio scenes into Maya for rendering .  This is how far i got in my research..This has been in the works for the last 5 months.   The small business administration will give me a loan up to $25,000 if I can show them a working business plan..  So now really the debate my husband and I are having is will it be worth it to take a risk & go the commercial route and take the loan or just stay in a  hobbyist profile and try to work with what I have now, which is still a pretty stout set up & paid for.   So in the end that is what all of us are going to have to ask ourselves if we want to use cloud services.

    You're going into Business territory.

    The internet connection speed problem is easily solved if you lease an additionnal Storage/ Asset / Application / Licence server.

    The main traffic will be between that server and the rendering server(s) and you will just have to download the final images The only problem is DAZ Eula which could prevent from storing the assets online (should be cleared with DAZ. The server is mine for the time I lease it but...)

    The home rendering Farm is okay if you don't have time limits.

    Let's make a little math ; let's say you have a home server that can manage to produce 1 Frame in 5 min

    If you need to render 15 min movie at 30 fps, you will need 15 x 60 x 30 x 5 = 135000 s = 93 days of rendering time

    Let's add 3 Weeks of work before submitting the job and one more for Post Prod the movie

    So you'll deliver the movie in 4 Month if you're good and if your client is okay with the delay

    Beyond the 3 month render time, there is an other problem : you can't use the render farm for other project during that time. Which will limit you to 4 x 15 min movie projects per year

    And you'll do non movie Projects the rest of the time. If that is how you planned it, it's ok

    You don't have a lot of flexibility with a home server if you're going on animation projects.

    With cloud Rendering, you could add additionnal render nodes on demand to get the job done faster (good if you're in a hurry)

    Because in Business, time is money, I'd rather have a beefy workstation for working, buy the needed licences and send the render job to the cloud and charge the cost to the client if he's ok with that

     

    I didn't try cloud rendering, but for a hobby use for still images, if the cost is under 10$ per image, I'd find that acceptable.

     

     

     

     

  • DigiDotzDigiDotz Posts: 515

    Yep I'm another looking into the cloud too(Amazon Web Services so far)  -mainly because I cant afford even a half decent pc and gpu in one go. My pc is likely to crash if trying to do anything else on it while rendering so even the upcoming Elastic Gpu's would be fine for me if there was a way.

      hmm ..Maybe Daz will release their own Amazon Machine Image

  • IvyIvy Posts: 7,165

    You're going into Business territory.

     

    Cloud rendering at this point is geared twards large production business model so that is all the information at this time I can go by.   comparing business users to hobby user is apples to oranges .

     

    I didn't try cloud rendering, but for a hobby use for still images, if the cost is under 10$ per image, I'd find that acceptable.

     

    No offence,  But If you think paying $500 for 100 - 4k keysframes to be rendered is acceptable for a Hobby ( which is what rendercore is offering). , than more power to you, I don't have that kind of resources for a hobby myself.

     

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 2016
    Ivy said:

    You're going into Business territory.

     

    Cloud rendering at this point is geared twards large production business model so that is all the information at this time I can go by.   comparing business users to hobby user is apples to oranges .

     

    I didn't try cloud rendering, but for a hobby use for still images, if the cost is under 10$ per image, I'd find that acceptable.

     

    No offence,  But If you think paying $500 for 100 - 4k keysframes to be rendered is acceptable for a Hobby ( which is what rendercore is offering). , than more power to you, I don't have that kind of resources for a hobby myself.

     

    I'm not offended

    I paid my Guitar and other music tools / instruments more than 3K and that is just a hobby.

    I have other hobbies I'm sure I also invested a lot more than 2K just to have the pleasure to be happy

    I'm pretty sure you also paid your computers and 3D related ressource an amount that is more than 500 $

    For Cloud rendering, here is how I see it :

    If I was motivated and creative enough to render 1 image per Week and each of them cost me 10 $, I would have spent about 500$ a year. Which make it 1500 $ in three years

    That is the price of a Titan amortized over three years. But instead of a Titan I rendered on a way more powerfull renderfarm

    Knowing that in three years, the hardware will change and I won't have lost a lot of money investing in costly hardware like some people have done in this Forum. I'm pretty sure a lot went way beyong the 500 $ in hardware upgrade among DAZ hobbyists

    The Rendercore Offer is half the price I'd agree to pay. So if you look at it that is pretty cheap. But remember I'm talking about Still images. 

    If you're a hobbyist and you wan't to render a movie, sure, you'll end up paying +10K and you may think that is a lot for a hobby. But seriously, we're talking about a movie.

    Post edited by Takeo.Kensei on
  • Just for clarification:  RIB files *can* embed the mesh and associated data into the file.  This mitigates the need to transfer the DAZ content to the server to be rendered.  The files will be huge(er) and take a while to transfer but no EULAs will have been breached.

    Kendall

  • wolf359wolf359 Posts: 3,931
    edited December 2016

    "The Rendercore Offer is half the price I'd agree to pay. So if you look at it that is pretty cheap. But remember I'm talking about Still images. "

    This is the one aspect of this entire conversation that 
    still has me a bit puzzled.


    why are non-animators & non-movie makers even looking at render farms?

    If you are a "hobbyists" why exactly do you need a "10,000 pixel museum quality" image from Iray?

    Certainly not for a web gallery.

    The latter part of my previous 20+ year Career in print design in the greater Washington DC market, was  in Large format.

    If indeed you do have a paid commsion for a billboard sized  single image there will naturally be something called "viewing distance" which will preclude the need for ultra high Dpi images.

    Post edited by wolf359 on
  • kyoto kidkyoto kid Posts: 41,861
    edited December 2016
    wolf359 said:

    "...and that's why at the most for myself, will just be a pasttime and one I am beginning to lose enthusiasm for because I cannot financially keep up with the tech curve. The system I built and currently use has become totally outdated particularly where Iray is concerned.  All the components are now "legacy" tech.  You know the old joke about how much a car depreciates once it's driven off the lot.  With computers that is pretty much the case when they are still sitting on the shelves in the stores.  This is how fast it the tech world is changing."

    Hi this  ,or similar, is likely the situation for most of us here.. you are not alone Kyoto kid.

    For me the only way I have been able to keep producing is to have 2 machines.

    I do set up one one and render constantly on the other
    All of my Character animation is now created on my "Newer" windows 7 machine where I have Iclone Pro, Daz studio. Newtek Lightwave 2015 , and Endorphin and the rarely used poser pro 2014. plus the latest build of Blender for windows

    All of my Other Software is Mac based and quite "old"crying
    Maxon C4D R11.5,  MODO401 Adobe CS3 After EffectsCS3Autodesk Combustion 2009 Final Cut pro, Nextlimit Realflow4.

    To upgrade any of the Mac programs would require Buying a whole new Mac from Apple as well.surprise

    This is Not an option for me at this point in my Life as a 53 year old Self Employed, Divorced father of two
    ( Adults not living with me though)

    Besides Maxon will not get another thin dime from me as their pricing is now equivalent to Autodesk
    but they are  far..FAR  behind Autodesk in featuresangry
    Particularly Character animation options.

    And Apple abandoned the serious 3D Professional market  years ago in favor of the hipster consumption Device market.sad

    So I am making do with what I have 
    until I can make major upgrades in 2017 and go Full Windows and leave the MAC OS behind for good. 

    ...the difference is I am on a fixed income (which is lower than evne minimum wage where I am).  There is no way for me to sock away money for a second system.

    Most likely If I could afford it, the second machine would be a dedicated render system - in a sense a one machine "renderfarm" using a dual socket LGA 2011 board, Sandy Bridge 8 core Xeons and 128 GB of quad channel DDR3. This way CPU rendering wouldn't be as much an issue with regard to working on other projects, and I wouldn't' have to be concerned about the seemingly rapid "obsolesce" of GPU cards (late last month, Nvidia announced the release of the next generation Volta architecture cards somewhere around the third quarter of next year).

    I would still also update the memory in the current system and get maybe a 1060 just to support he dual displays and be able to use the Iray view setting in the viewport.  It wouldn't give the near "realtime" refresh rate that Mec4D's triple Titan-X system does, but, wouldn't be as prone to crashing as it currently is either.

    If I was still working I would probably have the current system already updated and be saving for the render box. Instead, I either need to win a lotto or have a yet unknown wealthy relative die and leave me a moderate inheritance.

    For software disappointments, mine was Modo.  I "test drove" Modo 302 back in '08 and in spite of the cost then (about 800$) really liked it. I figured someday, like when I got a big tax return, I'd get it.  Now it too is priced pretty much out of reach as well.

    Post edited by kyoto kid on
  • IvyIvy Posts: 7,165

    If you're a hobbyist and you wan't to render a movie, sure, you'll end up paying +10K and you may think that is a lot for a hobby. But seriously, we're talking about a movie.

    Yes thats just it I create cartoon animation, so far I have over 70 of them. and your right it would cost me 10's of thousands of dollars to render animation with a cloud render farm at this time. .  So not worth it for silly Youtube animations from a hobby animator stand point.  . if i was a commercial company in need of an animation with a 100 plus frame animation. that had to be done with in a week Plus then I could past the render & development cost on too the customer. then of coarse I i would use a render farm.  But I also would not be using Daz Studio to accomplish it... As it now i can render all day , night & even when i am asleep with a five hundred fifty dollar graphic card.  thought the two graphic cards I have are a btt more than $550..

    Also I do know what you mean about music equipment. I have tons of money invested in my guitar and keyboards amps recording equipment, etc. the thing is with this investment  I can walk into my studio at any time to use them and never pay another fee , and if I want too I can even go play out and make a little cash and still not have to pay a continued fee,, unless i need some strings or something rented like Pa & Speakers..  Grandma can rock a electric :)

     

  • Just for clarification:  RIB files *can* embed the mesh and associated data into the file.  This mitigates the need to transfer the DAZ content to the server to be rendered.  The files will be huge(er) and take a while to transfer but no EULAs will have been breached.

    Kendall

    I wasn't sure of what is possible and even with RIB I think you can break the EULA. So I read it again and here is what I found

    • Restrictions on Copying. The Content is provided for User's exclusive use. User does not have the right to provide the Content to others in any form or on any media except as set forth in this Agreement. The Content may be copied in whole or in part for User’s exclusive use. Specifically, User may copy the Content onto the storage device of an unlimited number of computers owned or controlled by User. The Content is for User’s exclusive use and no other individual or entity. Each individual must obtain his or her own license to use the Content.

    For me that means that if I copy some contents on a Virtual machine that I control in the cloud, I don't break the EULA

     

    wolf359 said:

    "The Rendercore Offer is half the price I'd agree to pay. So if you look at it that is pretty cheap. But remember I'm talking about Still images. "

    This is the one aspect of this entire conversation that 
    still has me a bit puzzled.


    why are non-animators & non-movie makers even looking at render farms?

    'Because I can' is the first thing that comes to my mind

    Because I'm curious

    Because I'm an IT so every IT technologies have an interrest for me

    Because it's good to know if you have other options

    Because I may want to render a movie one day in the future

     

     

    Ivy said:

    If you're a hobbyist and you wan't to render a movie, sure, you'll end up paying +10K and you may think that is a lot for a hobby. But seriously, we're talking about a movie.

    Yes thats just it I create cartoon animation, so far I have over 70 of them. and your right it would cost me 10's of thousands of dollars to render animation with a cloud render farm at this time. .  So not worth it for silly Youtube animations from a hobby animator stand point.  . if i was a commercial company in need of an animation with a 100 plus frame animation. that had to be done with in a week Plus then I could past the render & development cost on too the customer. then of coarse I i would use a render farm.  But I also would not be using Daz Studio to accomplish it... As it now i can render all day , night & even when i am asleep with a five hundred fifty dollar graphic card.  thought the two graphic cards I have are a btt more than $550..

    Have a look at https://www.zyncrender.com/

    It's Google cloud rendering and their cost estimator gives me 55$ for 100 frames at 10 min per frame, if using Maya for PrMan plugin

    If you want to do some hobby animations without spending 10K, I think the best option is to look an Game engines. I made a little test few month ago with unreal engine and Matinee. I could see some potential as the quality of real time rendering is very good nowadays

    I'm also waiting for filmengine which could be interresting for filmmaking

    Ivy said:

    Also I do know what you mean about music equipment. I have tons of money invested in my guitar and keyboards amps recording equipment, etc. the thing is with this investment  I can walk into my studio at any time to use them and never pay another fee , and if I want too I can even go play out and make a little cash and still not have to pay a continued fee,, unless i need some strings or something rented like Pa & Speakers..  Grandma can rock a electric :)

     

    I agree. I didn't play music for more than a year but everything is still there so I could play any time I want. However I don't think that is the same with IT equipment. Softwares and hardwares evolve continuously together. Nowadays you need more RAM, Storage, CPU for a software than 5 years ago, so if you want to use them, you must upgrade. Cloud computing wasn't accessible few years ago. Many applications are now accessible from the Cloud and I think that is a trend that will develop further. And instead of buying a new monster every 3-5 years wouldn't it be better to just have thin client that would connect to the needed ressouces and could be used anywhere  ?
     

  • kyoto kidkyoto kid Posts: 41,861
    edited December 2016
    wolf359 said:

    "The Rendercore Offer is half the price I'd agree to pay. So if you look at it that is pretty cheap. But remember I'm talking about Still images. "

    This is the one aspect of this entire conversation that 
    still has me a bit puzzled.


    why are non-animators & non-movie makers even looking at render farms?

    If you are a "hobbyists" why exactly do you need a "10,000 pixel museum quality" image from Iray?

    Certainly not for a web gallery.

    The latter part of my previous 20+ year Career in print design in the greater Washington DC market, was  in Large format.

    If indeed you do have a paid commsion for a billboard sized  single image there will naturally be something called "viewing distance" which will preclude the need for ultra high Dpi images.

    ...why, beacuse of the level of hardware requred to render an image of a large enough pixel size to print at say 16" x 20" at a gallery quality resolution to be printed on a high quality large format printer, so that doesn't take a week to complete.

    Yes I am looking at pixel sizes in the tens of thousands.

    The main reason isn't so much  making a "living" from selling at art shows & such (being a digitally produced work, by nature it cannot be considered an "original" so I would have to sell it as an unlimited photo print) as it is more a means of getting my work before an audience in a more tangible format than just viewing on a computer screen, and maybe wrangling a few commissions.

    Post edited by kyoto kid on
  • IvyIvy Posts: 7,165
     

    Have a look at https://www.zyncrender.com/

    It's Google cloud rendering and their cost estimator gives me 55$ for 100 frames at 10 min per frame, if using Maya for PrMan plugin

    If you want to do some hobby animations without spending 10K, I think the best option is to look an Game engines. I made a little test few month ago with unreal engine and Matinee. I could see some potential as the quality of real time rendering is very good nowadays

    I'm also waiting for filmengine which could be interresting for filmmaking

    Yeah looks good I think you should go with those plans. :)

  • Kendall SearsKendall Sears Posts: 2,995
    edited December 2016

    Just for clarification:  RIB files *can* embed the mesh and associated data into the file.  This mitigates the need to transfer the DAZ content to the server to be rendered.  The files will be huge(er) and take a while to transfer but no EULAs will have been breached.

    Kendall

    I wasn't sure of what is possible and even with RIB I think you can break the EULA. So I read it again and here is what I found

    • Restrictions on Copying. The Content is provided for User's exclusive use. User does not have the right to provide the Content to others in any form or on any media except as set forth in this Agreement. The Content may be copied in whole or in part for User’s exclusive use. Specifically, User may copy the Content onto the storage device of an unlimited number of computers owned or controlled by User. The Content is for User’s exclusive use and no other individual or entity. Each individual must obtain his or her own license to use the Content.

    For me that means that if I copy some contents on a Virtual machine that I control in the cloud, I don't break the EULA

     

    [snip]

    Setting up a DS environment + content costs both storage and CPU/Access time.  It is much more efficient to create the data in a format that encompasses everything necessary to perform the render with the least overhead necessary.  RIB was invented for this purpose.

    Before going with the interpretation you have, I would recommend that you discuss it with either an Attorney and/or DAZ.  Just because you rented the time/space DOES NOT necessarily mean that you have exclusive control of the environment.  Read the fine print on the agreement.  If they suspect that "illegal activity" is occurring they reserve the right to take whatever measures they deem appropriate; including seizure of all data, processes, memory contents, etc.  What defines "illegal" may change from site to site and uploading "copyrighted" content or installing "non-approved extra-license" software may very well put you in violation.  I.E.  Installing an extra copy of Acrobat Pro to a cloud VM to run OCR when your licenses are all allocated to personal machines is a violation that can lead to such actions.  There are other ways to end up in violation that many don't consider.  For instance, many pieces of software are licensed only for Desktop use forbid the installation on machines accessed by network only (network server).  EDIT:  For software/render engines that stipulate "non-commercial or educational use", the mere act of using a Cloud Service may imply commercial intent/use since rental of commercial equipment is involved.

    Kendall

    Post edited by Kendall Sears on
  • kyoto kidkyoto kid Posts: 41,861

    ...and this is why I have no desire to set up a professional studio. Too much of a legal headache with EULAs and IPRs.

  • nonesuch00nonesuch00 Posts: 18,729
    edited December 2016

    Well when the open source ATI ProRenderer gets integrated into Blender you have to consider the render farms then Blender users use will be the cost and usage gage to use for anyone considering such a render farm as a business. I don't think a render farm could render DAZ scenes without a special license from DAZ.

    At any rate, I think GPU and CPU parallalization on consumer desktop & mobile devices will continue to improve enough such that one can make animations without out resorting to render farms. They won't be quite as accurate or extensive with regards to light behavior and one might guess things like cloth & hair dynamics and fat & muscle dynamics will be less accurate but they'll be better than anything available to consumers today.

    Post edited by nonesuch00 on
  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited December 2016

    Richard Haseltine posted what was allowed in the EULA regarding render farms in this thread from a couple months ago:

    http://direct.daz3d.com/forums/discussion/122006/using-amazon-aws-to-render

    "We checked this with Daz - as long as the content is uploaded to the render service only for as long as it is needed to do the render, and as long as it is not during that period available to others (a private, temporary, copy) then the use of remote render services is permitted under the EULA."

    Post edited by Kevin Sanderson on
  • SickleYieldSickleYield Posts: 7,649

    Richard Haseltine posted what was allowed in the EULA regarding render farms in this thread from a couple months ago:

    http://direct.daz3d.com/forums/discussion/122006/using-amazon-aws-to-render

    "We checked this with Daz - as long as the content is uploaded to the render service only for as long as it is needed to do the render, and as long as it is not during that period available to others (a private, temporary, copy) then the use of remote render services is permitted under the EULA."

    Thank you, that's very useful!

    I don't know if $5-$10 a render is going to be worth it for most users (a rough quote from one of the services I looked at) but it is a very reasonable overhead for a published artist.  I would be very willing to spend $50 a product to get all the renders done in an afternoon and be able to use multiple figures and big sets in a few.  I own sets that I can't really use because the render load is too heavy (Aslan Court's Iray version with full mesh lighting is one).

    I think the more difficult thing is going to be finding a service that will render Iray scenes from Daz Studio, or has that already been discussed?  My search seems to find a lot of services that say they support "Iray renders," but then they don't accept .duf scenes?  Is that why RIB is relevant?

  • IvyIvy Posts: 7,165
    edited December 2016

    Hi SicklYield. All render farm companies I have found don't no accept .DUF or any other daz studio file format for GPU or Iray.  all the gpu rendering offers I have seen require Autodesk software like 3ds or Maya & few other companies offer rendering services for Blender and C4D & Architectural .cad files. Most Unity files formats are for Game Engines, and I seen cry-engine offers rendering farm services per core hour unit as well..   . So i think in order for these render farms to accept daz studio . The Daz-tec guys will have to come  up with some kind of bridge or some kind of FTP port. like poser does with poser fusion. Or a  direct FTP panel like autodesk has.  because most of the render farms require FTP capabilities to access their farm if you read their system requirements.,  . The Renderman Site says  they take Rib files for 3DL by API script.  but i have not seen anywhere on their site about gpu .RIB files being accepted. , Does daz even have  RIB for IRAY?

    Maybe Daz has plans for the future to offer their own brand of rendering cloud service., But at this point that is just speculation. because no official word about it from daz has been even mentioned.

    Post edited by Ivy on
  • mjc1016mjc1016 Posts: 15,001
    edited December 2016

    Umm...there is an export option to export to a Mental Images Scene file under File > Export.  For Iray that shouldn't that serve the same function as rendering to RIB for 3Delight does?

    Post edited by mjc1016 on
  • IvyIvy Posts: 7,165
    edited December 2016
    mjc1016 said:

    Umm...there is an export option to export to a Mental Images Scene file under File > Export.  For Iray that shouldn't that serve the same function as rendering to RIB for 3Delight does?

    I wonder if what I have been Reading on Grid-based Computer Animation Rendering .  According to this article, .Mi files & Mental Images Scene file as you called it are the same?. Because if it is then its really a  .Mi compression for Metal-Ray or GPU compression  Where as RIB is a design compression for 3LD by renderman for 3Delight cpu core rendering.  I think their kind of the same but different formats. one for GPU  for Metal ray and the other for is for Renderman 3LD CPU rendering

     

    Post edited by Ivy on
  • .mi files are more related to DUF than RIB in that they are scene definition files.  However, .mi files can be used as a render intermediary file format in the same manner as .obj is used for meshes.

    Kendall

  • SickleYieldSickleYield Posts: 7,649

    .mi files are more related to DUF than RIB in that they are scene definition files.  However, .mi files can be used as a render intermediary file format in the same manner as .obj is used for meshes.

    Kendall

    I apologize if this is a dumb question, or if I did not understand you correctly.

    Does this mean that if I send a .mi file to a service that normally accepts Mental Ray they'll be able to render it in Iray and it doesn't matter where it came from?  Because several services do 1. accept Mental Ray and 2. render in Iray.

  • IvyIvy Posts: 7,165
    edited December 2016

    .mi files are more related to DUF than RIB in that they are scene definition files.  However, .mi files can be used as a render intermediary file format in the same manner as .obj is used for meshes.

    Kendall

    Then would that not again be a issue with Daz ELUA , about porting .OBJ mesh to other servers. I know you can port the mesh to a .cad file for 3d printing for personal use as long at there no access to the mesh by third parties.  does that cover porting it into a third  party render farm as well,  ? or it maybe be part of what is covered by what Kevin posted

    Post edited by Ivy on
  • .mi files are more related to DUF than RIB in that they are scene definition files.  However, .mi files can be used as a render intermediary file format in the same manner as .obj is used for meshes.

    Kendall

    I apologize if this is a dumb question, or if I did not understand you correctly.

    Does this mean that if I send a .mi file to a service that normally accepts Mental Ray they'll be able to render it in Iray and it doesn't matter where it came from?  Because several services do 1. accept Mental Ray and 2. render in Iray.

    Nominally.  Materials may not match if they use Mental Ray vs Iray.  They are different engines.

    Kendall

  • SickleYieldSickleYield Posts: 7,649

    .mi files are more related to DUF than RIB in that they are scene definition files.  However, .mi files can be used as a render intermediary file format in the same manner as .obj is used for meshes.

    Kendall

    I apologize if this is a dumb question, or if I did not understand you correctly.

    Does this mean that if I send a .mi file to a service that normally accepts Mental Ray they'll be able to render it in Iray and it doesn't matter where it came from?  Because several services do 1. accept Mental Ray and 2. render in Iray.

    Nominally.  Materials may not match if they use Mental Ray vs Iray.  They are different engines.

    Kendall

    Sounds like I better invest in that new 1080 after all, lol.

  • Ivy said:

    .mi files are more related to DUF than RIB in that they are scene definition files.  However, .mi files can be used as a render intermediary file format in the same manner as .obj is used for meshes.

    Kendall

    Then would that not again be a issue with Daz ELUA , about porting .OBJ mesh to other servers. I know you can port the mesh to a .cad file for 3d printing for personal use but as long at there no access to the mesh by third parties.  does that cover porting it into a third  party render farm as well,  ? or it maybe be part of what is covered by what Kevin posted

    Based on Richard's quote above, I'd have to say there likely isn't a EULA issue, especially if the geometry is embedded into the .mi file instead of imported from external files.

    Kendall

  • .mi files are more related to DUF than RIB in that they are scene definition files.  However, .mi files can be used as a render intermediary file format in the same manner as .obj is used for meshes.

    Kendall

    I apologize if this is a dumb question, or if I did not understand you correctly.

    Does this mean that if I send a .mi file to a service that normally accepts Mental Ray they'll be able to render it in Iray and it doesn't matter where it came from?  Because several services do 1. accept Mental Ray and 2. render in Iray.

    Nominally.  Materials may not match if they use Mental Ray vs Iray.  They are different engines.

    Kendall

    Sounds like I better invest in that new 1080 after all, lol.

    Contact me in email or PM.  I have both Mental Ray as well as Iray (and others) and we may be able to get some tests)

    Kendall

  • IvyIvy Posts: 7,165

    So now we may need metal ray materials for daz content if you want to use a GPU render farm?..Good grief ..lol 

  • IvyIvy Posts: 7,165

    .mi files are more related to DUF than RIB in that they are scene definition files.  However, .mi files can be used as a render intermediary file format in the same manner as .obj is used for meshes.

    Kendall

    I apologize if this is a dumb question, or if I did not understand you correctly.

    Does this mean that if I send a .mi file to a service that normally accepts Mental Ray they'll be able to render it in Iray and it doesn't matter where it came from?  Because several services do 1. accept Mental Ray and 2. render in Iray.

    Nominally.  Materials may not match if they use Mental Ray vs Iray.  They are different engines.

    Kendall

    Sounds like I better invest in that new 1080 after all, lol.

    Contact me in email or PM.  I have both Mental Ray as well as Iray (and others) and we may be able to get some tests)

    Kendall

    I'd be intersted in those results myself if you guys do some testing

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