Thank you Daz :) GTX1060 now rendering iray!
Malawolf
Posts: 40
Thank you to everyone at Daz for their hard work. I recently purchased a Geforce GTX1060 GPU to upgradd my aging gpu and was stunned to find it would not render iray. Nvidia tried to tell me to go out and buy another card which i considered until i discovered nvidia had released an sdk and then Daz released a new Beta, all of which has happened this week. My new 1060 gpu is now happy rendering in iray, so thank you everyone involved.
Post edited by Malawolf on

Comments
The new beta does have some improvements. It also has rearranged how the Smart Content is working and I'm not sure if I like that part your but iRay rendering is even better when it's being done as a 5 year ld CPU only mode iRay render.
How's the performance?
still using a i5 cpu but the new gpu rendered a 20 frames 4k video sequence over 6 hours overnight flawlessly. basically halved the render time and looking brilliant. will upgrade to i7 next and increase ram, but video card set. no issues with beta found either. very smooth rendering.
never used smart content.
My Nvidia 1070 is now also working. I have made about 8 renders so far with three 780 6gb editions and my 1070 handles my monitors and adds extra cores to my Iray renders. I now have a total of 8832 cuda cores.
...any render improvement for those of us still stuck on the CPU?
I think so. But since I am rendering with CPU only & 16GB RAM it will take til tomorrow to post the results. I'll post to the Show us you iRay Render thread if they are difference enough tomorrow evening.
...I have only 12 GB and a first generation i7. Haven't installed the latest beta yet though may give it a try (still primarily using 4.8).
I have 2nd Gen i5 so not a big difference there and the 4GB won't be a big difference either. Also the Smart Content is now sorted differently. When they are done reorganizing it I think it will actually be better and easier for me to find my now 1200+ DAZ Products.
...OK ran a test in the latest Beta of a scene I rendered the other night in 4.8. One G2F figure and a medium sized Stonemason set using the Sun/Sky with 5% haze at 695 x 900. No render settings were changed
In 4.8 it took 1 hr 29 min 29sec.
In the latest Beta it took 51 m 44 sec (and that was with FF open at hte same time)
Differential: 38 min 45 sec.
So yes, a noticeable improvement for CPU rendering.
The memory can make a difference if the scene is large enough to exceed the available physical memory as then it goes into much slower swap mode. I have a couple scenes like that, the largest being my railway station scene which when opened in the Daz programme tops out at 8.9 GB in idle mode. Keep in mind that Windows and system utilities take a bite out of that total memory figure. On my system it's about 1.3 GB, so I only have 10.7 GB available for other processes.
Well I have apparently a long list of Windows Services installed by 3rd party programs because I have 16GB RAM yet available for DAZ before I run out of memory is only a bit over 12GB so not much more than you. As I set my render to run to 98% convergence or until 28800 seconds have elapsed I'm not sure if mine is faster. It probably is faster; even though I have turned on some sort of 'specular highlights' on/off switch to on - which seems to be making my renders look much more '3D'.
Also, my render has run 3.22.06 and says it is 2% converged in one place but 32.30% converged in the message scroll list after a bit over 182 iterations (honestly 182 iterations don't sound near 32.30% converged but then again I am using an iRay studio lighting preset for a change.
...my render settings (Progressive) are:
28880 sec
15,000 maximum iterations
99% convergence
Render Quality: 2
Check to make sure the following are turned off: Caustic Sampler, Architectural Sampler and Noise FIlter.
Yes. I have Windows 10 64 bit and also maximum iterations (15,000 maximum I think).
OK, I set my Render Quality to 5 instead of 2 but all those other things you mention are turned off. I do have an iRay Studio Lighting Setup combined with HRDI Lighting though. Plus the false walls and windows probably adds render computation time too.
I'll let it run the entire 8 hours.
...are some of those lights in the Studio Lighting Set emissive lights? That could be contributing to longer render times as well. If you have light coming through a window, that also can be a factor.
Render Quality 5 is pretty high. That is usually best for you final production render. I never go beyond 2 for tests.
Thanks. If I rendered often I would change to 2 but because I just do a render or two once a week I leave it at 5 for now. I'm glad to hear 2 makes the render so much faster. I will change it to 2 when I earnestly try to develop my own characters because I'll need to render faster to see how so many characters look.
...it also depends on hos busy of a scene you have. More characters means more geometry and texture maps which take a bigger toll on CPU and memory resources.
One scene I rendered a while back in 4.8 had 8 Genesis/G2F figures nine emissive lights, four Photometric spotlights, and a fair amount of reflectivity. That one took around 7 hours, at 1,200 x 900.
Well the render for the latest DAZ Studio 4.9 is done 8 hours later but that seems to have corrupted the directory structure of the HDR file I was using. I will need to test to be sure though.
It will be a while (8 hours) before I have the 2nd render for the latest DAZ Studio 4.9 release to compare it too. So far, they look the same but I noticed the the latest beta was much faster loading the render window although time to actually write to the render windows was about the same. I looks like there will be fewer specular highlights since I do not have that Specular Highlights 'On' button.
As usual there seems to be a bigger disconnect between the clothing and the characters when you use iRay Studio lighting setups.
Warning! Warning!
Apparently opening and saving a scene in the latest DAZ Studio Beta is not backwards compatible with the latest release version of DAZ Studio.
I should of read the release notes but since I use the latest beta all the time anyway it's not a biggy.
It's left weird artifacts on the Girl 7 when rendering in the latest release of DAZ Studio. It has left no artifacts on my custom Guy 7 though or the set they are standing in. It makes me think this is related to problems with the way the Genesis 3 Female is modeled.
OK, I finished my two renders and it seems if you edit / create and save a scene file in the latest DAZ Studio 4.9 Public Beta and then open it in the latest DAZ Studio 4.9.2.70 Release the iRay Renderer changes cause the location of the HDR used to be lost. Also it seems to have somehow corrupted the Girl 7 character when rendering. The corruption is missing from the (custom) Guy 7 and the set model.
Take a look.
Forum SW seems to be broken. I can't upload two images even after converting to jpg to shrink the size to less than a 1 MB.