VWD's Buttons, Parts and its purpose

Hi, can someone kindly tell me what the purpose of each buttons and parts in VWD? Like what a button does if I increase the number? Will it make the cloth softer, or conform better? Etc? 

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  • VWD in english thanks as I have no idea what you are talking about?

    Thanks

  • ...I don't recall anything in DAZ Studio that abbreviates to VWD....

    Care to explain what "VWD" is?

  • kaotkblisskaotkbliss Posts: 2,914

    VWD = Virtual World Dynamics, it's the vendor over at Rendo that produced an alternitive to dynamic clothing. It is a lot simpler to use (IMO) than optitex but there are a lot of different settings that I don't think are labeled anywhere.

  • ChoholeChohole Posts: 33,604
    edited December 2016

    I suggest that you ask this question over on the site which carries this product in their store or else ask it in the thread in this forum, which talks about this product without naming it in the thread title, which you have already posted in several times.

    Daz 3d does not allow off site Commercial advertising

    Post edited by Chohole on
  • unknownmystery445unknownmystery445 Posts: 414
    edited December 2016
    Chohole said:

    I suggest that you ask this question over on the site which carries this product in their store or else ask it in the thread in this forum, which talks about this product without naming it in the thread title, which you have already posted in several times.

    Daz 3d does not allow off site Commercial advertising

    I'm not advertising VWD but anyway alright I'll try asking there then.

    Post edited by unknownmystery445 on
  • FossilFossil Posts: 166

    After testing VWD in both Poser and Studio I found that all buttons have the same two purposes, they either do nothing, or make the program crash. 

  • kaotkblisskaotkbliss Posts: 2,914

    Strange, this is my 2nd time messing around with it doing various things, constantly starting and stopping the simulation and changing things and have yet to have it crash. The last time I upgraded my pc was 5 years ago except for my video card and adding more ram. I've got a 3.2ghz amd athlon tripple core processor and 16GB ram

  • FossilFossil Posts: 166

    Having started with computers way back in the days of IBM mainframes (the early 70's), I am well acquainted with the crash fairy.  Some things run well for a person, others don't.  It depends on a mystical arrangement of software, hardware, how you hold the mouse, and what kind of pictures grace the walls of your office or home.  No version of Poser has ever run more than thirty seconds for me until P11, SR5.  Conversely, No version of Studio has ever crashed or locked-up on me despite the massive scenes I love to build.  VWD was a disaster for me, but they were nice enough to give me a refund with no hard feelings.  It's too bad since it would be a brilliant addition to Studio.

  • kaotkblisskaotkbliss Posts: 2,914

    The only issue I have with it, is it's sooo freakin sloooooowwwww on my machine. I let it run all day just to re-drape some hair so it would fall flat for wet-hair look.

    Problem is, I can't upgrade my CPU without changing out the motherboard, which then nullifies my Win 10 install and I don't want to have to buy a new OS and go through and re-install everything because something always gets lost.

  • nicsttnicstt Posts: 11,715
    edited December 2016

    The only issue I have with it, is it's sooo freakin sloooooowwwww on my machine. I let it run all day just to re-drape some hair so it would fall flat for wet-hair look.

    Problem is, I can't upgrade my CPU without changing out the motherboard, which then nullifies my Win 10 install and I don't want to have to buy a new OS and go through and re-install everything because something always gets lost.

    Use the decimator on the hair; http://www.daz3d.com/decimator-for-daz-studio

    It's on offer atm, but still kind of pricey imo. I bought it because of VWD, and found a use for it other places/times too. I sometimes find doing the decimating in Blender works better, but then I lose the built in morphs after I refit the item; but having said what I have, I'd still recommend Decimator - cheaper than a new CPU. There are occasions when the decimator doesn't work that well, and turning off smoothing sometimes help with those times, and sometimes not.

    Also turn off floor collision, unless the hair will colide with the floor of course. Make sure Use Spring Reduction is checked. I have a couple of vids showing my workflow for hair, see if they offer anything that might help.

    ... But yeh, VWD needs cpu cores, although Gerard is working on an update to add GPU accelleration utilising openCL.

    Post edited by nicstt on
  • kaotkblisskaotkbliss Posts: 2,914

    Unfortunately I don't have the $$ for decimator :( I do have Hexagon which can decimate Objs but then they lose all UV mapping, does the same happen with blender?

  • marblemarble Posts: 7,500
    edited December 2016
    Fossil said:

    Having started with computers way back in the days of IBM mainframes (the early 70's), I am well acquainted with the crash fairy.  Some things run well for a person, others don't.  It depends on a mystical arrangement of software, hardware, how you hold the mouse, and what kind of pictures grace the walls of your office or home.  No version of Poser has ever run more than thirty seconds for me until P11, SR5.  Conversely, No version of Studio has ever crashed or locked-up on me despite the massive scenes I love to build.  VWD was a disaster for me, but they were nice enough to give me a refund with no hard feelings.  It's too bad since it would be a brilliant addition to Studio.

    I'm thinking that you and I have similar pictures on the walls. I bought Poser (twice - don't ask) and it has frustrated my efforts by crashing just as I thought I might create something interesting. It now sits in the pile marked "Waste of Money". I took part in some beta testing of VWD and, despite having a new PC with a top of the range Intel i7 and lots of RAM, it either crashed or dragged its feet until I lost interest. Also, I wanted to save poses with draped clothing but it can't do that. So I didn't buy.

    However, I'm interested in some of the hinted-at developments like a built-in decimator and maybe even my morph save wish. So I'm keeping an eye on it.

    Post edited by marble on
  • SickleYieldSickleYield Posts: 7,649
    I have a Youtube tut on it and Biscuits has one in the freebies at The Other Site.
  • mindsongmindsong Posts: 1,725
    edited December 2016

    The VWD engine was originally written for and therefore carries a Poser-centric flavor, but is actually a stand-alone simulation engine with front-ends available for Poser, DS, and Carrara that enable the user to select/feed their meshes to VWD and have them returned to the initial application after dynamic simulation (still-frames or series) for saving or continued manipulation. Contrary to the flavor of this thread, there are numerous images and videos indicating its successful round-trip use from all three applications.

    I agree with Chohole - probably the best way to track the use and progress of the tool without ruffling feathers is to follow the forum threads on the originating site, but there is also a very relevant and information-rich thread in the local Daz3D Carrara forums.

    Both the author and the users/tutorial creators indicate that it is a complex tool that takes some time to get your head around, but it allows folks to do cloth and hair dynamics in a way that hasn't been as freely available in non-high end ($$$) tools until now (except perhaps poser's cloth/hair-room tools, carrara's hair tools, and some blender add-ons - no flame-wars, please).

    The Daz Optitex tools are functional and capable, but Daz has taken great EULA pains to insure that it can only be used with their content - for contractual or economic reasons, or both. This is their prerogative, but it goes against the grain of flexible workflows and enabling folks to use Daz Studio and other tools in mixed workflows that suite their own purposes and goals, hence its apparent lack of momentum. There are threads that discuss its use, contraints, costs, frustrations, success throughout these forums. I say it works great for its intent and contstraints, and am impressed by the results I've seen.

    VWD can work, but apparently the folks responding here haven't had much luck to that effect. The base package is designed for Poser interaction, and two add-on front-ends are available for Daz's Carrara and Studio packages. All versions take a selected item/context and feed it to the same interface, then hand the results back to the originating program, so its use is identical in all applications, once started.

    I wish you luck in your efforts and hope you'll share your experiences with future artists that may consider this interesting (if not complex) tool in their workflows.

    (And while I own the suite, I have neither used it yet, nor do I have *any* relationship with anyone involved in developing or using the tool. I also own the Daz Studio dynamic clothing plugin, and have seen impressive results from that tool as well.)

    The one common element that I have seen that seems to haunt users of any/all of these tools is making sure that the density of the meshes involved are sufficient to allow for the interactions and collisions with other meshes in the simulations, but not-so-dense as to murder the render engines with mega-polygon counts. Ever-the-balance.

    cheers,

    --ms

    Post edited by mindsong on
  • nicsttnicstt Posts: 11,715
    edited December 2016

    Unfortunately I don't have the $$ for decimator :( I do have Hexagon which can decimate Objs but then they lose all UV mapping, does the same happen with blender?

    not usually.

    Export as an obj, then reverse the process.

    It can lose the UVs if you don't do straight polygon reduction in Blender; use the Decimate Modifier. I've not had it lose the UVs when doing it that way. Trial and error, and the Undo (Ctrl Z) are good for it. On the modifier, Unsubdivide Option, and 2 Iterations is a good place to start.

    Post edited by nicstt on
  • nicsttnicstt Posts: 11,715
    edited December 2016
    marble said:
    Fossil said:

    Having started with computers way back in the days of IBM mainframes (the early 70's), I am well acquainted with the crash fairy.  Some things run well for a person, others don't.  It depends on a mystical arrangement of software, hardware, how you hold the mouse, and what kind of pictures grace the walls of your office or home.  No version of Poser has ever run more than thirty seconds for me until P11, SR5.  Conversely, No version of Studio has ever crashed or locked-up on me despite the massive scenes I love to build.  VWD was a disaster for me, but they were nice enough to give me a refund with no hard feelings.  It's too bad since it would be a brilliant addition to Studio.

    I'm thinking that you and I have similar pictures on the walls. I bought Poser (twice - don't ask) and it has frustrated my efforts by crashing just as I thought I might create something interesting. It now sits in the pile marked "Waste of Money". I took part in some beta testing of VWD and, despite having a new PC with a top of the range Intel i7 and lots of RAM, it either crashed or dragged its feet until I lost interest. Also, I wanted to save poses with draped clothing but it can't do that. So I didn't buy.

    However, I'm interested in some of the hinted-at developments like a built-in decimator and maybe even my morph save wish. So I'm keeping an eye on it.

    I have saved poses; export as an obj, then morphloader pro. Obviously, one needs to keep the vertex count the same.

    Post edited by nicstt on
  • nicsttnicstt Posts: 11,715

    On the left, the VWDed Dress; on the right (G3F wearing) is the dress with the morph created from it. You can see it dialled in at 100%

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  • I have a Youtube tut on it and Biscuits has one in the freebies at The Other Site.

    Hi sickle yield saw your vid I like how you're tutorial in installing it is really fetus led. Can you also make one for "look at my hair"? Like how to install it manually and how to use it? Also for ultra scatter?

  • nicstt said:

    On the left, the VWDed Dress; on the right (G3F wearing) is the dress with the morph created from it. You can see it dialled in at 100%

    There are some clothes though that just vanishes when the simulation starts, why's that?

  • SickleYieldSickleYield Posts: 7,649
    I have a Youtube tut on it and Biscuits has one in the freebies at The Other Site.

    Hi sickle yield saw your vid I like how you're tutorial in installing it is really fetus led. Can you also make one for "look at my hair"? Like how to install it manually and how to use it? Also for ultra scatter?

    I never figured out how to use LAMH or Garibaldi.  With UltraScatter you're better off just reading the PDF.  I just flail at the buttons.

  • Oso3DOso3D Posts: 15,085

    Sickle: If you ever give LAMH another whack, I'd advise starting with doing fairly basic fur on stuff, where it's either there or not and you can just play with settings to make it generally frizzy/clumped/whatever.

     

  • SickleYieldSickleYield Posts: 7,649

    Sickle: If you ever give LAMH another whack, I'd advise starting with doing fairly basic fur on stuff, where it's either there or not and you can just play with settings to make it generally frizzy/clumped/whatever.

     

    No offense to its maker, but I'm not really interested in fur.  I bought it hoping to make realistic-looking hair, it can't do that without hours of work per hairstyle, I do not have the time.

  • unknownmystery445unknownmystery445 Posts: 414
    edited December 2016

    Sickle: If you ever give LAMH another whack, I'd advise starting with doing fairly basic fur on stuff, where it's either there or not and you can just play with settings to make it generally frizzy/clumped/whatever.

     

    No offense to its maker, but I'm not really interested in fur.  I bought it hoping to make realistic-looking hair, it can't do that without hours of work per hairstyle, I do not have the time.

    Oh alright I hope you do YouTube videos in which you feature a certain product like every week :) also like how to import .obj or .fbx from other 3D seller sites because there are seller sites that sell great 3D models but I don't think they're compatible with Daz in which they'll look like what's in the promo images and also like what other programs can you use with daz or to improve your works in Daz, and like just focusing on one area in Daz like tips and tricks like using the camera, the focus, lights just like how there are different tips and tricks to achieve a certain shot using a real camera in photography :)

    Post edited by unknownmystery445 on
  • Oso3DOso3D Posts: 15,085

    My point was in that's an easier way to learn the tool while getting recognizable results, that's all.

  • kaotkblisskaotkbliss Posts: 2,914
    nicstt said:

    Unfortunately I don't have the $$ for decimator :( I do have Hexagon which can decimate Objs but then they lose all UV mapping, does the same happen with blender?

    not usually.

    Export as an obj, then reverse the process.

    It can lose the UVs if you don't do straight polygon reduction in Blender; use the Decimate Modifier. I've not had it lose the UVs when doing it that way. Trial and error, and the Undo (Ctrl Z) are good for it. On the modifier, Unsubdivide Option, and 2 Iterations is a good place to start.

    Thanks for the tip. I may have a use for blender other than taking up space LOL. I'll give it a try and play around. See if I can do something with it.

  • marblemarble Posts: 7,500
    nicstt said:

    On the left, the VWDed Dress; on the right (G3F wearing) is the dress with the morph created from it. You can see it dialled in at 100%

    Oh, now that is interesting. I was under the impression it couldn't be done.

  • FossilFossil Posts: 166
    marble said:
    Fossil said:

    Having started with computers way back in the days of IBM mainframes (the early 70's), I am well acquainted with the crash fairy.  Some things run well for a person, others don't.  It depends on a mystical arrangement of software, hardware, how you hold the mouse, and what kind of pictures grace the walls of your office or home.  No version of Poser has ever run more than thirty seconds for me until P11, SR5.  Conversely, No version of Studio has ever crashed or locked-up on me despite the massive scenes I love to build.  VWD was a disaster for me, but they were nice enough to give me a refund with no hard feelings.  It's too bad since it would be a brilliant addition to Studio.

    I'm thinking that you and I have similar pictures on the walls. I bought Poser (twice - don't ask) and it has frustrated my efforts by crashing just as I thought I might create something interesting. It now sits in the pile marked "Waste of Money". I took part in some beta testing of VWD and, despite having a new PC with a top of the range Intel i7 and lots of RAM, it either crashed or dragged its feet until I lost interest. Also, I wanted to save poses with draped clothing but it can't do that. So I didn't buy.

    However, I'm interested in some of the hinted-at developments like a built-in decimator and maybe even my morph save wish. So I'm keeping an eye on it.

    *chuckle*  We need to start an old farts club here.  I still have the first car I ever bought (it's 48 years old this year), and a couple of punch cards on the wall just to remind me of how far we've come.  I'm counting on McCasual to make a decent dynamics plugin after he finishes work on his animation add-on/exporter thingy.  Then again, now that Blender can import and use Daz3D content, we may have a viable alternative there.

  • kaotkblisskaotkbliss Posts: 2,914

    I just figured out that you don't have to use the entire figure/model as a collision item. If you hide the parts of the model/figure in DS before running VWD, then when you load the figure into VWD the hidden parts aren't loaded

  • Oso3DOso3D Posts: 15,085

    !! Holy smackballs, Kaotkbliss, that is massively useful to know! Thank you!

     

  • SickleYieldSickleYield Posts: 7,649

    That is super useful, thank you!

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