Realistic Grass Evolution and Iray

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Comments

  • MelanieL said:

    One key thing to remember when using Ultrascatter (or similar) with 3DL -- do not use high resolution on the models.

    If you use high resolution instances, the instances don't cast shadows. (This is a bug that's been around for at least a year and shows no signs they'll ever fix it)

    Do you mean SubD? Have you reported this?

    No, he means that you need to have everything at Base Resolution not High Resolution with instancing in order to get shadows and/or reflections in 3Delight. I raised the ticket back in June 2015 - when I chased it up in September (2016) I was told it was "sent to our team" but I've not heard any more.

    ETA: I think the problem does exist with SubD too though - I seem to recall trying it with a primitive plus SubD and it still not working.
    I raised the ticket because it was happening with Genesis figures (and sometimes their clothing)

    Which is SubD - you don't have the High option for mesh resolution unless SubD is applied, setting it to base shows the geoemtry cage and not the SubD model. I wouldn't speculate on the likelihood of it getting fixed, especially as it may well depend on the developers of 3Delight rather than Daz itself (in 3Delight SubD is handled by the renderer, which is why we don't have to set a render SubD level).

  • outrider42outrider42 Posts: 3,679

    Would a fur shader or LAMH work for grass? And if so, would such an approach take up too much ram or processing time?

  • kyoto kidkyoto kid Posts: 41,851

    ...don't have Ultrascatter or LAMH.  On a very tight budget as I am on a fixed income. Searching for Ultrascatter takes me to the Daz programme download page.

  • HavosHavos Posts: 5,577
    kyoto kid said:

    ...don't have Ultrascatter or LAMH.  On a very tight budget as I am on a fixed income. Searching for Ultrascatter takes me to the Daz programme download page.

    This is the product:

    http://www.daz3d.com/ultrascatter-advanced-instancing-for-daz-studio

    I agree, it is not cheap, and is certainly a lot more than this: http://www.daz3d.com/grass-shader-for-daz-studio, but it does have a lot of uses outside of just covering ground with grass/small plants. I got it at a significant discount during the sales, and I can definitely recommend it, but I can understand people feeling that this is yet another plug-in for a "free" app they need. Ideally this, and some other high utility plug-ins (like the light manager, and VRAM monitor plug-ins) should be available in DS.

  • HavosHavos Posts: 5,577

    Would a fur shader or LAMH work for grass? And if so, would such an approach take up too much ram or processing time?

    LAMH can be quite heavy on system resources, particularly when exported/re-imported as obj for use in iRay. Instancing on the other hand can be relatively light on VRAM usage if you render using optimize for memory option. I had 50,000 instances of one grass plant in my woodland image above, but the resources consumed was really not that bad, less than that one character also in the scene.

  • Oso3DOso3D Posts: 15,085

    I've used LAMH to make grass, but I have a grass shader in 3DL and grass props in Iray so there's less 'need' for me.

    It's also possible to use LAMH to manage instances (supposedly, I've had no luck doing it myself), so you could use it to cover a surface with varied grass (or other item) stuff in a way that should work better than Ultrascatter.

     

  • kyoto kidkyoto kid Posts: 41,851
    Havos said:
    kyoto kid said:

    ...don't have Ultrascatter or LAMH.  On a very tight budget as I am on a fixed income. Searching for Ultrascatter takes me to the Daz programme download page.

    This is the product:

    http://www.daz3d.com/ultrascatter-advanced-instancing-for-daz-studio

    I agree, it is not cheap, and is certainly a lot more than this: http://www.daz3d.com/grass-shader-for-daz-studio, but it does have a lot of uses outside of just covering ground with grass/small plants. I got it at a significant discount during the sales, and I can definitely recommend it, but I can understand people feeling that this is yet another plug-in for a "free" app they need. Ideally this, and some other high utility plug-ins (like the light manager, and VRAM monitor plug-ins) should be available in DS.

    ...yeah pretty much out of my budget unless it hits Fastgrab or a flash sale.  On top ot that I also do not have the Grass and Plant Pack for the meshes needed so that would be another 19$.

    I still wonder how would that work with uneven ground without having to do a lot of tedious translation on the Y axis as it is not a shader which would conform to the ground surface?

  • HavosHavos Posts: 5,577
    kyoto kid said:
    Havos said:
    kyoto kid said:

    ...don't have Ultrascatter or LAMH.  On a very tight budget as I am on a fixed income. Searching for Ultrascatter takes me to the Daz programme download page.

    This is the product:

    http://www.daz3d.com/ultrascatter-advanced-instancing-for-daz-studio

    I agree, it is not cheap, and is certainly a lot more than this: http://www.daz3d.com/grass-shader-for-daz-studio, but it does have a lot of uses outside of just covering ground with grass/small plants. I got it at a significant discount during the sales, and I can definitely recommend it, but I can understand people feeling that this is yet another plug-in for a "free" app they need. Ideally this, and some other high utility plug-ins (like the light manager, and VRAM monitor plug-ins) should be available in DS.

    ...yeah pretty much out of my budget unless it hits Fastgrab or a flash sale.  On top ot that I also do not have the Grass and Plant Pack for the meshes needed so that would be another 19$.

    I still wonder how would that work with uneven ground without having to do a lot of tedious translation on the Y axis as it is not a shader which would conform to the ground surface?

    The ultrascatter script handles that for you, as you select the uneven ground pane along with the item to be instanced. Ultra scatter then places the plants at the correct y position for you, it is fairly easy to use, and saves what would be hours of work to position all the instances manually.

  • kyoto kidkyoto kid Posts: 41,851

    ...that's a nice feature.  When using normal instancing, everything is on the same plane. 

    Still need to scrape up 50$ (about half what the 24 GB memory upgrade kit I need costs) somewhere and no challenges offering that big a prize right now.

  • ArtiniArtini Posts: 10,307
    edited November 2016
    kyoto kid said:

    ...that's a nice feature.  When using normal instancing, everything is on the same plane. 

    Still need to scrape up 50$ (about half what the 24 GB memory upgrade kit I need costs) somewhere and no challenges offering that big a prize right now.

    But you said before, that your Windows version, limit the RAM to 16 GBytes, so upgrade to 24 GB will cost you even more and I am sorry for that.

     

    Post edited by Artini on
  • ArtiniArtini Posts: 10,307
    edited November 2016

    Below is a Daz Studio iray render of scattered freebie grass model - https://www.sharecg.com/v/61467/5/3D-Model/Grass-models

    over the terrain generated in Blender. Grass model needs to be resized to some smaller values - originally is around hundread meters long.

    I attach a screenshot of how it looks a like in Blender, where I resized it, so import in Daz Studio work with .obj setup (one only needs to change axes to x y z).

    image

    image

    terrain231sc09pic03.jpg
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    BlenderGrass.jpg
    1879 x 1117 - 355K
    Post edited by Artini on
  • nonesuch00nonesuch00 Posts: 18,723
    Artini said:

    Below is a Daz Studio iray render of scattered freebie grass model - https://www.sharecg.com/v/61467/5/3D-Model/Grass-models

    over the terrain generated in Blender. Grass model needs to be resized to some smaller values - originally is around hundread meters long.

    I attach a screenshot of how it looks a like in Blender, where I resized it, so import in Daz Studio work with .obj setup (one only needs to change axes to x y z).

    image

    image

    That's good grass after you resize it.

  • Oso3DOso3D Posts: 15,085

    Note that with ultrascatter you don't have to resize it if you set the size range to be small. Like, 'I want the grass to be 5% - 10% size'

     

  • kyoto kidkyoto kid Posts: 41,851
    edited November 2016
    Artini said:
    kyoto kid said:

    ...that's a nice feature.  When using normal instancing, everything is on the same plane. 

    Still need to scrape up 50$ (about half what the 24 GB memory upgrade kit I need costs) somewhere and no challenges offering that big a prize right now.

    But you said before, that your Windows version, limit the RAM to 16 GBytes, so upgrade to 24 GB will cost you even more and I am sorry for that.

     

    ...yeah I also need to get a W7 Pro OEM as well, total cost about 240$.  Considering that when I built my system 24 GB of memory was around 750$ - 800$, that still is a significant savings.

    This is why I have to refrain from any large content purchases for now as I need to continue saving up for the upgrades first. It still leaves me with rendering in CPU mode but at least the process would no longer be dumping to even slower swap mode on larger scenes.

    Post edited by kyoto kid on
  • ArtiniArtini Posts: 10,307
    edited November 2016

    ... and another two iray renders of the freebie grass scattered over the sphere. George just want to be there ...

    image

    image

    sphere01sc06pic01.jpg
    1280 x 1024 - 340K
    sphere01sc05pic01.jpg
    1280 x 1024 - 361K
    Post edited by Artini on
  • Oso3DOso3D Posts: 15,085

    It needs a single rose.

     

    and now I want to go cry

  • ArtiniArtini Posts: 10,307
    edited November 2016

    Ok, rose added and also a hint, on how he could possibly get there ...

    image

    sphere01sc07pic01.jpg
    1280 x 1024 - 369K
    Post edited by Artini on
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