Question about goz and zbrush, object deforms
I set, base mesh and sub to zero on genesis and no morphs, just plain base figure, I hit goz to zbrush (4R6 version) set up figure with brush hit T and just do a quick mask and set extract to .003 hit extract accept, and tried many methods of unmasking or leaving masks and all kind of different settings but i guess im missing something, I hit goz in zbrush and send to daz, looks great at this point, tried several options of parent or not ect, went to transfer util, messed with several settings in attempts of getting the clothing to not shrink down, so my question is what could be causing clothing to shrink? I watched every video i could under stand in my language lol and have spent several hours just trying to figure it out, is there a drier set to high on dellicates lol? Any help or thoughts would be appreciated. Thanks. Since i'm new to the forums i looked through here several times and gave up, i hope im posting this in the right place.

Comments
Is the figure posed? What options did you pick going to ZBrush and coming back?
I kinda figured it out, however, I goto the figure tab and pull out a base genesis set it to base in mesh resolution and 0 subd, hit goz and goto zbrush drag a mask over any thing just to test, seperate the item as every video i watched suggested, hit goz and back to daz, item looks perfect as mask looked in zbrush, go thru the steps as videos said. and boom item hits the floor . If i use genesis 3 figure it works every time, but when I use then genesis 1 it messes up. No poses no transforms or morphs skins or any thing, just plain figures, I will just use gen 3, Thanks for your reply, Im new to daz and still learning, nice program..