Question about shaping the eyes

Steven-VSteven-V Posts: 727
edited November 2016 in The Commons

Hey folks,

I am doing a webcomic with a character who is based on G2F/Teen Josie 6. I want to move to G3F/Teen Josie 7. I have chosen a basic body shape and head shape that I like, as well as skinI have a basic head that I like (Faith), and I have managed to tweak it so that the G3F version looks quite like the G2F version -- and where it doesn't, I like it better. Except for ONE thing... the eyes. The head shape's basic eyes are very 'big', mainly in the sense that they are taller in the vertical dimension than the original character (but similar width).  

So what I am looking for is a way to scale down the eyes only in the vertical dimension, but not in the horizontal one (I want them shorter but just as wide, as it were).  I have some head morph resources beyond the original defaults but by no means all of them. However, everything available, both what I have and what I have found on the shop, seems capable only of global scaling, not single-dimension scaling. That is, I can make the entire eye smaller, but it will get shorter in both the X and the Y direction, and I only want to shrink it in Y.  I can choose "eye shape 1" as a whole shape. But the thing is, the shape is mostly OK, except I just want them narrowed in the vertical dimension.

So, I need something that will let me specifically control the shape of the eye in X and Y, and I have not been able to figure out if anything does, or if so, what does.  If anyone knows what the right package is, I'd be grateful -- I'll go buy it today if I can get what I want. I've been toying with this figure for like 3 months... I need to start doing renders, but I can't until I get it right, since I don't want to change mid-page or mid-issue.

Thanks for any help you can provide.

Post edited by Steven-V on

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,843

    200 plus by Dogz has a few extra eye shaping morphs that might help. Things like moving the top and bottom parts of the eys up and down

    http://www.daz3d.com/200-plus-head-face-morphs-for-genesis-3-female-s

     

  • Steven-VSteven-V Posts: 727

    I have that... It does some nice things but simple vertical scaling is not one of them.

    I have played with it some more and by setting the eyes arched value to negative, it did reduce the vertical dimension a bit (too much looks... wrong..., but -50% or so seems to look OK).

  • j cadej cade Posts: 2,310

    I'm usually trying to go in the opposite direction, but I would recommend setting negative values for the "eye almond" morphs (you'll first have to go into the parameter settings and change the lower limits) Doing that will make the eyes wider and then you can use eye scaleto scale back down both ength and width.

  • bad4ubad4u Posts: 684
    edited November 2016

    Did you think of getting Genesis Generation X2 and its add-ons ? It would let you transfer your G2 morphs (even full character) to G3 so that you have a quite accurate version of G3 Liberty Lass or others, with the advantages G3 offers. Not really cheapest solution but worth the money if you think of transfering other characters or morph packs too. Together with the Legacy UVs for Genesis 3 you could also transfer the original texture to G3, depending if you used one based on V6 UVs or G2F UVs (or even V4 etc), some of these Legacy UVs products are available from Daz, some from Renderosity.

    http://www.daz3d.com/genesis-generation-x2
    http://www.daz3d.com/genx2-addon-for-genesis-2
    http://www.daz3d.com/genx2-addon-for-genesis-3

    http://www.daz3d.com/legacy-uvs-for-genesis-3-victoria-6

    Maybe there's another catch-up sale when PC sales ends soon and eventually those PAs are included ?


    Btw. I've read your comic from page one up to the end just 10 days or so ago, nice work ! :D

    Post edited by bad4u on
  • nonesuch00nonesuch00 Posts: 18,729

    Maybe thickening the eyelids (which is part of the DAZ 3D Genesis 3 Male & Female Morph kits) would give that impression. You can also make the upper & lower eyelids puffy.

    I have used the Almond Inner and Outside and scaling of the eyes to make them bigger and rounder like cartoons and anime but in my case I can't make them big enough because the scale is limited. I'd like to be able to without sculpting in Blender or some other 3rd party product.

  • Steven-VSteven-V Posts: 727
    bad4u said:

    Did you think of getting Genesis Generation X2 and its add-ons ? It would let you transfer your G2 morphs (even full character) to G3 so that you have a quite accurate version of G3 Liberty Lass or others, with the advantages G3 offers. Not really cheapest solution but worth the money if you think of transfering other characters or morph packs too. Together with the Legacy UVs for Genesis 3 you could also transfer the original texture to G3, depending if you used one based on V6 UVs or G2F UVs (or even V4 etc), some of these Legacy UVs products are available from Daz, some from Renderosity.

    http://www.daz3d.com/genesis-generation-x2
    http://www.daz3d.com/genx2-addon-for-genesis-2
    http://www.daz3d.com/genx2-addon-for-genesis-3

    http://www.daz3d.com/legacy-uvs-for-genesis-3-victoria-6

    Maybe there's another catch-up sale when PC sales ends soon and eventually those PAs are included ?


    Btw. I've read your comic from page one up to the end just 10 days or so ago, nice work ! :D

    Thanks for the compliment.

    I thought about doing a GenX2-3 conversion but, I'm actually happier with the new figure *except* for the eyes. I was able to shape them a little more to my liking though.  I have no desire to keep the old skin texture. No matter how you convert it, the old converted 3DL skins do not look as good as the ones made specifically for Iray, at least to my eyes. But I may try it and see.

  • j cadej cade Posts: 2,310

    And for reference, here's as narrow as I could get the eyes with just dial spinning. Its about the same width as the default eyes. Eyes inner and outer width (from the 200 face morphs set) serve a similar function to the almond morphs dialed to negative values, but I like the almod morphs look a bit better, however if you're leery of altering morph limits, you may want to use those instead.

    eyes.jpg
    1416 x 961 - 270K
  • Steven-VSteven-V Posts: 727

    Thanks, I may try those settings!

  • NaviNavi Posts: 454

    No sure if this is what you're lookin for, but did you try the X-Y-Z scale dials, after checking "show hidden parameters" in the parameters tab settings ? You may have to slightly move them after doing, and to lock their new translate settings.

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