need help refitting high heels shoes ...

shadowhawk1shadowhawk1 Posts: 2,206
edited November 2016 in The Commons

Instead of complaining about lack of support for characters, bie it V4, Genesis or Genesis 2, I am instead going to ask is their an easy way ... OR a way to convert Genesis 3 footware to fit these characters? I have seen several PA's convert items that were previously avaialbe for V4 to G3 but skipped Genesis and Genesis 2. How can an individual convert a high heeled shoe/boot from Genesis 3 to Genesis 2 without autofit completely destroying it? I don't have zbrush or other fancy 3D software but I do have Hex that I can reinstall on my computer if it is needed. 

Any PA that reads the forums and is willing to help with this, it would be greatly appreciated. 

Post edited by shadowhawk1 on

Comments

  • mjc1016mjc1016 Posts: 15,001

    Easy way...export it/take the original geometry and manually refit it in a modeller...then re-rig it. (Hey, it's a lot easier than trying to fix the mangled up mess you end up with the other way).

  • shadowhawk1shadowhawk1 Posts: 2,206
    mjc1016 said:

    Easy way...export it/take the original geometry and manually refit it in a modeller...then re-rig it. (Hey, it's a lot easier than trying to fix the mangled up mess you end up with the other way).

    I had a feeling that was going to be the case. Any idea if there are some step by step tutorials out there somewhere? I haven't had a whole lot of luck using the search function in the forum. The shoe will be the V4 version of the G3 shoe since it doesn't have an obj file. I have heard that shoes are some of the worst things to rig so I really don't know if I am jumping into the deep end holding a boat anchor or not. 

  • It's not exactly that hard to be honest.
    How much do you know about rigging in DAZ Studio, though?

    A step-by-step process would generally look like this:

    1. Load the shoes into the scene.
    2. Load the Figure you want to put them on.
    3. Pose the shoes and feet of the figure so that the feet are inside the shoes.
    4. If the feet do not match the shoes (the feet are clipping through the shoes or cannot exactly position them in) - send the shoes and figure to Hexagon via the Hexagon bridge. In Hexagon, modify shoes so that they fit.
    5. If you didn't send the shoes to Hexagon - use the Joint Editor and go to "Edit -> Convert Figure to Prop" on the shoes. If you sent the shoes to Hexagon, delete the shoes in the scene and use the DAZ Studio bridge to send the shoes from Hexagon to DAZ Studio as a new prop.
    6. Make sure the figure and sheos are positioned so it looks as if the figure is already wearing the shoes.
    7. Use Transfer Utility to fit shoes to the Figure.
    8. Your shoes will now be completely messed up. That is intended. Unfit the shoes from the figure.
    9. Use Transfer Rigging(Figure Space) to fix the position rigging of the shoes.
    10. Fit the shoes to the figure. Your figure should now properly wear the shoes.
    11. After all that - use the Joint Editor and Node Weight Map Brush (also, Geometry Editor) to fix and adjust the shoes and correct problem areas. This is a longer process.

    You can probably search online for tutorials on how to use the rigging tools but I also released a guide. It's currently on sale, so if you want documentation on how to use the rigging tools in DAZ Studio you can grab it here.

  • Or load two sets of the footwear - make left/right invisible on one and the opposite on the other - parent to feet (or to shins if boots and make feet invisible).  An extra load on the scene, but easier than doing it any other way.  May not fit perfectly for animation purposes, but gaps can be hidden for stills purposes.

    Having thought about it - geometry editor to select and delete the other shoe/boot rather than hiding - so no extra system load except the rig.

  • shadowhawk1shadowhawk1 Posts: 2,206

    Or load two sets of the footwear - make left/right invisible on one and the opposite on the other - parent to feet (or to shins if boots and make feet invisible).  An extra load on the scene, but easier than doing it any other way.  May not fit perfectly for animation purposes, but gaps can be hidden for stills purposes.

    Having thought about it - geometry editor to select and delete the other shoe/boot rather than hiding - so no extra system load except the rig.

    I am actually looking for something more permanant as a solution that can be used without having to repeat several steps each time I use the shoe or boot. You make a great suggestion, I will keep it as a last resort if other options fail. 

  • shadowhawk1shadowhawk1 Posts: 2,206

    It's not exactly that hard to be honest.
    How much do you know about rigging in DAZ Studio, though?

    A step-by-step process would generally look like this:

    1. Load the shoes into the scene.
    2. Load the Figure you want to put them on.
    3. Pose the shoes and feet of the figure so that the feet are inside the shoes.
    4. If the feet do not match the shoes (the feet are clipping through the shoes or cannot exactly position them in) - send the shoes and figure to Hexagon via the Hexagon bridge. In Hexagon, modify shoes so that they fit.
    5. If you didn't send the shoes to Hexagon - use the Joint Editor and go to "Edit -> Convert Figure to Prop" on the shoes. If you sent the shoes to Hexagon, delete the shoes in the scene and use the DAZ Studio bridge to send the shoes from Hexagon to DAZ Studio as a new prop.
    6. Make sure the figure and sheos are positioned so it looks as if the figure is already wearing the shoes.
    7. Use Transfer Utility to fit shoes to the Figure.
    8. Your shoes will now be completely messed up. That is intended. Unfit the shoes from the figure.
    9. Use Transfer Rigging(Figure Space) to fix the position rigging of the shoes.
    10. Fit the shoes to the figure. Your figure should now properly wear the shoes.
    11. After all that - use the Joint Editor and Node Weight Map Brush (also, Geometry Editor) to fix and adjust the shoes and correct problem areas. This is a longer process.

    You can probably search online for tutorials on how to use the rigging tools but I also released a guide. It's currently on sale, so if you want documentation on how to use the rigging tools in DAZ Studio you can grab it here.

    I will have to take a look at what I can spendbut that looks a lot like what I am looking for. I am a serious noob when it comes to rigging but can do texturing pretty well. This would be a great addition to my skillset. 

  • Super! absolutely works! 

    Only thing I was stumped with was "how to UNFIT" ----- use "Fit to None"

    Thanks Thomas

  • EllessarrEllessarr Posts: 1,395

    It's not exactly that hard to be honest.
    How much do you know about rigging in DAZ Studio, though?

    A step-by-step process would generally look like this:

    1. Load the shoes into the scene.
    2. Load the Figure you want to put them on.
    3. Pose the shoes and feet of the figure so that the feet are inside the shoes.
    4. If the feet do not match the shoes (the feet are clipping through the shoes or cannot exactly position them in) - send the shoes and figure to Hexagon via the Hexagon bridge. In Hexagon, modify shoes so that they fit.
    5. If you didn't send the shoes to Hexagon - use the Joint Editor and go to "Edit -> Convert Figure to Prop" on the shoes. If you sent the shoes to Hexagon, delete the shoes in the scene and use the DAZ Studio bridge to send the shoes from Hexagon to DAZ Studio as a new prop.
    6. Make sure the figure and sheos are positioned so it looks as if the figure is already wearing the shoes.
    7. Use Transfer Utility to fit shoes to the Figure.
    8. Your shoes will now be completely messed up. That is intended. Unfit the shoes from the figure.
    9. Use Transfer Rigging(Figure Space) to fix the position rigging of the shoes.
    10. Fit the shoes to the figure. Your figure should now properly wear the shoes.
    11. After all that - use the Joint Editor and Node Weight Map Brush (also, Geometry Editor) to fix and adjust the shoes and correct problem areas. This is a longer process.

    You can probably search online for tutorials on how to use the rigging tools but I also released a guide. It's currently on sale, so if you want documentation on how to use the rigging tools in DAZ Studio you can grab it here.

    lol the link is not working >.< page not found

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