Need some pointers for exporting FBX with morphs (to UE4)
Hey all,
New user here, so figured i might aswell post it here, since (even though a few hours of googling around didnt find it) im pretty sure my question is just a 'new user' type question.
I've made a basic female character in Daz3D, i want to export this to FBX with a few of the character morphs included, but im running into an issue.
My character is a tweaked 'Summer', with Krayon Hair & Female Genitalia (because you know, everything is fair during testing) that im trying to use in Unreal Engine 4.
When i export to FBX as is, not changing any of the export settings (besides including some morphs) i get an FBX file that contains multiple figures (ie the body, the genetalia, and the hair) but this doesnt want to import into UE4 (throwing an error about duplicate bone names)
So some googling learned me that if i tick "Merge Clothing Into Figure Skeleton" in the FBX export window of Daz3D i get a single figure skeleton, perfect!, the FBX files i get when using this option do import into UE4, but the morph's on it dont work, and for some reason its showing the included body morphs double, once for the body, and once for the hair. (not sure if this 'doubling' of the morphs is a bug or a feature? either way the fact that neither change the character obviously is an issue)
The thing is, if i toss the genitalia and hair away, so theres just 1 figure, and i export that to FBX and import it to UE4, it imports fine, and then the morphs work, so im pretty puzzled as to what settings i need to get the best of both worlds.
So my question is this; how do i best go about this, and/or am i doing something wrong?
I just want to export a character with hair (and later obviously clothes, for now im just testing workflow anyway) and morphs as FBX file, for use in UE4, but so far its getting me duplicate non functional morphs (when i tick "Merge Clothing Into Figure Skeleton" in FBX) or issues importing to UE4 (when i dont tick said option)
I dont really have access to programs like 3DsMax or Maya (i mean, if they turn out to really be needed i could get that software but i cant afford that stuff, and i'd rather not pirate if it can be avoided) and Blender doesnt really seem to support FBX morphs, so im kinda limited to going straight from Daz3D to UE4.
My FBX Export Options: http://imgur.com/AtJT9yc (It has 22 morph's set to Export, and a bunch more get baked)
Edit: (Using DAZ Studio 4.9.2.70 Pro, and UE4.14.1)
Any input very welcome!

Comments
"and i'd rather not pirate if it can be avoided"
Yes, well, the best way to avoid it, is just don't do it, because, you know, its illegal!
Was just saying that its not like i dont know where to find autodesk software, i just cant afford the legit version and dont want an illegal version, hence, im looking for a route that doesnt require 3dsmax or maya.
And the fact that i can go directly from Daz3D to FBX file to UE4 (in the case of a single figure without any 'addons') seems to indicate that that should be possible, but im just not going at it the right way because if i add anything too the character the morphs mess up/dont work.
Transferring figures intact, with all their functioning attributes, from one program to another ia always fraught with difficulties, and more often than not there are fundamental incompatibilities within those programs themselves that cannot be resolved. Even if both programs can import/export a common format, such as FBX, that does not necessarily mean that everything will successfully transfer. A good case in point is Poser and DAZ Studio. Although the two programs can and will share many formats, the most recent versions of each use some very different technologies. Things that do not move well between those two programs include rigging and textures, for example. There may be workarounds available, but only because the two programs and content are widely used by equivalent communities. That is not necessarily the case with programs such as UE4. That, coupled with the fact that DAZ models are not specifically designed to be compatible with, or at least optimized for, game engines. Your best bet is to look into the products available from Morph3D https://www.morph3d.com/ , a DAZ subsidiary, that are designed for use with popular game engines. Otherwise, you are likely to spend a lot of time and effort trying to put a square peg into a round hole. Your call.