Macro Eyes for Iray

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Comments

  • Carola OCarola O Posts: 3,857

    I love these eyes, haven't rendered a pic with them yet, but absolutely Love them!

  • smoke14smoke14 Posts: 268

    Just wondering if the update ever went through. I re-downloaded and there does not seem to be any new presets yet.

  • Does anyone know if this update is live yet?

  • ParrisParris Posts: 392

    Sorry, it's not live yet. I will ask about it today.

  • AllenArtAllenArt Posts: 7,175
    Carola O said:

    I love these eyes, haven't rendered a pic with them yet, but absolutely Love them!

    Me too :).

    Laurie

  • Thanks Parris.  I love these eyes and will be super great with the sclera settings.

  • barbult said:

    The eyes are wonderful, but the lips... whoa

    I don't know if that means you like the lips or hate them. frown They came from the free-with-purchase Frosty Flirtations makeup set.

    Bah Humbug barbult, I don't know how I missed that makeup it's so cute. And I bought so much these last sales,

  • barbultbarbult Posts: 26,255
    edited December 2016

    When the camera angle is looking somewhat from the side, the macro eyes look strange to me. The iris looks real thin on the near side and very dark on the far side. In this example, I only applied Macro 02 GreyEmber. I didn't use any of the other Macro Eyes shaping or surface settings. The cornea bulge morph was not used either. The only morph applied to G3F is P Irises Concave at 60%, which was set by the Macro 02 GreyEmber preset. It looks to me like that morph is moving the whole iris back into the eye rather than changing the shape to concave.

    I tried to look at my husband's  eye to see what an iris really looks like from that angle, but I couldn't get him to pose correctly; he kept looking to see what I was looking at. So, I'm looking for some advice. What should the iris look like from this angle and how should I use the Macro Eyes presets to achieve that?

    Macro Eyes from side P Irises Concave 60%.jpg
    800 x 1000 - 481K
    Macro Eyes from side P Irises Concave 0%.jpg
    800 x 1000 - 500K
    Post edited by barbult on
  • AllenArtAllenArt Posts: 7,175
    edited December 2016

    Is that the thin material on the cornea? I think with thick corneas there's more refraction going on like in a real eye. Not sure how it would look even then tho unless I try it ;).

    Laurie

    Post edited by AllenArt on
  • AllenArtAllenArt Posts: 7,175
    edited December 2016

    You can see in this image that the concave nature of the iris and the dark edge does indeed get hidden around the iris' horizon at glancing angles like this. 60% might be a bit too much. Maybe half that or so might be enough.

    Laurie

    Post edited by AllenArt on
  • ParrisParris Posts: 392
    edited December 2016

    Also, I would add that what you are seeing is caused by the way that the sclera geometry overlaps the iris. If you do a Google image search for "eyes close up" and look at a view of a similar angle you should see photo examples of the dark edge being faint or completely covered on the near side. But don't let this worry you. Adjust the Concave morph to what you feel looks right.

    Edit: Ooops, crossposted with AllenArt.smiley

    Post edited by Parris on
  • ParrisParris Posts: 392
    edited December 2016

    While you're waiting for the update to go live, here's how to get essentially the same effect as what the new sclera presets do. The presets have additional adjusted maps, but changing the Base Color to a light grey will do the same thing (as AllenArt,Novica, and Divamakeup mentioned earlier).

    1. Make sure the figure is selected in the Scene tab.
    2. On the Surfaces tab navigate to Genesis 3 Female (or Genesis 3 Male) > Surfaces then select Cornea.
    3. Now hold down Ctrl (or Command on a Mac) and select Sclera. You should see that both Cornea and Sclera are selected (highlighted). This will allow you to make the change to both at the same time and will ensure that the transition between the two remains seemless. With MacroEyes, surface settings for the Cornea and Sclera should remain identical.
    4. Click on the color bar under Base Color to bring up the Select Color dialog.
    5. Now change Val: from 255 to 202 (Red 202, Green 202, Blue 202) for Dark sclera or 228 for Medium, and then click OK.

    BaseColor_Adj.jpg
    800 x 910 - 145K
    Post edited by Parris on
  • barbultbarbult Posts: 26,255
    edited December 2016

    Edit: deleted until I can check on something...

    Post edited by barbult on
  • barbultbarbult Posts: 26,255
    edited December 2016

    OK, I'm back. I think I have a better understanding of what happened now.

    First of all, Laurie (AllenArt) is correct, the cornea surface setting was set to Thin Walled ON. Changing that to OFF with the provided Macro Eyes preset made a significant improvement. I was puzzled about why it was set to Thin Walled ON anyway, because I always apply the preset to set it to Thick Walled.  I believe what happened is that I set it to Thin Walled OFF as usual but then decided to change the iris color. Applying one of the iris color presets also resets the cornea surface to Thin Walled ON. I wasn't aware of that. Lesson learned!

    Second, P Irises Concave 60% is probably too much. Changing the P Irises Concave to 30% made another significant improvement.

    Thanks, Laurie and Parris for your suggestions. I am happy with the results.

     

    Macro Eyes from side P Irises Concave 30% Cornea Thick Walled.jpg
    800 x 1000 - 452K
    Post edited by barbult on
  • barbultbarbult Posts: 26,255

    How do I undo the Macro LidsMoist?

  • ParrisParris Posts: 392
    barbult said:

    How do I undo the Macro LidsMoist?

    You could select the Face Surface and either set Metalic Flakes Weight to 0 or Ctrl DoubleClick your character's material preset to get the Material Preset Load Options dialog and choose Selected from the Surfaces dropdown to re-apply it to only the face.

  • barbultbarbult Posts: 26,255
    Parris said:
    barbult said:

    How do I undo the Macro LidsMoist?

    You could select the Face Surface and either set Metalic Flakes Weight to 0 or Ctrl DoubleClick your character's material preset to get the Material Preset Load Options dialog and choose Selected from the Surfaces dropdown to re-apply it to only the face.

    Thanks, I wasn't sure what all was changed by that preset. These instructions sound easy to implement. Maybe I'll create myself a preset to zero the Metallic Flakes Weight of the Face surface. I continue to really enjoy your product. I'm so glad I bought both sets. Your support here in the forum is great!

  • AllenArtAllenArt Posts: 7,175

    yes

  • ParrisParris Posts: 392

    Ok, the update is live (has been since the 23rd actually).

    @barbult - I'm glad you are enjoying this.

    Thank you all for the compliments.smiley

  • FusionLAFusionLA Posts: 249

    @Parris

    Bought bouth of your Macro eyes packs.
    Thanks for the Sclera update.
    Questions:

    1. Is the bulge morph still needed with the presets for the eyes?
    2. Could you update the packages so Thin wall is off, so you dont need to remember to turn it off each time you change colors?
    (Thick wall on seems to look more accruate).

    Thank you.

     

  • ParrisParris Posts: 392
    edited December 2016
    FusionLA said:

    @Parris

    Bought bouth of your Macro eyes packs.
    Thanks for the Sclera update.
    Questions:

    1. Is the bulge morph still needed with the presets for the eyes?
    2. Could you update the packages so Thin wall is off, so you dont need to remember to turn it off each time you change colors?
    (Thick wall on seems to look more accruate).

    Thank you.

     

    Thank you and you're welcome.

    To answer #1, since this product doesn't change the shape of the Cornea, I would think you might still want the bulge morph for realistic angled closeups. If you look at j cade's render demonstarting thin verses thick walled on page one of this thread, the bulge morph is applied.

    To answer #2, sorry I'm afraid that if I made thick walled the default, then plenty of other folks would complain about that because the refraction darkens the irises and increases render time. I chose thin walled as the default because it appears to be the default for V7 and other characters. Like the bulge morph, I think thick walled only matters if you are super close up.

    Post edited by Parris on
  • FusionLAFusionLA Posts: 249
    Parris said:
    FusionLA said:

    @Parris

    Bought bouth of your Macro eyes packs.
    Thanks for the Sclera update.
    Questions:

    1. Is the bulge morph still needed with the presets for the eyes?
    2. Could you update the packages so Thin wall is off, so you dont need to remember to turn it off each time you change colors?
    (Thick wall on seems to look more accruate).

    Thank you.

     

    Thank you and you're welcome.

    To answer #1, since this product doesn't change the shape of the Cornea, I would think you might still want the bulge morph for realistic angled closeups. If you look at j cade's render demonstarting thin verses thick walled on page one of this thread, the bulge morph is applied.

    To answer #2, sorry I'm afraid that if I made thick walled the default, then plenty of other folks would complain about that because the refraction darkens the irises and increases render time. I chose thin walled as the default because it appears to be the default for V7 and other characters. Like the bulge morph, I think thick walled only matters if you are super close up.

    And Thank You for the replie back!

    I was reading that thin wall off could increase render time.
    But seeing it was more accruate with it off, I thought to ask since these pakage looks really good.

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