Restore vs Zero pose

In parameters and posing tabs, there are options to 'restore' and 'zero' figure pose. What is the difference between these two?

Comments

  • nonesuch00nonesuch00 Posts: 18,729

    I just did a restore figure pose & my character go moved back to (0, 0, 0) and put in a t-pose. I tried the same with zero figure pose and it seems the same.

    I think though zero figure pose also sets all pose dials back to the default, moves to (0, 0, 0) and put in a t-pose. 

    Maybe someone will come by and explain to us. 

  • mjc1016mjc1016 Posts: 15,001

    Restore will work with the Memorize function...so you can set one pose/translation and then memorize it.  Then make another.  Restore will take it back to the memorized one, zero will remove all and take it back to default load point/pose.

  • Richard HaseltineRichard Haseltine Posts: 108,079
    edited December 2016

    Zero sets all (visible) proeprties to 0, Restore sets all (visible) properties to their Memorised values. That does mean you often need to use the Memorise sub-menu before Restore is useful, though some parameters may have a non-zero defualt to which Restore will reset them (for example Mouth Realism on the Genesis 3 figures).

    edited to clarify.

    Post edited by Richard Haseltine on
  • nonesuch00nonesuch00 Posts: 18,729
    mjc1016 said:

    Restore will work with the Memorize function...so you can set one pose/translation and then memorize it.  Then make another.  Restore will take it back to the memorized one, zero will remove all and take it back to default load point/pose.

    So you do that to create what? keyframes for animate2/keyMate/graphMate? Or just to make sure you pose sets line up in a way that is continuous with a theme? eg. removing a shirt

    i'll have to try this next week.

  • mjc1016mjc1016 Posts: 15,001
    edited December 2016

    All of the above?

    Honestly, I may have used it all of 3 times in the last 2 yrs...

    You can also memorize morphs...

    Think of it as a controllable 'undo' point.

    Post edited by mjc1016 on
  • TooncesToonces Posts: 919

    Ah, makes sense. Thanks, everyone!

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