New google 360

IvyIvy Posts: 7,165

I don't know if anyone has noticed But Google now has a 360 channel on YouTube for people that have Virtual Reality goggles. I were playing around and watching some of the videos today with my friends oculus glasses , if you have a pair its very cool,. Its inspired me to get my own pair soon and start making Daz animations for YouTube 360,   Yes a new learning curve..lol 

Check it out you can still watch the videos even if you don;t have the glasses , it just does not have the 360 effect.

https://www.youtube.com/channel/UCzuqhhs6NWbgTzMuM09WKDQ

Comments

  • mindsongmindsong Posts: 1,725
    edited December 2016

    Good find Ivy, tnx!

    To add to that thought, you can view these clips with simple youtube in your normal browser, but to get the full look-around effect, the 'glasses' can be as simple as a relatively new smart-phone (screen-style - like iphones/ipods/SS-galaxy, etc.) that can play these videos, and a simple binocular-like viewer/holder for that phone (remember the viewmaster picture viewers?). Better if the phone responds to phone movement or even remote controls. With the oculus stuff, it just gets better, fancier, and a bit more expensive, but even with a standard browser you can at least check it out for free and get a feel for what this is all about.

    There are hand-held (google-cardboard) and head mounted phone holders ($20 or more - e.g. cynoculars.com - just one of many, but has a good website that shows you what's going on with it all).

    All of these viewers let you look into your phone like you'd look with binoculars to see the full 360 (some in stereo-3D) degree scene. It might take some setup work to get the right viewing setups, apps, etc., but once configured, a whole world of immersive content is coming. Some of it will be from Ivy it seems!

    Maybe this thread can be a conduit to our work and other inspirational/relevant examples!

    To start, take a look at our own carrara guru's (@the3Ddigit) youtube channel, and even without glasses, look for the little round control icon in the upper left corner in the youtube window. It'll make sense when you get there!

       

    Note that you can pause anywhere in the clips and 'look around', which is pretty neat.

    cheers,

    --ms

    Post edited by mindsong on
  • mindsongmindsong Posts: 1,725

    hey, how did the3Ddigit sneak that comment in there?!!! lol

    --ms

  • must have crossposted

    I am looking forward to seeing 360 VR from Ivy, I assume the new D|S beta spherical camera works with 3Delight, not tried, I know it does iray.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 2016

    Some of these have been around since before VR glasses became more widely used, and as stated above, you could watch on your cell phone and physically move the phone to pan around the vid. For mouse usage, just left click and drag on the video and you can still pan around. Works with it both playing and paused.

    Post edited by Lissa_xyz on
  • IvyIvy Posts: 7,165
    edited December 2016

    wow thats awesome wendy , it maybe a while before i can get to this level . I want to get the glasses first 

    Post edited by Ivy on
  • Roman_K2Roman_K2 Posts: 1,268
    mindsong said:

    Good find Ivy, tnx!

    With the oculus stuff, it just gets... a bit more expensive...

    A bit!  Like an additional $900 or so, according to dept. store flyers that came out today in my major center. 

  • mindsongmindsong Posts: 1,725

    Yeah - and with $20 bucks and a smart-phone (e.g. iphone5 or better, SS-galaxy, etc.) with motion-sensitivity, you can get a much more cost-effective look into this very cool capability.

    To be sure, I bet the oculus set-up is pretty amazing, but I'm not ready for $900 amazing yet.

    Maybe next Christmas...

    Ivy - you'll have to give us your review when you get yours! :^)

    --ms

  • IvyIvy Posts: 7,165
    mindsong said:

    Yeah - and with $20 bucks and a smart-phone (e.g. iphone5 or better, SS-galaxy, etc.) with motion-sensitivity, you can get a much more cost-effective look into this very cool capability.

    To be sure, I bet the oculus set-up is pretty amazing, but I'm not ready for $900 amazing yet.

    Maybe next Christmas...

    Ivy - you'll have to give us your review when you get yours! :^)

    --ms

    I am think that my hubbys is going to get for me for christmas the Samsung vr gear for $99.99 for my samasung glaxay which is powered by Oculus So I can  test drive VR out before i invest $599 for the Oculus Rift thats on Amazon

  • BTW iClone6 does them too with metadata injected

     

     

  • mindsongmindsong Posts: 1,725

    was that george in containment? :^)

    there's a lot of amazing detail in that environment! nicely done.

    --ms

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,101
    edited December 2016
    mindsong said:

    was that george in containment? :^)

    there's a lot of amazing detail in that environment! nicely done.

    --ms

    yep

    iClone imports Genesis 3 nicely and his hair 
    I did add a few other SM props such as crew quarters and a corridor to the side

    Post edited by WendyLuvsCatz on
  • Roman_K2Roman_K2 Posts: 1,268

    So with these new smartphone-based peripherals is it like a 16:9 or 15:8 cinema screen, or....?? Reason I ask is that (just as an example) a current "Star Wars" magazine has a cardboard insert with what looks like stereoscope lenses. It occurred to me that this might be a way to do SQUARE format video, eg. the smartphone screen would be divided down the middle so you would have two roughly square stereo pairs to look at... something along the lines of View-master and similar devices. Just curious.

    Btw lots of luck getting helpful staff at the store to give you a demo this week, or on Boxing Day Monday or Pancake Tuesday or whatever comes after! laugh

  • Roman_K2Roman_K2 Posts: 1,268

    Btw I do like red-blue anaglyph video on Youtube, and similar formats like ColorCode_3-D. (Wikipedia English link) I have the cardboard, ColorCode glasses here someplace; I think the company will send you a pair if you ask them, not sure.

  • Pretty cool stuff.  I loved the Streets of Asia video.  :)

  • j cadej cade Posts: 2,310

    Maybe its awful of me but with all these vr things the only thing I think of is these babies

  • ToborTobor Posts: 2,300
    j cade said:

    Maybe its awful of me but with all these vr things the only thing I think of is these babies

    That's essentially what it is, except they use an LCD screen instead of the photos. Some new ideas aren't new at all!

  • Roman_K2Roman_K2 Posts: 1,268

    That's a stereoscope. Technology was used by analysts at British Intelligence to positively i.d. a V-2 launch facility and accessories; later variants like View-Master were used for gunnery training as well. Still very cool for studying things like topography and as I mentioned, variants are used on Youtube augmented with various types of special glasses.

    I think that in true VR there is extra data and coding that allows you to go left and right, up and down etc., relative to what's displayed on a computer screen... something like (say) "flying the plane" in Flight Simulator. In the relatively short-lived (?) QTVR format it was possible to look up at the sky and down "at your feet".

    If I'm not mistaken the latest experiments are geared towards having more 360-degree content, and being able to interact to some degree with computer-generated actors while at the same time keeping the headset small and not making you seasick. I've seen where View-Master was being augmented in some way with "hot spots" or hyperlinks in the content in recent years, allowing you to get more info etc. This web page, dated this year (2016) shows View-Master beginning to look more like a Samsung or Occulus headset: https://toytales.ca/view-master-viewer-dlx/

    One of the most fascinating/shocking things I've seen involves Microsoft which appears to able to project M4, V4 and Genesis-type figures LIFE SIZE, "in the room" beside your desk so to type. Like Disney's "Haunted House" ride only more bandwidth... I have no idea how many lines of resolution they are managing; if you think about it even 1080 pixels starts to get a bit coarse if you are stretching it to be six feet high!

    Searching google for key words like "Microsoft" and "holograms" returns this page: https://www.microsoft.com/microsoft-hololens/en-us ... I have no affiliation and your results may vary. smiley

  • ToborTobor Posts: 2,300

    VR begins as a stereoscope, which dates back to the mid 1800s, and adds an accelerometer (at a minimum) and maybe a rate gyro and compass to detect movement in 3D space. Most smartphones have an accelerometer and compass built into them, allowing them to adjust to head tilt and turn. Software then transitions the scene in two images, the stereoscopic pair. So the old stereoscope still defines the optical system, with software and sensors driving the dynamic images that are displayed.

    Movement through 3D space is really only limited to the sensors in the headpiece. Smartphones are less likely to have rate gyros, but most do have GPS, which can detect (coarse) movement across the horizontal. So even with common smartphone devices it's possible to create a cheap VR headset that allows you to "walk" through a room, and turn your head or body and look at different things. That's the basis of the Google Cardboard product, which leverages the image device most people have already. 

  • ToborTobor Posts: 2,300
    Roman_K2 said:

    Searching google for key words like "Microsoft" and "holograms" returns this page: https://www.microsoft.com/microsoft-hololens/en-us ... I have no affiliation and your results may vary. smiley

    As an aside, this is "mixed reality," using an optical system that projects the stereoscopic image data onto a type of headsup display worn by the user. This allows the wearer to see both the natural environment, as well as the projected 3D content. Think Princess Leia's projection with R2D2 in the first Star Wars film.

  • Roman_K2Roman_K2 Posts: 1,268
    edited December 2016
    Tobor said:

    Most smartphones have an accelerometer and compass built into them, allowing them to adjust to head tilt and turn.

    I did not know that! That is, I've *sort of* had a sense that there was some extra stuff going on, but I've never researched as to exactly what that is.

    About the stereoscope still being the basis for this, I've asked separately I think what the screen ratio would be... like is it 16:9 or something close? Because (especially with cheap plastic lenses) anything beyond a square picture is going to give a lot of aberration on the sides, and you'll have rainbow coloring etc.

    Btw I was surprised the other day to notice a wide variety of smartphone sizes are available. I didn't know that either.

    I like Apple's "Retina" display... also it is surprising, the extent to which the display on any of the latest smartphones blows away the classic View-Master which was based on a very small transparency - eg. 16mm film frame (approx.) There's soooooooo much more information value in even the smallest smartphones, than in looking at old, fading Kodachromes in a View-Master.

    Post edited by Roman_K2 on
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