What products are needed to convert michael 4 skins to genesis 2 males

Can someone tell me if I need all three of these products in order to use the batch converter and also if the process is lengthy or convoluted? 

M4 Skins Batch Converter to Genesis 2 Male(s)
Michael 4 for Genesis 2 Male
Michael 4 Skins Auto Converter For Genesis 2 Male(s)

Comments

  • You certainly need the middle one (otherwise the textures will not wrap correctly around the figure), I'm not sure if you need both the first and the last but looking at the product pages probably not. You don't strictly need either to use Michael 4 textures on Genesis 2 Male, but you do if you wish to automate the process.

  • nonesuch00nonesuch00 Posts: 18,729
    edited December 2016

    You need the middle one. You don't need the 1st & last, what you do is

    a. open Michael 4

    b. load the texture you want to convert onto M4

    c. save that texture set once loaded on M4 as a material preset in DUF format

    d. load G2M model

    e. apply the Michael 4 for Genesis 2 Male preset icon script that adds the needed UVs for M4

    f.  then finally you can load the textures you earlier converted as material presets in DUF format onto G2M

    If you don't have many characters from M4 or V4 it won't take too long to convert them all manually.

    Post edited by nonesuch00 on
  • Thank you for taking time to reply.  I have a lot of things I'm converting so doing it individually could be taxing.  I went on and bought the middle one and the batch converter.... and can find no instructions on how to use the batch converter.  :( 

  • nonesuch00nonesuch00 Posts: 18,729

    Oh, sorry I can't help you there I don't have the product but the documents for the products usually isn't much - if you use your file explorer to navigate to the location of your DAZ Studio Library then in that library is a folder called "Readme's" and a folder called "Documents" and so usdual if a product has documentation, but not always, the document(s) needed to use the product effectively are in one of those two folders.

    Alternatively, it's an old product now, you could search on Bing or Google by using the complete product name in double quotes and search and that is liable to turn up threads where people have asked how to use the product in the past.

    However, since it is just a script (the 'batch' part) if in DAZ Studio you navigate to your tab 'Content Library' and then to the folder in your DAZ Studio Content called 'Scripts' you are likely to find the batch conversion script(s) you just bought along with instructions for using it. 

    Good luck

  • mjc1016mjc1016 Posts: 15,001
    edited December 2016

    Strictly speaking, you don't have to have the 'middle' one either...without it, the conversion becomes a 2 step process and has more room for errors to develop.  All you need is a common UV mapping...it could be any one, that both Genesis and Genesis 2 share.  Then you could bake M4 to Genesis (which ever is the common one) and then again from Genesis to Genesis 2.

    But like I said, it's a multistep process...the M4 for G2M product is much quicker and easier.

    Or you could 'bake' between them in an external program...again, not all that easy (but not very difficult once you have the basic set up done).

    Here's a tutorial that shows how to do it in Blender for converting Genesis 2 to Genesis 3 texture sets...it can really be done with any pair of figures you'd care to set up.

    http://www.daz3d.com/forums/discussion/59665/tutorial-converting-textures-from-gen2-to-gen3/p1

    Post edited by mjc1016 on
  • - if you use your file explorer to navigate to the location of your DAZ Studio Library then in that library is a folder called "Readme's" and a folder called "Documents" and so usdual if a product has documentation, but not always, the document(s) needed to use the product effectively are in one of those two folders.

     Thanks for the information on how to find the readmes.  I did not even know I could find them that way.  I was just searching for info online all the time.

     

    mjc1016 said:

    Strictly speaking, you don't have to have the 'middle' one either...without it, the conversion becomes a 2 step process and has more room for errors to develop.  All you need is a common UV mapping...it could be any one, that both Genesis and Genesis 2 share.  Then you could bake M4 to Genesis (which ever is the common one) and then again from Genesis to Genesis 2.

    But like I said, it's a multistep process...the M4 for G2M product is much quicker and easier.

    Or you could 'bake' between them in an external program...again, not all that easy (but not very difficult once you have the basic set up done).

    Here's a tutorial that shows how to do it in Blender for converting Genesis 2 to Genesis 3 texture sets...it can really be done with any pair of figures you'd care to set up.

    http://www.daz3d.com/forums/discussion/59665/tutorial-converting-textures-from-gen2-to-gen3/p1

    Thank you!!!!  After buying a lot of genesis 3 stuff I realized that their facial expressions do not seem as real to me so I'll probably by baking everything to genesis 2 and if possible taking my gen three stuff down to a two. 

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