What products have this detail in their textures?

edited November 2016 in The Commons

Im having a hard time finding characters for G1,G2 or G3 with this detail in textures so thats why I would like to ask the community. Could you list here any product or products that have this detail on the texture?

Something like this:

This one is Jill for G3 http://www.daz3d.com/jill-for-genesis-3-female-s

I appreciate any input. Thanks

Post edited by hazneliel_cc85b88108 on

Comments

  • MattymanxMattymanx Posts: 7,000

    Most character textures now are 4096 x 4096 resolution unless other wise noted.  Each product page lists the texture sizes.

  • edited November 2016
    Mattymanx said:

    Most character textures now are 4096 x 4096 resolution unless other wise noted.  Each product page lists the texture sizes.

    Yes, they are 4096x4096, but they were scaled up from lower resolution textures, they are not really native 4096 and you can tell that. Check this image comparisson from a product that claims it has HD textures, see how the detail is so poor because it was scaled up.

    Post edited by Cris Palomino on
  • ValandarValandar Posts: 1,418

    Dude... you were told BEFORE.

    If a product at DAZ says it's "HD", that doesn't mean the TEXTURES are HD, it means it includes an HD MORPH.

    Simply reposting the same thing and expecting a different answer won't work.

  • edited November 2016
    Valandar said:

    Dude... you were told BEFORE.

    If a product at DAZ says it's "HD", that doesn't mean the TEXTURES are HD, it means it includes an HD MORPH.

    Simply reposting the same thing and expecting a different answer won't work.

    Man, this is not the same question, Im asking the community to list products they know they have HD textures, please read carefully.

    Post edited by hazneliel_cc85b88108 on
  • j cadej cade Posts: 2,310

    Also, the main differene I notice between your  "Non-HD" and "Real HD" images is that the latter has much stronger baked in shadow and specular (the pits of white and very dark crease), which is generally considered a no-no in modern rendering setups

  • Oso3DOso3D Posts: 15,095

    Yeah, actually, in that comparison the first image is better, presuming it comes with decent bump/normal/displacement maps to bring out the details.

     

  • nonesuch00nonesuch00 Posts: 18,812

    If I stick my nose right up to a mirror, my skin looks more like Josina's.  The other Real HD looks artificially enhanced and lit by a strong LED light at an odd angle.

  • AllenArtAllenArt Posts: 7,175

    One really doesn't want baked in specular in their textures. That's like taking a step back 10 years. Ideally a skin texture would have less noticeable details...just slight color differences only and have a good bump or normal map for those details so the lights in the scene can highlight them.

    Laurie

  • j cade said:

    Also, the main differene I notice between your  "Non-HD" and "Real HD" images is that the latter has much stronger baked in shadow and specular (the pits of white and very dark crease), which is generally considered a no-no in modern rendering

    Now I know why I love P3Design's textures....very little baked in shadow and specular.  I use Octane and for unbiased rendering this is exactly what you want.  Let the bump/normal or displacement map show the detail.

     

  • barbultbarbult Posts: 26,504

    Another vote for P3D skin textures. I really like P3D Brita skin.

  • linvanchenelinvanchene Posts: 1,386
    edited November 2016

    The artists can choose what they produce.

    The customers can choose what and where they buy.

    -> Just support those DAZ3D artists which create products you like. There are some teams of artists who work together and create amazing quality products on a regular basis.

    - - -

    If you really are not finding what you are looking for here then maybe some other sources can help to add missing elements:

    - If you are interested in creating you own high detailed textures from real photo references try:

    3d.sk

    - If you are interested in photoreal looking people to add to your renders check out:

    renderpeople.com

    - If you are interested in high quality morphs and facial animations check out:

    triplegangers.com

    - - -

     

    Post edited by linvanchene on
  • RawArtRawArt Posts: 6,126

    There really is no such thing as HD textures.

    The maps generally are 4096x4096 that is the only resolution applicable to textures.

    Some artists may use better source material than others, this is true, but that is not "HD", it is just a better source.

    Also if you simply look at the diffuse map and hope to see all the details on that, then that would be faulty thinking. The diffuse layer should only be the base colour of the skin. The other details are built from the other maps, such as specularity, bump/displacement, translucency, SSS, etc. It is the combination of these maps that can bring more realistic details. Looking at any one map individually means nothing.

     

    .

  • nicsttnicstt Posts: 11,715

    Yeah, actually, in that comparison the first image is better, presuming it comes with decent bump/normal/displacement maps to bring out the details.

     

    Agreeing with Will here; the first texture is light/shadow (and others) agnostic, meaning it relies on a number of facters and the render should bring those out.

    Diffuse textures that have it included, annoy me.

  • nicsttnicstt Posts: 11,715
    edited November 2016
    barbult said:

    Another vote for P3D skin textures. I really like P3D Brita skin.

    agree and maria's textures too. I didn't buy originally 'cause the morph put me off, but it was very cheap.

    I've since added some more to my wishlist.

    Edit

    I've no idea why I let the morph put me off, I tend to only use included ones in small amounts.

    Post edited by nicstt on
  • Updated my post to avoid any controversy, Im only looking for products that have the level of detail similar to the image I posted.

  • nonesuch00nonesuch00 Posts: 18,812

    Updated my post to avoid any controversy, Im only looking for products that have the level of detail similar to the image I posted.

    You should look in the DAZ Gallery for renders that meet your requirements and then hope that they list the products they used to create that render.

  • LyonessLyoness Posts: 1,639
    RawArt said:

    There really is no such thing as HD textures.

    The maps generally are 4096x4096 that is the only resolution applicable to textures.

    Some artists may use better source material than others, this is true, but that is not "HD", it is just a better source.

    Also if you simply look at the diffuse map and hope to see all the details on that, then that would be faulty thinking. The diffuse layer should only be the base colour of the skin. The other details are built from the other maps, such as specularity, bump/displacement, translucency, SSS, etc. It is the combination of these maps that can bring more realistic details. Looking at any one map individually means nothing.

    +1

  • high resolution is the term you want by the way high detail tends to refer to geometry more in "DAZ glossary".

    you can add detail with displacement too like noise maps etc for pores

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