Morph3D
Medron Pryde
Posts: 308
in The Commons
Morph3D looks interesting. I like how easy facial animations and talking and walking could be with it.
But...what is it good for?
They talk about creating characters easily. What if I HAVE characters I already have created in Daz Studio? Can I import them to Morph3D and use them?
I guess I'm just wondering about why the Daz3D daily email was a Morph3D email instead and how it integrates with what I already have with Daz?

Comments
It's not for Daz Studio, it is for game creation in game engines. You have a small amount of DS users that are also into game creation, which is probably why you got the info.
I asked about the same thing as you because they have API and such such up in Unity and I am a programmer that likes to mess with Unity sometimes but didn't receive a response. For me then in that case it's more fun to collect and customize DAZ 3D characters than to do the same with Morph3D characters.
I just got that email too. I thought it was possibly spam or a phishing site. Or maybe Daz had changed their name or something. When I saw big names like Zev0 listed I got really confused! haha
Guess it's legit.
Oh it is legit. Where was I mentioned? I should not be mentioned on anything morph3D. Now I am confused:(
under the "our story" tab, there is a list of nearly every PA here at DAZ which I thought was kinda odd. Does every PA here also design addons for games in addition to the normal DAZ assets?
https://www.morph3d.com/about
I know some of the DAZ Originals have been replatformed to morph3d, does this mean other PA items that are not DO are going to be heading to morph3d too?
Eventually yes.
There really needs to be Creation Resources that lets customers more easily create a pipeline to Unity and UE4 from DAZ Studio and also tools in Unity and UE4 to access morphs and clothing / texture / whatnot changes in Unity / UE4 but that's it's so exceeding difficult anymore but easy to use UIs for plug & play changing rooms and during game play is how to get the hobbyists buying the plug part of the equation from DAZ 3D.
A game programmer should be creating game play and not 100 other arcane and arbitrarily designed technologies. It's no wonder movies and games used to cost millions to create just to employ the staff needed to create, maintain, and use all that technology.
I disagree. There are many other avenues for game creation and content outside of DS and this community that are more suited and more efficient for game use, Morph3d looks to be one of them. Hopefully DS will keep doing what it does best and let Morph3D handle to gaming side of things.
I would like the option to take the characters I've created in Daz Studio and place them in Morph3D for what seems to be its superior animation capabilities.
And of course it's closer association with games and such.
Well market inefficiencies tend to become a thing of the past when technology is used to address the problem. DAZ 3D's job is not to let the other competitors take care of the market as that flies in the face of common sense as to DAZ as a business expanding their market at what they are best at. Morph 3D will always be lesser in capability that DAZ Studio and can't be seriously considered by anyone wanting to customize models in DAZ Studio themselves. You expect for customers to wait for Morph 3D to catch up with DAZ 3D or do you expect DAZ 3D to design better SW to make pipelines to Morph3D, Unity, and UE4 simply for professionals and hobbyists alike. Why, it's like driving to California from Kansas to get to New York, rather than just driving directly to New York from Kansas to begin with.
Basically Morph3d's primary goal was to provide multifunctional Unity game assets regarding figures. Most Unity character assets are one shape\design and cannot be changed. So basically they giving game characters the flexibility of Genesis that we have inside studio so game developers have a character that they can change up to their liking instead of buying 20+ seperate figure types where one can do it all. The content from Morph3D is designed for Unity, so Daz content in it's current format is not compatible, and vice versa. It is two different markets. To Clarify, Morph3D is a division of Daz3D that focuses on Gaming and VR. They have a different team so focus\resources isn't disrupted and doesn't interfere with Daz3D.
I've used DAZ characters in Unity and and they work quite well when exported; better then the Morph3D does really and easier to set up your own UI/API using your own skills and the Unity API because the API for Morph3D is not very good. The content from Morph3D is Genesis 2 decimated, cleaned up but still very fat for Unity and a game engine with a clunky access API slapped on it. Yes, I've seen it and have purchased it. Genesis 3 is supposed to be optimized for game engine like Unity and yet those aren't at Morph3D. And for Genesis 4 more technology improvements for animation and gaming? If DAZ 3D is going after the gaming market with Morph3D, well, they aren't doing a good job of it.
See, you come from using Daz. Most of those Unity developers jump straight into Unity and buy assets there. Most of them haven't used Studio let alone have the money for the game dev licenses sold here to use the content designed for studio and do conversions on top of that. Also the current Morph3D figures are based on Genesis 2. The next line will probably be based off Genesis 3 and will be a lot more refined. At the time Morph3D entered the game market, Genesis 3 wasn't available to build their platform on so they used Genesis 2. Pretty sure that will change in time. They needed a figure to showcase the concept, and Genesis 2 was the only one available.The current line is still very experimental as they are still testing the market. The aim right now is to make the game developers market aware of what Morph3D is about, and build on that. And I think they are doing a good job. For weeks the MCS figures were in the top 3 for figure downloads on Unity's asset store.
Man, I thought Morph3D was dead. How fitting to get these emails just before Halloween!
IMO Morph3D is missing the mark badly. The next Genesis figure really SHOULD be a figure that can be far more easily ported to Unity or whatever is out there. Gaming is where it is at, folks. And designing games is a quickly growing market. While few AAA devs would touch it, small devs would be much more interested in premade models that can be more easily customized into the characters you want. Whether it is Steam Greenlight, mobile, or whatever, there are lots of people out there who are making their own games. This product should be perfect for them...but I think Morph3D dropped the ball,and dropped it hard. Part of that is product confusion. Daz advertises how "game friendly" it is, and yet they have a specialized division selling content that is not Daz at all? What is this nonsense? Not to mention Morph3D is selling old Genesis 2 based figures instead of Genesis 3. By doing this, Daz and Morph3d essentially split the market between themselves, and cancel each other out instead of having a focused strategy. Kill Morph3d, bring the Morph3D products back under the Daz banner, and push Genesis 4 for gaming. ONE PRODUCT. LESS CONFUSION. MORE SALES.
They can still push Morph3D products as "gaming optimized" in their own section, but that section is in the Daz store. And they can push Genesis 4 as the "Ultimate 3D Model" for renders and for gaming. Want extra detail for still pics? Sub divide, and high rez textures. Want to get push frame rates? Reduce sub division and texture sizes. Genesis 4 should (IMO) give options to use 1k, 2k, or 4k textures with the click of a button. Besides, today's games are pushing over 100,000 polygons and high rez textures in a single figure anyway. Make it happen!
I have exposure to game development and their communities and here is my analogy as to why I want them kept seperate. imagine New York city, new wannabe game developers are like tourists, they see the pristine skylines and beauty from the luxury penthouse full of possibilities. The reality is there is also the harsh, dark, dirty and illegal side which is just as alluring and I have dealt with this part of the gaming community for awhile now. I prefer to view my DAZ (and gaming) experience from the pristine penthouse. As a modeler and working on game addons I have to be a part of the gaming communty and DAZ is my 3D oasis which is why I would rather they let Morph3D handle the gaming side
Yeah, I too would like a Morph3D option for Unreal4... Unity is good, but a lot of indie developers are switching to Unreal because Unity is too restrictive on poly limits (especially for multiplayer games that aspire to compete with the big boys).
Morph3D character system is designed for Unity only i.e. that's where you can use morphs to customize characters... you can export the textures & FBX meshes into Unreal, but you would not be able to customize characters, which sort of defeats the USP of Morph3D (while LOD's wouldn't automatically work, it would be straightforward for a dev to set up themselves).
Also, Morph3D website links are currently a shambles and Unity store page was not updated with latest offers (links going to main page instead of to each asset/asset pack). I wanted to check out the Greek Arena in the email but none of the links led to it - browsed the Unity store and it wasn't there at all... if you want Gamedev customers, it might be better to give the impression you're a professional outfit. After all, your professional consistency with DAZ products is what gives you the reputation you have with artists, so Gamedevs would need to see that for themselves too with Morph3D.
I didn't mean to go on a bit of a rant, but you're throwing away some great potential with casual, sloppy practises... maybe you think it's only amateurs that use Unity so it all doesn't matter, but you're offering something small studios could not afford to develop for themselves, so maybe give presentation just a wee bit more love so potential customers are in no doubt of the pedigree of the assets they'd be buying.
But yeah, if you can add Unreal4 presets to the asset packs, that would more than double the size of your potential market (and really help me at the same time too!)
Well, that's my tuppence worth
Cheers
I think it is great that customers can use DAZ3D content for games with an additional license. But just because you can does not mean they are best suited.
I think in the long run it is the smarter way to have two different product lines each with a different purpose:
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Possible goals:
DAZ3D: high resolution 3d content to compete with the prerendered cinematics out there. The content could feature enough detail that it can easily be composited with real photographs and movies.
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Morph 3D: "lower" resolution 3D content optimized for specific game engines such as Unity. Each engine may need specific shaders and rigs.
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Nevertheless games in fall 2016 look like this:
- Prerendered Cinematics now often use 3d scanned likeness of real actors that is animated by facial and body motion capture. Posing by hand gets replaced by libraries of motion captured movement and emotions
- Game engines are now also featuring effects like subsurface scattering, raytraced lighting and advanced VFX for smoke, explosions etc
-> In the best selling mainstream games it becomes more and more difficult to see a difference between prerendered cinematics and the real time game engine.
In any case millions of viewers now compare any 3d game or image to that quality.
- - -
Both DAZ3D and Morph3D need to find their place in this quickly changing environment, adapt, improve areas that clearly fell behind and partner up with the right companies to bring up to date technologies to their customers.
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I think, it is good to keep an eye on Morph3D and Unity. Next year Octane renderer will come into Unity and will available for free for everyone.
Find out more on: OTOY's Jules Urbach on OctaneRender + Unity Integration - Unite 2016 Keynote
Yeah, there is no way DAZ 3D is ignoring Unity even if some that use DAZ 3D are. Fine, the overwhelming majority of unity users ignore DAZ 3D. Others can give all the opinions they like but Morph3D and the proliferation of Game Development licenses you can buy in the DAZ 3D Store it telling you point blank DAZ 3D is not ignoring Unity and Morph 3D and DAZ 3D are not seperate and Morph 3D is not some independent start up.
And these 'game developer' dreamers that aren't 3D artists, or programmers or what-not - so what, let them dream and make their games. It's not like Apple, Google, Microsoft, Unity, Amazon, DAZ 3D, Morph 3D, Autodesk, Adobe, and a long list of other businesses haven't been pedaling that dream to them. I happen to know as a programmer myself Unity is very, very close to having a game editor that makes it easier to get a decent game created than it is to make a decent render in DAZ Studio for what that should tell you. I don't regret or dismiss the 'competition' from those game maker dreamers even if I am not interested in the horror and violence of games anymore than I am in the DAZ 3D Store. Fine, I don't buy those things though or I don't use them when they come in bundles. What I don't like is the total crock that GooglePlay and various search and ranking engines have become but that is hardly the fault of those hapless dreamers that Google and these other businesses are using the way those businesses have designed their search engines in order to pry advertising dollars from them. Those search engines can't be honestly called search engines anymore.
An example render of MCS male made in Unity. Environment is a free Adam interior, available in Unity Asset store.