Why don't they sell more varied aniblocks? I need running etc

I need running for G2 male and female,  Anywhere they sell lots of aniblocks at a reasonable price?  i have many aniblocks converted from bvh but they don't loop.

Comments

  • wolf359wolf359 Posts: 3,931
    edited December 2016

    Hi 

    we have alot of G2 animations at our store

    http://www.flipbookmarket.com/Daz3D-Poser/genesis-2-female

    http://www.flipbookmarket.com/Daz3D-Poser/genesis-2-male

    Also see the link in my sig for some ragdoll physics (knockdowns) you wont find anywhere else.laugh

     

    Post edited by wolf359 on
  • Yeah that's still little. I was talking more about the amount they have in the Carnegie bvh's. like i think `1000s.

  • There's also another site Truebones. they have like 5000 or something for sale but many of their stuff is not what i would like. I'd like more femiinine actions and man actions, and then locomotion stuff and loops.

  • You'll find that "canned" cycles rarely match what you are needing.  You'll need to learn how to modify or make the motion cycles that you want.  Otherwise you'll never get anything done due to spending all of your time searching for the "perfect" cycle.

    It isn't easy, but it can be rewarding.

    Kendall

  • That' swh y to me, puppeeter and powerpose have been a godsend. There's a lot i can do with those as far as animation. I can't really make realistic accurate walks in it but all theother stuff, that's what i use along with aniblocks for walking etc and i further modify the aniblocks within aniMate or add puppeter stuff on top of them. (blinks, talking, eye motion).

    I I know nobody is going to make the kinds of animations i want unless i pay them but as  you say those canned free animations dont' always have Everyday animations for females and males. They tend to be short or pieces of runs walks/ not looopable , fighting stuff, some action stuff and so on. But no females walk loops, no male walk loops, no tight martial arts or boxing moves, no casual female or male moves.   FOr example what's something useful i would like?  A looping animation of typing on a keybaord or loop of somemeone playing the piano or loop of someome playing drums etd.

    These are the kinds of stuff you dont see. And yeah, where's the affectionate animations between couples, the funny and interesting animations of kids playing, talking, etc. nothing.

    Seriously i would pay money to have everyday animations (full and loopable)the way i've paid for some that they have at the DAZ store and at SKAMotion(walks). I dont' understand why animations are not a selling point.

    Just look at SKAMotion, they sell stuff but i asure you there are not 100, not even 50 animations in there.

    ANd here in the DAZ Store i'm saddened to see not enough aniblock packages. i've beeen here since the aniblock packs started and it hasnt' grown much. I would expect 200 or 300 different aniblock packages by now. It's interesting to me how animations don't sell yet everybody wants animations.

     

     

     

  • wolf359wolf359 Posts: 3,931
    edited December 2016

    "You'll find that "canned" cycles rarely match what you are needing.  You'll need to learn how to modify or make the motion cycles that you want.  Otherwise you'll never get anything done due to spending all of your time searching for the "perfect" cycle.
    It isn't easy, but it can be rewarding.

    Kendall"

    Quite true

    Collecting archives of thousands of  canned walk & running motions will be largely useless if you do not learn to use the various motion editing tools to trim ,offset, retime them, layer on secondary motion, and combine motions from different sources to create entirely new sequences and yes.. hand keyframed motions that are unique to the story that you are trying to tell.

    you will have to learn to use MULTIPLE tools
     
    you will never create the types of animated sequences you really want simply by cobbling together a series of canned actions harvested from online sources.

    I am not speaking from a theoretical point of view but from 20+ years of personal experience and doing custom client Directed Character animation work  

    Example:  the characters in the video below had their motion created in no less than three different programs.

    The little rounded headed primitive "attacker"
    is animated via a simple aniblock from DAZ.

    However his kick had to be retimed so there is a delay while being admonished by the security guard,

    The security guards speech gesturing is created in Iclone Pro with an Iclone realtime avatar whos motion is retargeted to the G2 males skeleton in Iclone 3DXchange.

    However Iclone pro (as great as it is)
    has no real ragdoll physics engine.

    Thus the fall and impalement portion was done in the dedicated Ragdoll physics environment of natural motion's "Endorphin" where we have primitive real time stick figures driven by an "intelligent synthesis" engine for character collison dynamics
    and exported as standard poser/Daz compatible BVH files.

    Still the motions have to be applied,retimed & combined to the characters In Daz studio as nonlinear anibloks in a way that matches the bridge platform & impalement props that were modeled and imported to DAZ studio from Maxon C4D.

    Now all of this customized motion can be save and applied to Hi-res fully dressed  genesis"Actors" to be  rendered  in C4D VIA MDD data. 

    Now if this sounds like alot of work that is because....
     it is alot of work!!!. frown

    It is called a custom Pipeline.

    But my result is EXACTLY what I, or my paying client, had envisioned.

     

     

     

     

     

    P.S. @Kendall long time no post it seems 
    good to see you drop in sir. wink

    Post edited by wolf359 on
  • nokoteb99nokoteb99 Posts: 931
    edited December 2016

    Hey WOlf thanks for your response and interesting piece. I went ahead and bought the Walk pack for Genesis 2 female from Flipbook. i want to convert it to an aniblock that you can walk forever forward but i'm noticing that i convert it, then i stretch it to loop. and when it loops the character turns 90 degrees.

    Is it possible to just have it walk forward all the time?

    Post edited by nokoteb99 on
  • nokoteb99nokoteb99 Posts: 931
    edited December 2016
    nokoteb99 said:

    Hey WOlf thanks for your response and interesting piece. I went ahead and bought the Walk pack for Genesis 2 female from Flipbook. i want to convert it to an aniblock that you can walk forever forward but i'm noticing that i convert it, then i stretch it to loop. and when it loops the character turns 90 degrees.

    Is it possible to just have it walk forward all the time?

    Hey wolf i think i figured it out. Instead of stretching a created (with your animation)aniblock to looop, we insert multiple of the same aniblock into the aniMate track. THen set the rotation of the consequetive aniblocks. LIke i set 3 aniblocks together of the same walk.

     

    Then i leave the first one at rotation angle 0deg but set the other two to -90deg. Now it walks forward forever :)

    Post edited by nokoteb99 on
  • wolf359wolf359 Posts: 3,931

    "Hey wolf i think i figured it out. Instead of stretching a created (with your animation)aniblock to looop, we insert multiple of the same aniblock into the aniMate track. THen set the rotation of the consequetive aniblocks. LIke i set 3 aniblocks together of the same walk.
    Then i leave the first one at rotation angle 0deg but set the other two to -90deg. Now it walks forward forever :)"

    Glad you got it working for you
    Those types of edits you had  to do will be common
    but thankfully DS aniMate 2 gives us the tools to make these kinds of non linear edits.

    **Disclosure*** 
    Those walk cycles I linked to are NOT My vendor products at flipbook.
     My products are at the link under all of my posts
    and include unique ragdoll  knockdowns for G2M G2F as well as an everyday( non runway strut) walk for the Genesis 3 female and a dance for G3F as well.

  • Kendall SearsKendall Sears Posts: 2,995
    edited December 2016

    Good Post, Wolf359. Snipped for brevity. To add to it... #1 thing for animation: Find a good motion graph editor and learn it inside out, backward and forward to the point where using it becomes thoughtless and effortless.  It doesn't need to be the best, only good enough that you can do what you need to get the majority of your motions in place.  Much like modeling, there isn't one "best" software package for it since different people think and work differently.

    wolf359 said:

    P.S. @Kendall long time no post it seems 
    good to see you drop in sir. wink

    Life has not been kind to me lately... at all.  Hopefully 2017 will be kinder and all of these projects that are almost complete can get finished.

    Kendall

    Post edited by Kendall Sears on
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