Weird backlighting on transmapped hair
SnowSultan
Posts: 3,777
in The Commons
Does anyone know why this effect (shown below) happens often with Iray lights that shine from the back? I just bought the Painters Lights and many of them do this to transmapped hair. I don't want to return it, but this is too hard to postwork away.

Comments
Looks like the translucency to me, try turning the translucency down a bit. It looks pretty close to what I would expect in the real world with strong back lighting with lighter hair colors though.
Yeah, happened to me too with Darius's hair and that light set. Ended up having to take it into photoshop and darkening that with a new layer to get rid of it.
I either put the colour maps into the translucency colour channel, or like DustRider said, turn down translucency. :) I find myself needing to do it with AprilYSH hairs (depending on lighting, of course). :)
I'm pretty sure it's a problem with the hair and not the lights.
Check for things like both translucency and SSS...both are not needed. Also, if the transparency maps are not GREYSCALE (as set in an image editor), the chances of having an embedded color profile affecting things are high. In effect, it turns them from opacity masks to translucency maps.
I turned absolutely everything off that Iray added and the glow didn't go away. I swear, I'm this close to giving up this hobby. Thanks for the help, I'll just use lights that don't do this.
I think I've read something about it before. I can't find it but I believe it was a problem with the lights. If the light had geometry other than point it gave this effect.
I also think, it is the problem with lights, I usually move the upper light a bit, and that fixes the problem.
Many of lights sets suffer from this, especially Elianeck ones.
Ooh! I have visuals for this. So, photometric lights have a little switch to make them invisible to the camera. This works great until the light goes behind something with cutout opacity or refraction, for some reason the invisibility thing doesn't work when its behind something transparent
First image is the error
second is everything the same but the photometric light set to "render emitter off" to show more clearly how the error coinsides with the boundries of the light if it were visible
third is the light slightly repositioned. Easiest way is to set your main viewport to the problem light and zoom out a bit and/or pan up a hair
4th is just the light rehidden again
Its fairly annoying and probably a bit of a bug with photometric lights (you can make light emmiting plane meshes invisible and they stay invisible behind transparent objects for instance)
Thanks for the explanation, j cade. So the white on the hair is a badly hidden photometric light mesh, then.
I have not noticed, that photometric light has the setting of "render emitter off" - it will simplify positioning, if one set it to "on".
Great tips.