Hunt or be Hunted Bundle... Wow!

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  • AllenArtAllenArt Posts: 7,175

    Here's Gwenbliez with Mec4D's Chest and arm hair for Genesis 1. I used an Iray material from Mec4D's Unshaven 2 beard for G2M on the hair and on the beard. Dirty gray I think ;). I did not use the arm hair, just the chest. Looks pretty good :).

    Laurie

     

    GwenChestHair.jpg
    1088 x 1170 - 310K
  • AllenArt said:

    Here's Gwenbliez with Mec4D's Chest and arm hair for Genesis 1. I used an Iray material from Mec4D's Unshaven 2 beard for G2M on the hair and on the beard. Dirty gray I think ;). I did not use the arm hair, just the chest. Looks pretty good :).

    Laurie

     

    Wow! 

  • mjc1016mjc1016 Posts: 15,001

    Would it be possible to put through an update so that when you swap out the scarred to the not scarred textures that the lips, fingernails and toenails will also be swapped?

    As it is, when switching, you are left with both sets of texture maps loaded, which is a huge load being sent to the video card when rendering.

  • AllenArtAllenArt Posts: 7,175
    kayleyss said:
    AllenArt said:

    Here's Gwenbliez with Mec4D's Chest and arm hair for Genesis 1. I used an Iray material from Mec4D's Unshaven 2 beard for G2M on the hair and on the beard. Dirty gray I think ;). I did not use the arm hair, just the chest. Looks pretty good :).

    Laurie

     

    Wow! 

    Yep, that's what I thought ;). I think the male figures are finally coming into their own, eh? Look out Vicky....lol.

    Laurie

  • mjc1016 said:

    Would it be possible to put through an update so that when you swap out the scarred to the not scarred textures that the lips, fingernails and toenails will also be swapped?

    As it is, when switching, you are left with both sets of texture maps loaded, which is a huge load being sent to the video card when rendering.

    undo stack script by AdamR should solve that

    http://www.daz3d.com/forums/discussion/17833/removing-unused-textures-ds

  • kayleyss said:
    AllenArt said:

    Here's Gwenbliez with Mec4D's Chest and arm hair for Genesis 1. I used an Iray material from Mec4D's Unshaven 2 beard for G2M on the hair and on the beard. Dirty gray I think ;). I did not use the arm hair, just the chest. Looks pretty good :).

    Laurie

     

    Wow! 

    Wow is right! yes

  • The products have been updated.

    Here is a summary of what's new:

    Gwenbleiz:

    -Remove the IRC links for the eyes, scars and HD morph.

    -Put the correct tint for the hair in the character with hair presets

    -ADD the glowing eyes effect used on one of my render in my gallery ( it should works with all genesis 3 character I guess they have the same  UV for the eyes)

    Hunter Gear:

    -Corrected the duplicate issue on the belt when load a saved scene

    -ADD an unparented scabbard if you to autofit or export the files

  • mjc1016 said:

    Would it be possible to put through an update so that when you swap out the scarred to the not scarred textures that the lips, fingernails and toenails will also be swapped?

    As it is, when switching, you are left with both sets of texture maps loaded, which is a huge load being sent to the video card when rendering.

    Hi,

    The head textures (face, ears, lips and eye socket) already swap when changing Mat presets. For the nails (fingers and toes) you are right, they keep the scarred textures. I will see if an update will be accepted. Since the Mike7 Eyebrows 2 preset only change the face and not the rest of the sufaces ( lips, ears and eye socket), don't know if it will be validated.

  • JQPJQP Posts: 520
    In reply to ToeJam (even though his problem turned out not to be a problem), have you tried converting the props to figures? I do this a lot as a matter of course, because I hate digging into hierarchies for stuff. 1. Use convert prop to figure (I forget where this command is located, I put it into my scripts menu). 2. Either fit the prop to the intended figure, and let auto-fit run (if the prop is designed for the target figure, you can let auto-fit run as "unsupported"), or use the Transfer Utility.
  • mjc1016mjc1016 Posts: 15,001

     

    kayleyss said:
    mjc1016 said:

    Would it be possible to put through an update so that when you swap out the scarred to the not scarred textures that the lips, fingernails and toenails will also be swapped?

    As it is, when switching, you are left with both sets of texture maps loaded, which is a huge load being sent to the video card when rendering.

    Hi,

    The head textures (face, ears, lips and eye socket) already swap when changing Mat presets. For the nails (fingers and toes) you are right, they keep the scarred textures. I will see if an update will be accepted. Since the Mike7 Eyebrows 2 preset only change the face and not the rest of the sufaces ( lips, ears and eye socket), don't know if it will be validated.

    I wonder why both face maps stuck around then...I'll check again.

    I can get him to render on card, on a 1 GB card IF I strip out all the unused/duplicate maps (and the underlying arms/legs/mouth maps when fully clothed).  That's how I found out the nails don't swap out.

  • kayleysskayleyss Posts: 90
    edited November 2016
    mjc1016 said:

     

    kayleyss said:
    mjc1016 said:

    Would it be possible to put through an update so that when you swap out the scarred to the not scarred textures that the lips, fingernails and toenails will also be swapped?

    As it is, when switching, you are left with both sets of texture maps loaded, which is a huge load being sent to the video card when rendering.

    Hi,

    The head textures (face, ears, lips and eye socket) already swap when changing Mat presets. For the nails (fingers and toes) you are right, they keep the scarred textures. I will see if an update will be accepted. Since the Mike7 Eyebrows 2 preset only change the face and not the rest of the sufaces ( lips, ears and eye socket), don't know if it will be validated.

    I wonder why both face maps stuck around then...I'll check again.

    I can get him to render on card, on a 1 GB card IF I strip out all the unused/duplicate maps (and the underlying arms/legs/mouth maps when fully clothed).  That's how I found out the nails don't swap out.

    Maybe I have misunderstood your issue. I have check the textures in the surface tab. Are you having this trouble with the Iray or the 3delight presets?

    Post edited by kayleyss on
  • mjc1016mjc1016 Posts: 15,001
    edited November 2016

    Iray...

    Actually...looking again, it's just the toenails that aren't swapping out with the Iray preset.  The fingernails are being swapped.  Something I must have done left the face, because running through all the presets again, all were being swapped.

    It's the same for the 3DL 'clean'.  Fingernails are swapping, toenails aren't.  Also, the switch between 3DL and Iray is messed up for the toenails too...you end up with Iray Uber left on the toenails when using the 3DL preset.

    Leaving a whole set of maps just for the toenails is a bit overkill...surprise

    The complete swapping of map sets is needed for Iray, because, if they aren't swapped both sets will be sent to the card. It's extra memory that could go toward something else/actually keeping the render in GPU mode.

    Now to figure out what I did to cause the face maps to double up...

    Post edited by mjc1016 on
  • mjc1016 said:

    Iray...

    Actually...looking again, it's just the toenails that aren't swapping out with the Iray preset.  The fingernails are being swapped.  Something I must have done left the face, because running through all the presets again, all were being swapped.

    It's the same for the 3DL 'clean'.  Fingernails are swapping, toenails aren't.  Also, the switch between 3DL and Iray is messed up for the toenails too...you end up with Iray Uber left on the toenails when using the 3DL preset.

    Leaving a whole set of maps just for the toenails is a bit overkill...surprise

    The complete swapping of map sets is needed for Iray, because, if they aren't swapped both sets will be sent to the card. It's extra memory that could go toward something else/actually keeping the render in GPU mode.

    Now to figure out what I did to cause the face maps to double up...

    I made a full unscarred preset. It should remove the scarred textures

    zip
    zip
    GwenbleizUnscarPreset.zip
    195K
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