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I do find it strange that the fitting room is considered a pro function. I realise that it was originally thought of as a vendor tool to allow them to refit their clothing to other figures, but since few of them actually do this, I would have thought SM would want their "normal" users to have this in order to fit clothing to their own native figures, which otherwise have a very limited wardrobe.
Thanks everyone! I didn't want it as a replacement for Studio, I am very happy with Studio over all and can't imagine replacing it as my main render tool. But, I like to have a variety of options and at $50 I think there is enough here for me to give it a try. I also have Carrara and Bryce, both of which I am enjoying learning and each program has different things that are useful. To me, they are all tools and its just a matter of wether or not the tools (for me) are different enough to make it worth it.
It's been previously posted in another thread without anyone objecting so it should be OK I guess:
http://my.smithmicro.com/Poser11andPoserPro11FeatureComparison_v6.pdf
No, the fitting room is a P11 Pro feature.
Here's the feature comparison sheet: http://my.smithmicro.com/Poser11andPoserPro11FeatureComparison_v6.pdf
One more thing, the "non-pro" version of Poser is 32 bit only, which with todays texture sizes limit you to like one figure, slightly dressed and a few props in the scene before you run out of memory, and that's not even trying to render it.
That was true up to poser 10, but P11 is 64 bits too.
I made this render for a contest some years ago with Poser 8 32 bit, it was extremely slow to work with but I worked on it for several hours without a single crash. Things have changed since then I guess, when it comes to memory usage.
I just got the upgrade to Poser Pro 11. I will play with it to see if it was worth the upgrade. I usually wait till most of the bugs are worked out on new versions before pulling the trigger but the upgrade price was good enough.
Hey thanks for linking this for me I was not sure about it.
I paid $30 for Poser 10 last year and tried it out. It's different from Daz, a bit of a learning curve, but I enjoy using the program. I'm more comfortable in Daz but still a fairly new user in both. I caught Poser 11 on sale for under $100 and bought it for Superfly and the ability to get G3F and G3M in there (with some finagling), but haven't used it much.
In hindsight, I wish I had bought the pro version with the fitting room and other features. Poser 10 and 11 are great, but I want to try those extra features. The next version will definitely be a Pro one, though I may wait a while, since that version is a bit pricey!
Is "Superfly" so much better as to make it worth upgrading from my disused P10 (bought last year or so on a similar discount)?
I'm not sure. I've seen some amazing things done with it, but I've had a hard time finding products and shaders for it (there are finally some good ones available now.) And I'm already challenged by the old shader system and nodes in Poser, the new one is three times as complicated. I can't wrap my head around it yet, but did grab the VB SuperFly Shaders here in the store when VinceBanga came out with them (during the PA sale.) I haven't had a chance to play with them yet.
Here's one I did a few month ago in Superfly as a total n00b to Poser (as well as Daz). I used EZSkin3, a free script, to convert the textures. It didn't turn out too bad, but right now I get better results in Iray. This render took forever because my card is not a CUDA one. I'd seen others who had much better results, and it could just be that I don't know enough to get them yet,
I wouldn`t spend on it to be honest. I bought Poser 7 for those same $49 when Poser was suposed to be the leading software and still didn`t add much to my workflow, I can`t imagine bothering now that it`s a bit behind on compatibility and stuff. :/
The morph brush is very cool, and it would be very useful if its your main software, but if you are using it to create morphs for DAZ Studio, Sculptris is a better and free option, just to name something.
The other thing I do like is the dynamic cloth. The Renderosity plugin should let you do the same in DAZ Studio, but I never got it to work back then, I don`t know if it has been updated or what.
I know the price seems tempting, but other than that, I see no good reason to buy. Again, my one and only version was 7, it`s been a while since then.
Poser 7 is terrible compared to the latest versions IMO, there's happened a lot since then.
I bought Poser a while ago... after I'd been using DAZ for about 6 months. I got DAZ first because it was free and Poser had no way to try it free. So I figured I'd get used to 3D art in DAZ and then buy Poser, which was what I had really wanted for some reason.
This ended up being a huge mistake. I was so used to how the UI and controls worked in DAZ, and they are so different in Poser, that my tiny brain just could not deal with the change-over, and I ended up going back to DAZ in short order. I never did get used to Poser.
Hello Ice Dragon Art,
Firstly, I fully respect the opinions others have about Poser and their experiences with the software. I don't use Poser too much because I flit from Carrara to Hexagon, to Iclone and today I made a serious stab at improving my little knowledge of DAZ Studio - my first tryout of Genesis 3 in fact.
But I must say that I enjoy using Poser very much and hope that your purchase will please you also. I first bought version 9 and took a long time to get round to using it. Then 10 came out and I had no hesitation in upgrading. I moved to Poser Pro 2014 when a good deal appeared.
What confused me at first was what figures to use. Here on the DAZ forum it was explained to me that the many figures arose from the history of the product. So there are older figures which have been superceded with each new release. The latest figures aren't compatible with DAZ, as far as I know but some Carrara and Poser users still prefer to use the older V4 figures from DAZ.
You will get a lot of content with the program, which is no bad thing and there is plenty of documentation to explain concepts which can be related to other software besides Poser.
Draping in the Cloth Room is an excellent feature of Poser and using Poser's Bullet Physics will be helpful if you try out Carrara's soft cloth implementation (which can give fantastic results in still renders but which probably lends itself more to home-made meshes rather than PA items).
I often try animating in Carrara because it has a nice set of tools for a dabbler like me but I always find it easier to use Poser for a quick play-around (I think the built-in IK fixtures helps). There is a Walk Designer. Also, Poser can export BVH files and learning how to take advantage of this is on my list of things to try out.
I like the renders I get from Poser but I'm by no means a perfectionist! DAZ figures are undoubtedly better than those for Poser but Poser is still nice for a hobbyist like me.
Here is a short thread I started when I began with Poser (I only refer to it because you mentioned draping as being of interest:
http://www.daz3d.com/forums/discussion/47820/a-first-attempt-at-dynamic-clothing#latest
Regards to all.
Edited for typos
In case it's of interest here is a link to another attempt at draping which was done shortly after the first:
https://www.youtube.com/watch?v=nZIOpQ3DnNo
EDIT oops... it's already linked to on the thread!
Anyone that uses both; are the animals and such that come with Poserr able to be used in DAZ Studio, and can I install them in the same place as DAZ content, or do I have to use a separate runtime for them?
I installed my Poser content to a separate runtime, but it is easy to hook this into DS's content library by adding it as a Poser format library. There are only a few animals that come with Poser's content, and they are all very old and pretty low quality.
So how does one link the this into DS's content library? Or, alternatively, how does one add items to the poser program (i.e freebies, and other stuff from other places?)
And thank you again everyone I appreciate all the responses!
Edit->Preferences->Content Tab->Content Directory Manager->Poser Fomats
And I believe adding content to Poser that is gotten from other sites is done the same way as you would with Studio for stuff you got from ShareCG, etc.
Was a Poser + Octane user for years, the lack of native support for Genesis 3 and G3 not supported at all is what got me to switch over to Daz Studio back in January. There's some way I hear to use Genesis 3 in Poser now, but it takes some finagling & most accounts are that things get clunky with DSON. I've been using DS ever since and haven't gone back to Poser once.
Pro license & Octane license collecting dust now.
I don't see a new version of Poser coming out until summer/fall of 2017. SM has pretty much had a two year release cycle since they've had the software.
Laurie
Kinda sounds like me, minus the Octane ;). I'd been using Poser for nigh on 20 years too. Just wanted newer, nicer figures and Poser doesn't have them...
Laurie
I like Genesis 3 but I still find that I like a LOT of the earlier content as well. So content wise I don't mind not using G3 in Poser as I will just use Daz for the Gen3's. I have no desire to replace studio, just supplement a bit.
I bought Poser 11 on sale a few months ago to figure out how to get the G3's into there (and to try Superfly.) I haven't found the time to play -or torture- myself with that yet. I've been using mostly DAZ lately and learning Iray. At some point I'll bounce back over there and try it. I've got videos on Hexagon to watch as well, plus things to try in Carrarra and Bryce. There need to be more hours in the day!
Is this in Poser, in DIM or in the smith micro download manager?
Edit->Preferences->Content Tab->Content Directory Manager->Poser Fomats
This is an option in Daz Studio
Oh I think that answer was to someone elses question. I need to know how to install all the poser content that I got with Studio into the Poser program as well. Do i just need to do it all manually? As in drag and drop the runtime files like I do for poser content into Daz Studio?
You can just add your DS content folder inside Poser -- like DS, Poser can use multiple content folders.