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Here's Gwenbliez with Mec4D's Chest and arm hair for Genesis 1. I used an Iray material from Mec4D's Unshaven 2 beard for G2M on the hair and on the beard. Dirty gray I think ;). I did not use the arm hair, just the chest. Looks pretty good :).
Laurie
Wow!
Would it be possible to put through an update so that when you swap out the scarred to the not scarred textures that the lips, fingernails and toenails will also be swapped?
As it is, when switching, you are left with both sets of texture maps loaded, which is a huge load being sent to the video card when rendering.
Yep, that's what I thought ;). I think the male figures are finally coming into their own, eh? Look out Vicky....lol.
Laurie
undo stack script by AdamR should solve that
http://www.daz3d.com/forums/discussion/17833/removing-unused-textures-ds
Wow is right!
The products have been updated.
Here is a summary of what's new:
Gwenbleiz:
-Remove the IRC links for the eyes, scars and HD morph.
-Put the correct tint for the hair in the character with hair presets
-ADD the glowing eyes effect used on one of my render in my gallery ( it should works with all genesis 3 character I guess they have the same UV for the eyes)
Hunter Gear:
-Corrected the duplicate issue on the belt when load a saved scene
-ADD an unparented scabbard if you to autofit or export the files
Hi,
The head textures (face, ears, lips and eye socket) already swap when changing Mat presets. For the nails (fingers and toes) you are right, they keep the scarred textures. I will see if an update will be accepted. Since the Mike7 Eyebrows 2 preset only change the face and not the rest of the sufaces ( lips, ears and eye socket), don't know if it will be validated.
I wonder why both face maps stuck around then...I'll check again.
I can get him to render on card, on a 1 GB card IF I strip out all the unused/duplicate maps (and the underlying arms/legs/mouth maps when fully clothed). That's how I found out the nails don't swap out.
Maybe I have misunderstood your issue. I have check the textures in the surface tab. Are you having this trouble with the Iray or the 3delight presets?
Iray...
Actually...looking again, it's just the toenails that aren't swapping out with the Iray preset. The fingernails are being swapped. Something I must have done left the face, because running through all the presets again, all were being swapped.
It's the same for the 3DL 'clean'. Fingernails are swapping, toenails aren't. Also, the switch between 3DL and Iray is messed up for the toenails too...you end up with Iray Uber left on the toenails when using the 3DL preset.
Leaving a whole set of maps just for the toenails is a bit overkill...
The complete swapping of map sets is needed for Iray, because, if they aren't swapped both sets will be sent to the card. It's extra memory that could go toward something else/actually keeping the render in GPU mode.
Now to figure out what I did to cause the face maps to double up...
I made a full unscarred preset. It should remove the scarred textures