Convert and Save Weightmapping
Is there a way to convert Poser or Other Weight mapping to DS or General and then save it?
Post edited by JohnDelaquiox on
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Is there a way to convert Poser or Other Weight mapping to DS or General and then save it?
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I think you can convert a Poser figure that was rigged with sphere or capsule rigging to a weight mapped rigging (even tho the bending will look just as fugly unless you fix it) but I'm not sure you can convert a Poser weight mapped figure because Poser weight mapping is incompatible with DS weight mapping. Hopefully I'm wrong about this.
Laurie
Simple answer is no, rigging from one program isn't normally compatable with the systems of another program, it's all down to the import plugins as to how well the rigging gets converted.
In the case of the Poser importer in DS4, it can only see upto and including Poser 6 rigging, which it converts into DS4's General WM rigging, it also adds a few hidden helpers to give the illusion that it's still using Poser rigging.
There is a feature in DS4 that allows you to convert to WM, those of us with more than half a brain will tell you not to use it, by converting it you will have just deleted the hidden helpers, so now the figure bends worse than it did before you converted it.
What most also don't realise is that DS4 can't use the mesh or morph deltas in the same way Poser does, in Poser a figure is a collection of props, each prop bolted to a bone with each prop having it's own set of morph deltas for any morphs that affect it. In DS4 those props are ripped from the bones and combined back into a single mesh, and that mesh is seperate from the skeleton as it's the WM that acts as the strings that hold the two together, the deltas no longer have any mesh to work on so they get removed from the channels and hidden in the BODY (that's where the mesh is now), which leaves behind empty dials and a ton of ERC code.
As an example of what this means to a figure after it's been converted to WM, take a fully loaded V4, convert her and then save her with Figure/Prop Asset, you will now have just under 14,000 morph asset files, and every single one of them is only fit for the trash can.
Thanks. This is a huge help