can you actually animate clothing in Daz to make it look like its being removed?
Toobis
Posts: 990
in The Commons
Is this only do-able with dynamic clothing? I want to try and do an animation clip of a woman removing her top but I am really struggling to find out if it can be done or not. Is this something that is too hard to do or can only be done in certain ways? please ANYONE who has done this somehow let me know as I am itching to know how! thanks.

Comments
Some clothing has morphs for opening and pulling down/up. You could start there and let the piece of clothing "fall/slip off". New Mega Laundry has various items laying on the floor. You might have enough key frames for the animation to fill in the gaps.
It's really dependent on the clothing. Some clothing, its as simple as unparenting the clothing after you've fitted it, some clothing has bones you can drag with active pose, some have built-in morphs as JazzyBear said. And then there's Zev0's Fit Control Bundle, which will add more movement morphs to your clothing, besides allow for making clothing to fit more naturally, very useful. I have the bundle from Gen2, and it works well. There's a bundle for Gen3 as well, thought I haven't tried it. But I've found posing and moving clothing on Gen3 to be much more difficult than with Gen2. Everything with Gen3 is more difficult imo, so I avoid it.
You can use deformer on about any peice of clothing to morph it to bend the item into a morph and depending on the characters type your using there is the fit control too for genesis2, & fit control for genesis 3 female it will give you a few morphs for like pulling pants down, bending bra straps exposing breasrt. etc etc. etc. I try to find clothing that already has deformers & morphs already made in them for animation. and even dynmaic clothing takes some fooling around with to make it look right & just not like its falling off.
Also to animate clothing being taken off in a action scene its best if you do it in short segments with diffrent camera angles and tie the scenes together in a film editor to make it look like one complee scene.
If you invest in the VWD dynamics tool you can kind of do it but it's complex and probably wouldnt animate that well. What I mean is you can set up the cloth to be deformed with the movent of a set of vertices on a collision item (i.e. the hands) so that the cloth will move when that part is moved, even if it's not actually touching. This is key because if it's not quite touching the cloth won't try to actually collide with the hand and possibly poke through it. I've done animations in VWD to get cloth into the right position and then sent the last frame back for a still render but I never was bold enought to try a full animation.
The renders below were done as experiments using the technique I mention above but of course they are just stills.
If you use the Genesis line, Zev0's fit control could work. Works great for static renders, but I haven't tried it for animate, though.
http://www.daz3d.com/fit-control-for-genesis-and-genesis-2-female-s
http://www.daz3d.com/fit-control-for-genesis-3-female-s
Unity 3D will has much better cloth animation than is possible with VWD and so it just makes sense for animation to export to Unity 3D and use their system, which is being constantly worked on to improve it, see the link to a Unity 3D YouTube video I posted in another thread.
Like DAZ Studio Pro, Unity 3D Free comes feature complete, except it is missing some paid hosted services that Unity Pro users get (multiuser server hosting and what not - like DAZ Studio Pro doesn't come with remote render farm services - same sort of analogy).
This is interesting. I know nothing about Unity but I find the DAZ Studio animation features frustrating at best. Does DAZ Studio content export effectively to (and from) Unity? For example, would it be possible to export a whole scene? I thought DAZ had started another marketing operation for gaming content - I got the idea that it was some kind of low-poly versions of the Studio Genesis 3 figures and clothing.