IDL Studio... converting mt5?
mtl1
Posts: 1,508
in The Commons
I'm trying to convert the .mt5/Poser 8 material files using the standard notepad methods to get it to look like a .mc6 or .pz2. The material file *does* load some of the channels, but doesn't seem to like the image map channel for some reason.
Has anyone bought this product and gave it a go? Or is there someone out there that's well versed in converting .mt5 materials?

Comments
Did you try this: https://www.sharecg.com/v/84580/browse/10/Software-and-Tools/MC6-MT5-to-PZ2-Batch-Converter
Not yet, but it seems like it's based off of the instructions here as linked in the description (http://esha.at/Knowhow/Knowhow_E/Material_E/material_e.html) which is essentially what I'm doing manually.
Having said that, I actually got around this issue by manually editing the texture field to include the image file location. But... why would the image map node not work? Does DAZ not recognize it?