need help refitting high heels shoes ...
shadowhawk1
Posts: 2,206
Instead of complaining about lack of support for characters, bie it V4, Genesis or Genesis 2, I am instead going to ask is their an easy way ... OR a way to convert Genesis 3 footware to fit these characters? I have seen several PA's convert items that were previously avaialbe for V4 to G3 but skipped Genesis and Genesis 2. How can an individual convert a high heeled shoe/boot from Genesis 3 to Genesis 2 without autofit completely destroying it? I don't have zbrush or other fancy 3D software but I do have Hex that I can reinstall on my computer if it is needed.
Any PA that reads the forums and is willing to help with this, it would be greatly appreciated.
Post edited by shadowhawk1 on

Comments
Easy way...export it/take the original geometry and manually refit it in a modeller...then re-rig it. (Hey, it's a lot easier than trying to fix the mangled up mess you end up with the other way).
I had a feeling that was going to be the case. Any idea if there are some step by step tutorials out there somewhere? I haven't had a whole lot of luck using the search function in the forum. The shoe will be the V4 version of the G3 shoe since it doesn't have an obj file. I have heard that shoes are some of the worst things to rig so I really don't know if I am jumping into the deep end holding a boat anchor or not.
It's not exactly that hard to be honest.
How much do you know about rigging in DAZ Studio, though?
A step-by-step process would generally look like this:
You can probably search online for tutorials on how to use the rigging tools but I also released a guide. It's currently on sale, so if you want documentation on how to use the rigging tools in DAZ Studio you can grab it here.
Or load two sets of the footwear - make left/right invisible on one and the opposite on the other - parent to feet (or to shins if boots and make feet invisible). An extra load on the scene, but easier than doing it any other way. May not fit perfectly for animation purposes, but gaps can be hidden for stills purposes.
Having thought about it - geometry editor to select and delete the other shoe/boot rather than hiding - so no extra system load except the rig.
I am actually looking for something more permanant as a solution that can be used without having to repeat several steps each time I use the shoe or boot. You make a great suggestion, I will keep it as a last resort if other options fail.
I will have to take a look at what I can spendbut that looks a lot like what I am looking for. I am a serious noob when it comes to rigging but can do texturing pretty well. This would be a great addition to my skillset.
Super! absolutely works!
Only thing I was stumped with was "how to UNFIT" ----- use "Fit to None"
Thanks Thomas
lol the link is not working >.< page not found