Cayman Studio UVs and No Elf Ears

I'm a little disappointed because I actually love Cayman Studio's UV sets that allow the use of another character's texture on G3F and G2F.  However, as soon as the geographs load, they wipe out any ear settings.  No elf ears, no cat ears.  Just human ears.  You can't transfer active morph settings because there's nothing auto-fitted.  Does anybody have any ideas how to fix this?  Cayman??

Comments

  • mjc1016mjc1016 Posts: 15,001

    Probably have to do a two step process...step one use this to get the desired skin to G3F, then 'bake' them to G3F with the Map Transfer utility.  Then you would load the new texture maps and make new presets...all on the 'base'.  Then with the new skin on the base, bring your morphs back in...

  • I'm a little disappointed because I actually love Cayman Studio's UV sets that allow the use of another character's texture on G3F and G2F.  However, as soon as the geographs load, they wipe out any ear settings.  No elf ears, no cat ears.  Just human ears.  You can't transfer active morph settings because there's nothing auto-fitted.  Does anybody have any ideas how to fix this?  Cayman??

    I wrote about this in the Commercial thread a few days ago.  If the ear morph is not set to Auto Follow, then just check the Auto Follow before loading the geograft.  

  • COOL!  That worked perfectly.  Thanks, Cayman.  And I'll check out the other thread.  I didn't think to look in the Commercial area.

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